Monday, 5 February 2018

Why content rules the world


Broadcast

With the likes of Facebook and Apple joining the fray, the battle for the best sport, drama and entertainment is intensifying.
The mantra ‘content is king’ has always sounded glib, but arguably has never been more apt. The battle between broadcasters, pay-TV operators and OTT streaming platforms is revolving around three pillars of premium content: live entertainment, live sport and serial drama.
So much so that Guy Bisson, research director at Ampere Analysis, is prepared to declare “content is god”.
“The TV business has worked on an incredibly geographic basis; every deal was done for one territory and often for one form of distribution,” he says. “All of that is breaking down with the global rollout of platforms and the need to control global or pan-regional rights.”
VoD has been the driving force behind TV’s transformation over the past decade. Analyst Ovum asserts that “few trends will be bigger in 2018 than the transformation of TV and video by OTT technology and services”.
The first question for content players is how to strike the right balance between on-demand and live.
“Legacy broadcasters used to rely exclusively on live (including scheduled programming) and have moved into VoD by launching catch-up and other services,” notes Strategy Analytics vice-president David Mercer.
“Netflix and Amazon and started out in VoD and are now adding, or thinking of adding, live, including live sport and/or scheduled programming. Everyone is now on everyone else’s turf.”
Last week, for example, Facebook told Broadcast it wanted scheduled “appointment to view” formats rather than “bingeable” box sets.
Two programming events that seem to reflect the changing balance of power are the migration of the Top Gear presenters to Amazon for The Grand Tour and Netflix scooping the rights to Left Bank’s The Crown.
Pledging to spend 25% more on original programming in 2018, Sky managing director of content Gary Davey admits: “There’s never been a more competitive time to be in the content business.”
Or more expensive, he might have added. According to figures from analyst IHS Markit, Sky spent £280 per subscriber (including sports) in 2016, compared with Amazon’s £130 and Netflix’s £32.
This equates to £4.7bn, £2.6bn and £3.5bn total programming budgets respectively – figures that already look small compared with the latest commitments.
Netflix will spend £5.6bn on scripted originals this year – a figure that Ampere suggests makes it “comparable to a premium channel group or platform”.
Amazon – which is paying £175m for global rights to a Lord Of The Rings series – is forecast to spend more than £3.3bn. Hulu, the first SVoD platform to win a best drama Emmy (for The Handmaid’s Tale), will spend £1.75bn on its scripted slate.
IHS Markit data suggests that Amazon is spending close to 140% of its total video revenue on content, compared with around 60% at both Sky and Netflix. This has been interpreted as Amazon betting on a fast subscriber ramp-up or being ready to use content as bait to drive non-video revenues.
Either way, the near- to mid-term picture is one where the best content is going to be spread among more places. “Few operators have the scale to succeed in developing original content,” says Mercer.
“Even after 30 years, Sky still struggles to develop shows that attract the highest ratings. Netflix and Amazon have demonstrated that a few high-profile shows can drive subscriber numbers.”
While Sky has ceded some sports rights (mainly to BT) and is investing heavily in original drama, BT is differentiating itself as an “agnostic super-aggregator”, says Bisson.
With Netflix on board since 2014, the recent deal with Sky also gives BT customers access to Sky Atlantic and Now TV “without giving preference to own-brand”.
Liberty Global, which spent nearly £165 on content per subscriber in 2016, is “accumulating a next-generation content distribution platform”, says Bisson.
It has acquired global rights to Formula 1 and stakes in Lionsgate and ITV; it has a long-term pact with Discovery to carry Eurosport; and it is upping its original commissions, including those via All3Media, for carriage on operators including Virgin Media.
“There is certainly a greater trend for pay-TV operators to invest directly in channels, programming rights and production companies, because the risk of losing their customers to OTT competition has increased,” says IHS Technology principal TV analyst Tim Westcott.
Exclusive sports rights have historically been used to drive subscription services and they remain important to pay-TV, although to sustain growth, operators have to compete on as many fronts as possible.
“If they can’t compete for premium sports, wholesaling [allowing another pay-TV provider to redistribute its channels] is the next best option,” says Mercer.
“Second- and third-tier sports are also an option, but will never drive the same subscriber levels as properties like the Premier League and Champions League.”
Ampere research has identified a large and affluent group of sports fans who can, and do, pay a significant premium to watch their favourite teams and competitions. For example, 18% of BT subscribers cite sport as a motivation for choosing the service.
While the figures for Sky are less polarised – due to its wider content offering – there is still a marked preference for the channel among sports viewers, according to Ampere.
Monetising sports
“With sports fans so overwhelmingly eager to pay to access their favourite competitions, there is tremendous scope to further monetise sports on TV,” says Ampere analyst Alexios Dimitropoulos.
“The challenge will be to balance the enthusiasm for niche competitions, particularly evident among younger viewers, with the demand for big-ticket events such as the Champions League.
”Online services have a chance to maximise this demand, with an expanded offering of sports events, and that’s why we’re seeing Facebook, Amazon and Twitter make their first forays into this space.”
Amazon is believed to be keen to acquire rights to the Premier League to differentiate itself from Netflix and stimulate uptake of its overall Amazon Prime offer in the UK. If Amazon wants to make money from advertising as well as subscription income, owning premium sports is a good way to help achieve that.
Facebook’s revenues are largely built on advertising, but live sport is considered a “natural add-on” to growing its long-form VoD offer Watch, and the social conversation about sports, teams and stars that goes on around events, says Westcott.
“It’s also overwhelmingly a mobile-first platform. These factors are defining the investments it’s making in sport.”
Mercer suggests that, even with the resources of these digital giants, it would be a huge leap to compete directly with Sky and BT for English or European football. “It seems more likely that they would bid for one of the smaller packages than try to oust the incumbents completely,” he adds.
Priced out of the market (the BBC’s content budget is stagnant at £1.7bn), PSBs and commercial broadcasters “have largely given up on major live sports”, says Mercer.
Instead they focus on highlights and minor sports, as well as listed events like the Olympics and World Cup football – a situation unlikely to change, given the growing power of subscription-based players.
Yet the valuable exposure and reach that broadcasters offer is still attractive to leagues and federations: the English Cricket Board’s decision to return a portion of Test coverage to the BBC from 2020 is one example; the BBC’s move to stream an extra 1,000 hours per year of mostly niche sports is another.
“We could see some live sports adopting a mixed free TV/paid online approach,” says Westcott.
Broadcasters, it should be remembered, continue to dominate viewing share, albeit with output that tends to be pre-determined by their licence obligations.
That means UK PSBs continue to place a lot of emphasis on origination, with live entertainment or live linear events like Strictly Come Dancing and Love Island their biggest draw.
“The way viewers engage with the platform makes national mass-audience broadcasters well suited to live entertainment,” says Bisson. “A show like The X Factor would work less well on-demand. Equally, a global on-demand platform is less interested in content that only works for a specific national audience.”
Into the mix comes Apple with a $1bn (£720m) content budget as it preps a new video service. The exact nature of the service remains unclear, with some doubts that the content will ever be more than a means of boosting Apple Music subs and hardware sales.
A recent article in The Guardian speculated that Apple is exploring “experimental, tech-driven delivery” (like Steven Soderbergh’s app-based Mosaic) and opportunities to drive Apple’s push into augmented reality via iPhones.
“Consumers do not want content,” argues William Cooper, chief executive of consultancy Informitv. “They want to be entertained, and they want that to be an effortless experience. It is the ability to build habit around behaviour that creates real value.”
More major companies are investing heavily in content, but not necessarily because they primarily want to be content companies.
As Mercer summarises: “Content is being used as a means to drive customers and users for other services.”


