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Introducing the Bundesliga’s latest showcase of technology innovation Deutsche Fußball Liga (DFL) CEO Steffen Merkel put the emphasis firmly on AI.
“AI is not just
another tech trend for us,” Merkel said. “It is becoming a fundamental
capability that runs through the entire organisation, just as it does in many
other industries—including sports and football.”
The event, held in
Dortmund over the weekend ahead of the Franz Beckenbauer
Supercup, featured presentations, a tour of Boroussia Dortmund’s Signal Iduna
Park and VIP boxes stuffed full of new toys.
“I’m a firm believer
in trying things early and learning from every experiment,” said Merkel, who
oversees the league’s media and digital strategy. “Sometimes a prototype
becomes a product; sometimes it doesn’t. But there is always added value in the
process.”
More than 43 million
people in Germany—almost half the population—follow the Bundesliga, spanning
all demographics, each consuming content differently. Internationally, the
diversity is even greater.
“This makes it clear
why technology is essential to scale, localise, and personalise content for
fans everywhere,” he said.
With around 400
employees across the organisation and roughly 250 dedicated to content
production, the Bundesliga faces a scale challenge familiar to many rights
holders. “When it comes to our international fan base and localisation, it’s
impossible to do that manually. So AI is a huge opportunity for us to close the
gap.”
The raw material
feeding AI are 200 million data points collected for each match. Event data,
positional tracking and 3D tracking feed innovations such as Bundesliga Match
Facts powered by AWS, semi‑automated offside detection and automated event
recognition. “Match data has become ever more intertwined with the media
product,” he added, describing a future where real‑time insights shape fan
engagement, media production, and increasingly the sport on the pitch (through
AI assisted coaching and scouting for example).
From a study into AI
commissioned by the league two commercial trends stood out. “The ones with the
highest probability are personalised content and content scaling,” explained
Professor Sascha Schmidt, Chair and Director of the Center for Sport and
Management (CSM) at WHU – Otto Beisheim School of Management. Experts expect “a
seamless integration of individually curated content in real time” to be
standard by 2030, alongside the ability to “double the amount of Bundesliga
content produced with the same resources.”
AI officiating support
generated the strongest divide. “There was no clear consensus,” Schmidt said,
with desirability scores sharply split.
The study also found
that clubs recognise AI’s potential but feel “only moderately prepared” to
capture its full value due to limited resources, talent and know‑how.
“Our task as a league
is to unlock these potentials and help clubs do the same,” Merkel added. “Some
clubs are already well equipped; others—especially in Bundesliga 2—benefit from
us acting as an early‑stage accelerator.”
Bundesliga tests
localised world feeds
The Bundesliga has
taken a significant step toward reshaping how global football audiences
experience live matches, unveiling early results from a proof‑of‑concept (POC)
exploring localised world feeds. The initiative, led by Tabea Wagner, Senior
Manager Live Product at Bundesliga Media, aims to deliver tailored match
broadcasts for international markets without compromising the integrity of the
league’s central production.
“As a rights holder,
it’s our responsibility to deliver a top‑notch media product—especially for
fans who aren’t privileged to sit in the stadium,” Wagner said. “We want to be the most fan-centric league – but if a Bundesliga match
is not shown because there is no local commentary we cannot create any
engagment.“
Today, the Bundesliga
distributes one English world feed to dozens of markets with different
languages, cultures and viewing habits. While broadcasters often add local
commentary, resource constraints mean localisation is inconsistent.
“Our concept is
straightforward,” Wagner explained. “We want to create many experiences based
on the same feed. To do that, we add new layers—graphics localisation,
commentary localisation, and eventually content localisation.”
Four factors convinced
the league that the timing was right: rising fan demand for personalised
experiences; rapid advances in AI translation and cloud workflows; an industry
shift from satellite to streaming distribution; and growing momentum among other
rights holders pursuing similar strategies. The Bundesliga’s partnership with
AWS provides the technical backbone.
The POC focused on
graphics localisation and audio localisation. Bundesliga Media worked with
workflow‑orchestration startup Logic, running on AWS infrastructure, to
coordinate the process.
Graphics localisation
was tested using two methods and four service partners
·
Template‑driven
HTML5 graphics, translated in advance and triggered by metadata managed by
Vizrt.
·
Computer‑vision
models that detect, translate and replicate graphics in parallel streams
managed by mobii.
Audio localisation
also followed two paths:
·
AI
translation of the existing English commentary into multiple languages provided
by Camb.AI
·
AI‑generated
commentary based on match data, including 3D tracking, from Valka.AI.
Providers were asked
to localise graphics into Arabic and German, translate commentary into Spanish
and German, and generate new English commentary.
What worked—and
what didn’t
“From a technical
perspective, it is working,” Wagner said. But challenges remain.
Latency is a major
obstacle for live environments. Graphics localisation proved more complex than
expected—not in quality, but in how it fits into existing infrastructure. And
language localisation is “not yet market‑ready.”
“Latency must go
down,” Wagner said. “Commentary needs more emotionality and authenticity. And
grammar errors must be eliminated. If the commentary isn’t as good as a human,
we won’t put it into production.”
What’s next?
The league will
continue monitoring service‑provider development and gather feedback from media
partners to build a clear roadmap. Wagner emphasised that the future may not
require more content—just more relevant experiences based on the same content.
“Localisation is a
possible path,” she said. “It’s too early for conclusions, but it’s worth
exploring—and that’s exactly what we’re doing.”
At the Super Cup,
another layer of sign‑language localisation was trialled in partnership with
Synapse.
The more difficult question is whether
personalisation should extend to the live match feed itself. Merkel
acknowledges the tension.
“Given all the content
and visualisation possibilities, the question becomes: do you want every fan to
have their own individual experience, or do you still want a shared, joint
experience? That’s the trade‑off. On one side, you have deep personalisation;
on the other, the common experience that defines football culture.”
He describes this as
one of the central debates in football’s AI future. “This is part of the
journey toward AI. Finding the right balance between individualisation and
togetherness.”
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