Friday, 2 February 2018

Blackmagic launches ‘two in one’ HD / UHD URSA Broadcast camera

RedShark News
A studio camera and field production camera in one package? That's exactly what Blackmagic has come up with with the URSA Broadcast. 
Spotting what it believes is pent up demand for a cheaper way for broadcasters and internet video publishers to get into 4K UHD, Blackmagic Design has unveiled a raft of new kit headed up by a multi-purpose HD and UHD camera.
The URSA Broadcast is billed by Blackmagic Design chief Grant Petty as “the world’s first affordable professional UHD broadcast camera” and is targeting traditional broadcasters who he says have been reluctant because of production cost to move into UHD.
“We’re going to change that. This is two cameras in one. A studio camera that records or a production camera with a studio camera hidden inside.”
It costs $3495 and in a nutshell contains all the capabilities of the firm’s existing URSA range and a whole lot more, not least the ability to shoot with 12 stops of dynamic range or in RAW as needs be.
“We also want to galvanise a new generation of web creators to upgrade,” said Petty. “Why use a DSLR and fumble with that when you can have all the feature set of a professional camera?”
Petty’s typically exhaustive and earnest presentation made it clear that Blackmagic is marketing this at everyone. We’re talking live studio work to outside broadcasts as well as handheld news and documentary shoots, high end nature docs and even indie films and drama.
The body comes with a B4 lens mount as standard – great for a wide field of view but not the traditional aesthetic for high end creative work. It does though mean that the focus doesn’t change as you zoom – which is why they’re incredibly handy for live or ‘run and gun’ work.
If you don’t own a B4 lens Petty suggested you can buy one cheaply on e-bay.
“We did this and tested out several lenses and got 2.5K even 3K from them,” he said. “The mount can be removed and a photographic (prime) lens attached should you require.”
Petty said Blackmagic had attempted to solve a number of problems with existing UHD cameras.
“Broadcasters have no money to upgrade but they do want to move to new technologies and so camera development has stagnated,” Petty claimed. “There are other problems too such as the use of strange file formats and exotic media cards. Another problem is that cameras – whether HD or UHD – spend a lot of time unused. If you are able to use [a camera] more you will get a better return on your investment. When a studio camera is not being used it’s a waste.”
Consequently, the URSA Broadcast will shoot UHD and down-convert the image to HD if required. To cover more bases it supports 1080 interlaced, and progressive. It will record to regular SD, SSD or C-fast cards in conventional broadcast editing formats ProRes or DNx145, DNx220X within the camera – so you can skip the transcode process and go straight to the edit.
There are two 12G SDI links: one will output HD or UHD at up to 60 frames a second; the other supports tally, lens control and other typical broadcast communications.
Blackmagic may have got into making cameras in order to supply images for its Da Vinci colour correction software, Petty said the URSA Broadcast approached this from the other way round.
It can shoot RAW (images without colour correction) and comes with a mode that maps the dynamic range of the sensor’s 12 stops into the output image to produce “an image that incorporates DR… between film and video.”
The benefit of this is for faster turnaround production where the enhanced dynamic range picture can be edited in Da Vinci and output in HDR.
“It’s got better dynamic range than most broadcast cameras which is important as people transition to HDR workflows,” claimed Petty. “All in all the [camera] is an extremely fast way to do production work and it can be changed to live studio work at any time.”
Although you don’t need to pair them, Blackmagic also announced its most advanced production switcher. The ATEM 4 ME switcher costs less than $6000 and houses twenty 12G SDI inputs each with full resync (up to 60 fps), an audio mixer, two multiviews and 16 chroma keys.
If you’ve already got the older ATEM 2 ME then Blackmagic are giving the software upgrade away free “as a thank you to customers who bought the first one and thereby helped us fund the research for this version” he said, adding “its arguably the biggest upgrade to any product ever – and it’s free.”
Last but not least there are signs at last that the company will move away from SDI and into the IP world. It is bringing out a convertor for outside broadcast which will connect the URSA Broadcast to outside broadcast trucks (and presumably the new ATEM switcher) over distances of 2km. It is built to the conventional SMPTE standard but includes within it the ability to work with IP signals straight out of the back of the camera via a software patch which Blackmagic plan to turn on in time.

Thursday, 1 February 2018

OTT Trends: Blockchain

InBroadcast

In the second part of InBroadcast’s look at OTT, we explore the latest technologies in HEVC encoding and the potential of blockchain in media.
Nobody likes to see a low-quality stream, but thanks to years of development in the live streaming ecosystem and advancements in internet connection speeds, we’re at a point where live video quality is acceptable for the average viewer.  
Where a few years ago live video was mostly spotty and low quality 480p, now it’s common to see 720p Facebook videos and 1080p YouTube videos in live formats. Pushing 3-5 Mbps is now possible on smartphone 4G/LTE networks, with WiFi and Ethernet bitrates able to achieve even higher.
Furthermore, not only do content producers have more bandwidth to stream the video, but viewers have more bandwidth and CPU to decode them on their devices. Every new generation of handsets like iPhone X & Pixel 2, as well as new generations of cellular networks like 4G/LTE, are pushing the boundaries on what video consumers can access. What this means for live stream producers is that delivering a HD stream is pretty easy now, and getting viewers who can watch it is even easier.
According to the Global Web Index, viewing of live streams has risen 8% since 2016 on Facebook, Instagram and Twitter, totalling 28% of social media users who’ve seen live video before. In addition, we’ve seen countless organizations of all sizes opting for Facebook Live over traditional broadcasting avenues such as CNN, NASA, HBO, The Verge and much more. This is because they know live stream viewers will watch longer, comment and share videos, resulting in huge viewer turnouts.
With encoders like the Teradek VidiU Pro or Cube 705, all you have to do is connect a video camera to it via HDMI, connect an Internet source (Ethernet, WiFi, 4G USB modem) and choose a destination to start streaming. Once it’s up on the Internet, social media will do the rest.
With shipments of 4K HDR TV sets are expected to exceed 30 million by 2020, according to IHS Markit, more and more operators are turning to HEVC (H.265) compression to deliver UHD efficiently. HEVC also supports 8K ultra-high-definition video and resolutions up to 8192 x 4320 pixels.
The ViBE CP9000 contribution encoder from Harmonic addresses the call for preserving video quality at the front of the broadcast chain with the ability to process uncompressed UHD signals at eight times the bitrate of current HD sources, up to 160 Mbps. The platform encodes content in a single slice in real time via HEVC. Up to two UHD or eight HD video channels, and 16 audio channels, can be encoded on the 1-RU chassis.
Harmonic targets the ViBE CP9000 at DSNG vehicles, teleports and flyaway packages. It is also compatible with the Hybrid Log-Gamma (HLG) and SMPTE ST 2084 (PQ) HDR formats, ready for the next phases of UHD content delivery. 
Enterprise video and streaming technology provider Haivision offers the Makito X HEVC video encoder. The system, which is designed for low latency video backhaul and transmission applications, expands the Makito X H.264 capabilities with dual-channel HEVC encoding and increases the quality of IP video streaming.
The Makito X HEVC has all the core features of the Makito X, including dual 3G-SDI inputs, support for up to 1080p60 HD video, multi bit rate streaming, KLV metadata support and networking capabilities like traffic shaping and optimized bandwidth performance. The new encoder also comes with Haivision’s Secure Reliable Transport (SRT) technology for video delivery over public internet and firewall traversal. The unit is compatible with HEVC broadcast decoders, set-top boxes, soft players, Haivision HEVC/H.264 transcoders, and the Haivision Media Gateway.
Available as a firmware upgrade for any Makito X encoder, Network Adaptive Encoding dynamically adjusts the video bitrate when available bandwidth fluctuates. Leveraging Haivision’s SRT low latency streaming protocol, changes in the network capacity are detected and relayed to the encoding engine. If the bandwidth drops below levels that can support the preset output bandwidth, the bitrate is reduced to levels that will assure the best video is transmitted. If the SRT protocol detects that bandwidth capacity is restored, the encoding engine will increase the video bitrate to maximize video quality.
Peter Maag, chief marketing officer of Haivision explains, “With Network Adaptive Encoding, if your bandwidth chokes, your stream keeps going. It helps you plan for the best because we have already prepared for the worst.”
It’s worth noting that over 70 companies have announced support for SRT since Haivision made it open source. Members who view SRT as an alternative to RTMP, include Kaltura, Harmonic, Limelight and Brightcove along with Microsoft Studios.
“The adoption of SRT and the excitement in the industry about the technology and the alliance has been overwhelming,” says Sylvio Jelovcich, vp of Global Alliances at Haivision. “As they say, there is power in numbers. The SRT Alliance has grown more than 80 percent since IBC 2017 and we are well on our way to making SRT a standard.”
Beamr Imaging’s Beamr 5 HEVC software encoder is claimed to achieve real-time 4K 10-bit HDR support that is compatible with Dolby Vision, HDR10 and HLG. The software has been demonstrated running on the high density 2U SYMKLOUD MS2910 platform.
“Beamr’s ground breaking HEVC encoder running on SYMKLOUD is an ideal enabler for video services looking to move their channels over the top to meet the consumer demand for video anytime, anywhere,” says Beamr vp, Marketing, Mark Donnigan. “Industry leaders looking for cost effective HEVC solutions will find the Beamr 5 + Kontron MS2910 combination extremely appealing and an enabler to new distribution business models and system architectures such as just in time encoding.”
VITEC’s MGW Ace Encoder firmware v2.0 is the next generation of the company’s hardware-based HEVC encoder. Powered by the new HEVC GEN2 codec, the MGW Ace Encoder provides video quality of up to 4:2:2 10-bits HEVC encoding and is claimed to surpass the second-best competitor by 20 percent to meet the quality requirements of demanding broadcast applications.
 “VITEC is thrilled to deliver the highest HEVC video quality on the market with its compact, portable, and easy-to-use second-generation MGW Ace Encoder firmware. This release is a major milestone to VITEC’s support of the HEVC standard, and this is only the beginning,” says Richard Bernard, product manager at VITEC. “Any MGW Ace Encoder on the market can be updated, showing our customer base VITEC’s dedication to building high-quality, future-proof, field-upgradable hardware.”
According to LiveU, data traffic for live video over IP has doubled over the last two years, with around 1.5 million live broadcasting hours delivered by LiveU alone in 2017. The average live stream per customer is 2.7 hours per day. With the advances in HD video quality, HD 720/1080 video traffic now accounts for almost 80% of all traffic delivered this year and there has been an increase of over 120% in live HD sessions compared to 2016. The worldwide average uplink speed for video acquisition has reached 4.5Mbps, with developed areas experiencing approximately 9Mbps on average.
LiveU’s HEVC Pro Card is a powerful addition to the LU600 portable transmission unit althought the company is adopting the HEVC standard across its entire product portfolio from its smallest uplink units to hybrid truck solutions.
Samuel Wasserman, LiveU’s CEO, said, “What stands out in these findings is the transition away from traditional transmission methods to cellular bonding. This trend is gaining even greater traction with our LU600 4K HEVC solution offering broadcasters and other content creators unmatched quality and reliability. We believe growth in 2018 will come from this transition, broadcast cloud services and HEVC. Bringing higher quality with even greater reliability to the market, HEVC enhances our technology’s use across multiple genres. We’re already seeing its use increase beyond news, with our global customers looking to deploy the LU600 HEVC solution for live sports and other vertical segments.”
HEVC alternatives
However, industry concern about the high licensing costs of HEVC/H.265 had led to interests in alternative compression schemes. Chief among these are the Alliance for Open Media’s AOMedia Video 1 (AV1) codec and the Joint Exploration Model (JEM), developed by the ISO and ITU.
JEM promises a 25% improvement in coding efficiency to HEVC and AV1 offers a potential licence-free alternative that could match HEVC in quality.
The EBU has commissioned an evaluation of the rivals with results to be presented shortly.
 The AV1 standard is built on top of Google’s VP9 codec while AOMedia is supported by Google, Amazon, Cisco, Intel, Facebook, Netflix and Apple.

Blockchain’s media potential
Until recently, blockchains were associated with cryptocurrencies like bitcoin, and were primarily of interest in the fin-tech market. However, a new breed of ‘programmable’ blockchain platforms, notably Ethereum, has broadened the applicability of the technology. Some of the new features introduced by second-generation blockchains include ‘smart contracts’ – agreements formalised in code – and private, or permissioned, blockchains.
Using cryptographic techniques, blockchains allow the creation of distributed ledger technology ledgers, or DLT. In computer science terms, the ledger is an ordered linked-list that is cryptographically linked to previous entries on the ledger. Consequently, the ledger is secure in that it is extremely difficult to change or remove a transaction that has been added to the blockchain. Moreover, the older the transaction, the more difficult it is to change the transaction.
CableLabs, the research and development consortium, believes blockchain solutions are widely applicable to the cable industry in these categories:
  • Digital currency and payment systems
  • Transaction processing and records management
  • Augmenting security practices
“Blockchains may be transformative in developing new customer experiences, reducing cost of media distribution, and securing burgeoning device ecosystems,” argues Steve Goeringer, Principal Security Architect, CableLabs. “The technology is still emerging but it’s not too early to start considering how it may strategically benefit cable operators.”
Comcast’s Advanced Advertising Group, for example, plans to launch a Blockchain Insights Platform this year. The project seeks to increase the efficiency of premium video advertising and enable secure exchanges of non-personal audience data for addressable ads.
According to Analysys Mason, several areas of operators’ activities could be improved through the implementation of blockchain-based solutions. These range from internal processes such as billing, eSIM provisioning and authenticating subscriber access during roaming.
Public Wi-Fi authentication and payments could be made more cost-effective through autonomous blockchain-based transactions between devices and access points, the analyst points out. Micropayment-based business models for digital assets, including music and mobile games, could result.
An “increased willingness to pay” is an attainable goal, reckons Deloitte. “Especially younger digital natives are more willing to pay a few cents for a music track they favour than to be charged a flat monthly subscription.”
In a report on the topic, Deloitte suggests, “Copyright tracking becomes more accurate, as does allocation to media copyright holders and the subsequent distribution of royalty payments. Copyright infringements and piracy would be nearly impossible.”
Deloitte describes a new market of “paid content without boundaries. The current regional limitations of paid content subscriptions and complexities of Digital Rights Management (DRM) are overbearing, and result in many lost customers that may want content but don’t have access to it.” This problem can be decreased through Blockchain technology, according to the firm.
“Blockchain has the potential to make DRM systems obsolete or at least to reduce the complexity of these systems, because every transaction/ consumption is tracked in the blockchain and directly linked to a user,” it states.



How Rachael was brought back to life in 'Blade Runner 2049'


Screen Daily

The VFX team behind Blade Runner 2049 reveal how they stayed true to the world created in Ridley Scott’s original film, while also giving the sci-fi sequel its own vivid and unique identity.


Ridley Scott’s Blade Runner (1982) has proved a template for three decades of futuristic science-fiction design, from Minority Report (2002) to Ghost In The Shell (2017). Blade Runner 2049 director Denis Villeneuve’s instruction to visual-effects supervisor John Nelson was to make the sequel “tonally the same, but visually different”.
“We wanted it to feel like it’s a used world, an analogue world, and for the effects to appear as if they were photographed,” Nelson explains. “Denis was quite clear he didn’t want the flames that appear in the opening sequence of the original, but instead the look of a heavy industrial complex, brutalistic architecture and snow.”
While principal photography had been completed at Origo Film Studios and Korda Studios in Hungary due to UK studios being at capacity, the bulk of the film’s 1,200 VFX shots were created by facilities in Montreal and Vancouver to take advantage of local tax credits. Nelson hired eight vendors including Double Negative (DNeg), Framestore, MPC, Atomic Fiction, BUF, Weta Workshop and Rodeo FX, plus an in-house team.
The conceptual breakthrough came when constructing the future Los Angeles. “Denis gave me a picture of a favela in Mexico City as his vision for a continuous sprawl that extended from LA to San Francisco,” explains Nelson. “I searched Google Earth for flyovers of Mexico City that would match our storyboard and, from weather patterns, judged when the city would be most cloudy because we wanted to capture it with soft light. Using those co-ordinates, [aero-cameraman] Dylan Goss shot overheads of the city from one helicopter trailing another helicopter.”
From those plates, DNeg’s VFX team darkened the prints, removed all the cars and trees, and added 3D atmosphere such as mist, fog and rain.
“We eliminated most mid-sized buildings so you have normal and giant-sized buildings, and dropped the street level down to make a canyon,” explains Nelson. “We steered clear of creating traffic jams in the skies or populating the city with thousands of signs.”
Along with production designer Dennis Gassner, Nelson researched Soviet-era architecture for the look Villeneuve wanted. “A common trait of the buildings we found was that they tended to be thinner at the bottom and overhanging at the top, as if society is looming over you,” he says. “We put that into our design and created it in multiple scales.”
Recreating Rachael
A CG recreation of the Rachael replicant played by Sean Young in the original film was perhaps the most challenging individual sequence, as the character was required to have an emotionally stirring reunion with Harrison Ford’s Rick Deckard. “It would require full CG on top of a real actress’s body, but figuring out exactly how to achieve emotional subtlety was tough,” says Nelson.
Loren Peta doubled for Young (who acted as adviser) on set, with her facial performance captured digitally and used as a reference by artists at MPC. The facility also worked from photos of Young in the early 1980s and a scan of her skull to gain a clearer idea of the proportions of the bridge of her nose, cheekbones and jawline.
“We fully retraced all of the eye caustics and scattering,” explains MPC VFX supervisor Richard Clegg. “When the eyes moved even a fraction, we simulated the tissue wobbling in the eyeball itself.” The early goal to merge Peta’s performance into a perfect digital replica had to be shelved, however. “Loren’s work was great but we just couldn’t transfer the soul behind her eyes into digital,” explains Nelson. “We went back to Sean’s original performance and found mannerisms that matched with the 2049 script for emotions which ranged from confidence to longing then rejection. We used that and the reference data to hand-animate the whole scene.”
Virtual Love
DNeg Vancouver was behind the creation of Joi, the holographic virtual assistant played by Ana de Armas. For the three-way love scene also involving escort Mariette (Mackenzie Davis), the intent was to show Ryan Gosling’s K physically with Mariette while mentally connecting with Joi. “Both actresses were filmed doing the same moves on set, one after the other. Then, using their necks as a common point, we carefully realigned Joi on top of Mariette,” explains DNeg’s supervisor Paul Lambert.
The aim was not to perfectly replace Mariette, but blend between them. “Some ‘errors’ of misalignment were needed for the audience to see what was happening, while others would need to be removed or hidden as they got in the way of the performances,” says Lambert.
“When shooting on set we weren’t exactly sure how this was going to look,” he continues. “It was when we saw a mix of Ana and Mackenzie on a monitor that Denis said this was what he wanted. It was a conventional transparency but getting their eyes in sync at certain points creates a third woman in the scene, and that is what we played on.”
Trash Mesa
A backlot in Hungary covered with dirt and scrap metal, and backed by greenscreen, was the basis for Trash Mesa, where Ryan Gosling’s character K experiences his first flashbacks to his childhood. Photographs and aerial footage of Bangladesh were used by Framestore to build a beach strewn with shipwrecked tanker ships.
Montreal’s Rodeo FX handled the bulk of the scene, including a giant derelict satellite dish-turned-orphanage. “Our [VFX DoP] Robert Bock was on set to film around 100 children on greenscreen, which we then duplicated into thousands of orphans,” explains Rodeo FX founder Sébastien Moreau. “We used lidar [infrared scan technology] captured on set to create the ceiling of the orphanage, and placed a variation of our 3D model of the satellite dish with numerous holes added into each shot to give the impression of decay.”
David Lean’s Great Expectations was inspiration for the adjoining scene in which K walks between the orphanage to an abandoned ship. “The characters are small and surrounded by massive structures,” says Moreau. “Denis liked all establishing shots to be quite simple and easy to read.”
Future Vegas
In order to turn the neon lights of Las Vegas into a deserted, post-apocalyptic version of the city, Framestore’s art department produced an array of concepts based on the work of artist Syd Mead. “Roger [Deakins, DoP] dictated the look of the Vegas sequence by how he shot the plates on stage,” explains Framestore VFX supervisor Richard Hoover. “He provided one reference for how the sun should appear through the sandstorm atmosphere. There was a very fine line between creating depth in the shots, and only allowing the audience to get a hint of what was out there.”
The overall look of the environments was based on the Sydney sandstorm of 2009, and compositing supervisor Anthony Luigi Santoro rendered the shots with lens distortion to complement Deakins’ photography. “We wanted to make people’s jaws drop,” says Santoro.

Brexit bounce gives German AV an edge

AV Magazine


Already Europe’s largest market, German pro AV is moving away from its conservative roots but users need to be educated.
As if by design, business in Germany is spread pretty evenly across its various states making for an AV dealer base which is focused on particular verticals. The seat of government and therefore corporate HQs is Berlin, finance clusters around Frankfurt, the automotive industry is centred on Stuttgart, the super yacht business is in the North, Hamburg is home for broadcasting and the creative industries, while universities are concentrated in the middle of the country and heavy industry along the Rhine delta.
“It’s very regionalised. There’s not one single national integrator but instead very local SIs and dealers that operate within that particular vertical,” explains Robin van Meeuwen, president and ceo, Crestron EMEA.
Crestron organises its business in the country accordingly with its head office (of five) which includes sales, training and an experience centre based strategically between Munich, Stuttgart and Nuremburg. “Growth on the government side is tough just now so if I’m looking to regions of most growth it’s in the south particularly in automotive and corporate,” says van Meeuwen.
This is in accord with other evidence. A large majority of AV business, perhaps 80 per cent, comes from the south and south west of the country. Frankfurt, home of the European Central Bank, dominates the financial sector, with Dusseldorf being the ‘fashion capital’ and the leader for retail projects.
The Königsallee in Düsseldorf is Germany’s version of Rodeo Drive – the peak of excellence for all elements of the retail fashion experience. According to Aubrey Wright, managing director at full service provider Handy AV, the street is one of the most elegant and exclusive shopping destinations in the world.
“You can order a speedboat at Sunseeker and have a bespoke suite made at Brioni, then have lunch at the fine dining Brasserie 1806. The AV in the Kö (as the locals call it) is, like the shops, some of the best in the world.”
The use of digital signage in major German cities is being driven by the retail sector “with more and larger videowall solutions required,” reports Thomas Barz, managing director of mounts specialist, B-Tech Deutschland.
Demand is high in international shopping districts such as Berlin’s Friedrichstrasse and Kurfürstendamm, home of Europe’s largest department store KaDeWe, Cologne’s Schildergasse, the busiest shopping street in Europe and Marienplatz, in the heart of Munich’s old town. Handy AV itself works extensively for German brand Adidas and will be upgrading Primark stores throughout Germany this year.
High value
Barz finds the level of competition for suppliers “one of the most intense in Europe”. Pricing is very sensitive, he adds, making it difficult to compete against larger companies that run on volume and lower margins. “However, by having an office, showroom and full stock located in Germany, with local sales and service personnel, we compete on the whole package of mounting solutions rather than just price.”
More than most countries, Germany expects to have the best service possible, together with very specific solutions but at the same time expect it to cost nothing, adds Barz. “Users have to be educated on the benefits of investing in the solution rather than just looking at the cheapest.”
The local AV industry is Europe’s largest, valued by AVIXA at $8.1 billion in 2016 and forecast to increase by three per cent year-on-year until 2022. It reports that the market is driven by corporate collaboration and enterprise media use, backed up by a large telepresence and conferencing market. The country also has a very established and advanced control room market for civil uses. Heavy industries, especially around Dortmund, Dusseldorf and Koln, are increasingly adopting IP video to provide employees with health and safety information.
“The landscape of AV users in Germany is still scattered, and explains why growth is not expected to slow down in the next five years,” says Wouter Bonte, strategic marketing director, events, pro AV & events at Barco. “The economy has recovered and is growing rapidly. The majority of pro AV integrators in Germany are fully booked and are battling a war for skilled technical people to increase their capacity.”
He adds that many conference rooms are “old-fashioned” with one small display, whether projected or with flat panels: “The devices are not managed centrally nor communicate to each other.”
Exterity ceo Colin Farquhar also notes the country’s “large analogue footprint” but suggests increasing crossover between pro AV and enterprise applications “as more organisations experiment with products and consider how they can get users to access content via IP to Smart TVs, Wi-Fi connected tablets, smartphones and other emerging devices.”
He describes Germany’s “unique b2b sector” as largely made up of mid-sized, often family-owned businesses. “We’ve often found that customers tend to have a regional bias and prefer to buy from companies that have invested in local expertise and talent,” he adds. “However, the combination of low unemployment and the large number of exports means that German pro AV is likely to maintain steady growth for the foreseeable future.”
Wright calls the overall market idiosyncratic. “A significant amount of planning, research and thought goes into projects there, probably to a much greater level than happens in the rest of Europe,” he says. “Energy costs can shape pro AV projects to an extent that doesn’t happen in other countries. Electricity is very expensive (second in Europe behind Denmark and almost double the cost of the UK). This can affect projects to a large extent. We’ve seen a slow expansion of digital signage, in part due to energy costs.”
Datapath’s sales and account manager Sven Matern concurs: “High costs of power have quite an impact on AV use in the region. Displays and systems that run at low power consumption are always going to be favoured over higher usage solutions.”
This will be a keen topic when the Digital Signage Summit Europe convenes in Frankfurt next July.
Pushing boundaries
It may not come as a total surprise to learn that process and thoroughness are a big part of the AV industry in Germany. “Patience is needed, with some projects taking several years of planning before integrators get to work,” says Matern. “As AV-over-IP becomes more commonplace (across all of Europe, not just Germany) it is interesting to see the push and pull between the fast moving IT industry and the AV industry, where the pace of change is slower.”
Bonte finds the biggest demand for high-end AV applications is found in museums, other visitor attractions, corporate experience centres and theme parks. “The corporate segment is expected to drive growth in the near future as many enterprises are upgrading the AV capabilities of their headquarters and experience centres – across industries: from technology innovators to healthcare, from financial institutions to energy players,” he says.
Transportation, especially airports, as well as fast food, fashion and automotive, have all been showing growth for Peerless-AV. It is also targeting hotels and hospitality in 2018.
“Some of the more established automotive brands often want functional, reliable and proven solutions,” reports Melinda Von Horvath, the company’s vice-president of sales and marketing – EMEA. “However, many of the fashion brands, especially at the high end, want to push boundaries in terms of the size and scale of AV installations.”
Joachim Fischer, general manager, DACH sales at NEC Display Solutions, suggests retail is becoming increasingly specialised with particular opportunities for growth in the 4K/UHD sector. “On the other hand, we have the fast-growing area of innovative and collaborative conference solutions.”
While Brexit is generally considered to have a negligible effect on overall business in Germany, Frankfurt is already being boosted by banks relocating from London. “The focus of the UK market increasingly points to Germany and many major companies and final customers are settling down there – especially in the financial vertical in Frankfurt,” notes Fischer. “In the past, the German market was always somewhat conservatively oriented. Due to growing possibilities in terms of collaborative solutions and also in signage, this is beginning to change. The market is rapidly catching up in terms of cutting edge technology.”
“Brexit is already giving us a great opportunity to impact the corporate market in Germany,” says Max Hedayat, vice-president of sales, DACH for SiliconCore. “The spending budgets for new offices relocating from London to Frankfurt is picking up and with it the high standard and cutting edge technology demand. Brexit is a great opportunity for Germany to increase its number of corporate HQs in a variety of regions.”
In Wright’s view the region is conservative overall but with pockets of high innovation in the major cities. Bonte too spotlights a subset of players applying cutting edge tech in the form of future labs, virtual and augmented reality applications, projection mapping in domes, or massive 4K or 8K LED displays being used to ‘wow’ the consumer.
Users are starting to take a more progressive approach to AV technology. One example is Elbphilharmonie in Hamburg which deployed professional AV to deliver high-quality productions and performances. This, says Farquhar “perfectly illustrates how users in the region are becoming more willing to make bold choices with AV technology, particularly in the stadiums and venues sector.”
Soccer clubs TSG 1899 Hoffenheim and SV Sandhausen 1916 recently adopted AV technology to provide fans with a more immersive match-day experience. “This marks a clear shift in the AV culture in Germany, and we anticipate that in the near future it will establish itself as one of the most forward-thinking pro AV markets,” says Farquhar.
Case study: Baerlocher
Baerlocher, the Bavarian plastic additives company, uses Lifesize video conferencing technology to connect with employees, customers and partners worldwide. Headquartered in Unterschleißheim, near Munich, the firm chose 25 licences of the cloud-based application to equip conference rooms at eight main sites with Lifesize HD camera and phone systems.
Case study: BMW Welt
Munich visitor attraction BMW Welt had a recent AV overhaul to coincide with the luxury marque’s 100th anniversary. Consultants Macom appointed Kraftwerk Living Technologies to install a range of presentation systems including Crestron Fusion and DigitalMedia. The impressive exhibition space features a 28 metre high ‘double cone’ of glass and steel to which high resolution LED technology was fitted, spanning 150 sq m. This included screens, LED spindle and an LED highlights videowall. The business club, used for board meetings, has an LED wall, VC and sound system, controlled via Crestron.



Eurosport Grounds Ambitious Olympics in IP Connectivity and the Cloud

Streaming Media

Eurosport has shared details of its ambitious multi-language multi-platform production effort for the Winter Olympics. At its core is a series of multi-gigabit fibre links for at venue contribution and Europe-wide remote production.
Discovery Communications' sports division spent €1.3 billion ($1.6billion) on pan-European digital and linear rights to the Games until 2024 and aims to make every second of every event from PyeongChang live on its digital platforms Eurosport Player and Eurosport.com, and over social networks to Facebook Live and Snap.
"No one has done what we are doing, which is delivering round-the-clock live and recorded action over 17 days to free-to-air, pay TV channels, and digital channels localized in 22 languages," says Simon Farnsworth, EVP, European & Sports Technology, Discovery Communications. "We are innovating in many areas including in augmented reality. For example, a presenter in a studio in Stockholm can appear as if they are presenting from an Olympic venue. This type of production innovation is only possible with extensive IP networks and low latency encoding."
Olympic Broadcast Services (OBS) the official Olympic production unit, has installed multi-gigabit circuits connecting all the Olympic venues in South Korea with the International Broadcast Centre (IBC), but instead of buying capacity from OBS for this as is conventional, Eurosport has built its own separate contribution circuits onsite.
"It's because we have so many additional feeds," explains Farnsworth. "We've at least 200 of our own feeds on top of all those we are taking from OBS."
It is fielding 1,100 cameras of its own outside of the OBS complement of 750. Additional feeds include a mobile facility dedicated to producing and streaming social media content to Facebook and Snap.
All live signals will be encoded once in PyeongChang using Evertz 3480TXE software defined platform in JPEG2000 under an encoding operation managed by Globecast. The signals are then routed over multiple 10Gb fibre (running in different directions round the world for resilience) to two data centres in Europe with OBS satellite transmission as back up.
The material will also be ingested from PyeongChang to an Evertz Mediator-X Media Asset Management (MAM) hosted on AWS. This allows Eurosport production teams both onsite and in Europe to access all the footage, associate audio, and data feeds to log and localize production for each of the 48 territories sharing Eurosport's Olympic coverage.
"Anybody in any location can access any and all content through the cloud MAM to allow us to turn it around quickly," says Farnsworth.
In Europe, Eurosport has built out a WAN connecting ten production hubs by 20Gb fibre and switched by Juniper IP routers. It has already tried and tested the network for production of tennis slams where it has covered up to 20 courts simultaneously.
Farnsworth describes the network as a "strong legacy platform" which Eurosport will use going forward to produce all live sports including tennis, cycling, and soccer. Onward CDN distribution of Eurosport Player and customer authentication is managed by streaming services partner BAMTech Europe.
Eurosport's coverage will be 1080i but it is monitoring OBS' limited production of 4K and High Dynamic Range trials from the Winter Games
"There is a lot of debate as to whether 1080p HDR is a better user experience than just 4K," says Farnsworth. "We are examining this very closely."
It is also monitoring 5G "not just as a potential source of contribution but also for distribution." Adds Farnsworth, "For OTT live streams at market level 5G gives you a lot more bandwidth that suddenly opens up massive amounts of consumer capability."
It also has a "watching brief on VR" according to Farnworth. Eurosport will take the OBS production of 50 hours of virtual reality content streamed to its own-branded VR app. 

Microsoft's new AI unleashes its inner artist

RedShark News
A new AI system by Microsoft is taking things to a new level by introducing 'imagination' and the ability to draw pictures of objects from scratch. 
The ability to automate the production of images and sell them as art, satirised by Warhol and idealised by Hollywood, just got another nudge closer. Microsoft has developed an Artificial Intelligence bot that can draw near pixel-perfect renditions of objects purely from a text. The drawing bot closes a research circle around the intersection of computer vision and natural language processing with profound implications for the creation of still and moving images. Microsoft itself envisions the day when its AI will digitally animate a feature film from nothing other than a script.
Its research team has been developing the technology for some time, starting with a programme that automatically writes photo captions (the CaptionBot) and then writing software that answers questions humans ask about images, such as the location or attributes of objects, which can be especially helpful for the blind (SeeingAI). The focus then turned to using text to generate an image.

The AI has to use its imagination

This proved a more challenging task than image captioning because the process requires the drawing bot to imagine details that are not contained in the caption. The machine learning algorithms running the AI are required to fill in the blanks – to imagine if you will - some missing parts of the images. To achieve this, Microsoft has got two computer models to bounce off each other and sift authentic from fake information. One computer model generates the image, based on learned linkages between descriptive terms and pictures. A parallel ‘discriminator’ checks how genuine the image looks. The back-and-forth between the models fine-tunes the look of the image.
While working pretty well when generating images from simple text descriptions, the quality wasn’t so hot with more complex inputs. To improve it, they applied an algorithm that breaks up the input text into individual words and then matches those words to specific regions of the image. In effect, the researchers say, this mathematically represents the human concept of attention.

Common sense

Even more startling, the model learns ‘common sense’ from the training data and it pulls on this learned notion to fill in details of images that are left to the imagination.
As an example, Microsoft explains that, if given a task of drawing a bird, the bot will usually draw a bird sitting on a tree branch even if that's not explicit in the text because the images it was trained on often showed something similar.
As it stands, the technology is imperfect. Close examination of images “almost always” reveals flaws, such as birds with blue beaks instead of black and fruit stands with mutant bananas.
“These flaws are a clear indication that a computer, not a human, created the images,” Microsoft admits.
Nevertheless, according to results on an industry standard test reported in a research paper posted on arXiv.org, the quality of images produced by the AI are a nearly three-fold improvement over previous techniques for text-to-image generation, leading Microsoft to claim it as a milestone “on the road toward a generic, human-like intelligence that augments human capabilities.”
If AI and humans are to live in the same world, they have to have a way to interact with each other, and language and vision are the two most important shared of doing so.

Facebook & Google

Such research is not the preserve of Redmond, of course.  Facebook is teaching its neural networks to automatically create images of things like aeroplanes, cars and animals, and alarmingly says that about 40 percent of the time, these images can fool us into believing we're looking at a real thing.
Google is doing something similar, by teaching machines to look for familiar patterns in a photo, enhancing those patterns, and then repeating the process with the same image. The result, reckons Wired, is a kind of machine-generated abstract art.
But what about the implications for photography or artistic creation? Text-to-image generation technology could find practical applications acting as a sort of sketch assistant to painters and interior designers, or as a tool for voice-activated photo refinement.
Can you imagine that? Requesting your digital assistant to ‘erase people in the background’ or ‘shade the car blue’ or even ‘add a blue car in front of the building’.
From the debate about whether Robert Capa’s 1930s photograph of a falling soldier was taken at the moment of death or was staged, to the record multi-million pound digitally doctored photograph Rhine II by Andreas Gursky, we are already in a world where the fake and the real not only blur, but we are getting past concern about it.
AI from Nvidia can compose music, IBM’s Watson can assemble video clips into a narrative, other algorithms are being trained to generate scripts for sale to Hollywood. There’s nothing to stop a fully automated CGI feature from being produced or for cinematographers to conjure a realistic canvas simply by talking into a microphone. Far from being concerned about artificial intrusion onto human artistic expression, it sounds like a lot of fun to be welcomed.