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For media companies preparing for the next decade of
streaming, MoQ may be the most important standard they haven’t yet deployed.
For too long, the streaming industry has been pushing the
limits of internet technologies never designed for the scale, interactivity,
and immediacy of modern video. As live events grow larger and audiences more
demanding, the cracks are showing. Enter Media over QUIC (MoQ), a transport
protocol that promises to enhance both quality and latency without the need for
specialised infrastructure.
“Why MoQ, and why now?” asks Will Law, Chief Architect
of the Edge Technology group at CDN provider Akamai. “Well, the answer to ‘Why
now?’ is that we have a convergence of technologies, market pressures, and new
expectations for real‑time digital experiences.”
That convergence is around two protocols. The first
is QUIC, originally developed in 2012 by Google, adopted by
the Internet Engineering Task Force (IETF) as the basis for HTTP/3, the next
version of the hypertext transfer protocol, which is
the foundation for data communication on the net.
Then there’s WebTransport, which, as the name
suggests, is a new transport layer for the web that is now
supported across all major browsers.
“It offers several advantages over traditional TCP
[transmission control protocol] – the biggest being parallel streams of
data,” Law outlines. “With a single connection, you can have 10, 20, or even
100 parallel streams, and they don’t interfere with one another. If
one stream gets blocked, the others continue flowing. This lets us deliver
media more efficiently than TCP ever could.”
The IETF is baking QUIC and WebTransport into a new open
standard. While MoQ is the name that has stuck, as Law emphasises, “it doesn’t
have to be media… it’s payload agnostic.”
Non-media use cases that can take advantage of the
technology run the gamut – ranging from gambling and betting to financial
feeds, autonomous driving telemetry, and IoT sensors, all of which demand low
latency, control, and reliability.
Akamai’s Law highlights AI as a major emerging use
case. He says: “Imagine we want to use edge inference to translate
what we’re saying in real time… MoQ is perfect for doing
this. This was not a market opportunity we saw two years ago.”
However, for the media
industry, MoQ represents an opportunity to rethink how live
video, interactivity, VR immersivity, and AI‑driven experiences
flow across the internet.
What problem does MoQ solve?
The industry is still relying on HTTP, a protocol first
published in 1997. Adaptive request–response patterns – such as HTTP live
streaming (HLS), dynamic adaptive streaming over HTTP (DASH), and common media
application format (CMAF) – built on HTTP are undoubtedly improvements.
However, they are rigid and slow to adapt. They are also fundamentally
pull-based, which makes low-latency interactivity difficult.
WebRTC is excellent for real-time latency, but it can’t
stretch to one-second latency, according to Law. “While HLS and DASH are very
good at two or three seconds, they can’t reliably go lower and certainly can’t
reach real-time performance.”
MoQ is designed to fill that gap. It offers what Law calls
“tunable latency” transport that can operate anywhere from real time to a few
seconds, while enabling bidirectional data flows.
“Today, quality of experience is a problem for live events
for a lot of people,” says Damien Sterkers, Vice President (VP) of Product
Marketing at streaming technology provider Broadpeak. “You get these big peaks
of traffic, and most networks are not really sized for that. There must be some
evolution at some point. MoQ not only promises lower latency but fewer
rebuffering events and more efficient bandwidth usage, which are all essential
for large-scale live delivery.”
For Gwendal Simon, Senior Director of Technology at
Synamedia, the real breakthrough is the tech’s flexibility.
“With MOQ, a player isn’t just a subscriber; it’s a
publisher too,” he explains. “Any player that’s connected to a network can also
publish data. That bidirectional communication unlocks a new class of
experiences that HTTP simply can’t support.”
MoQ’s multi‑track publish/subscribe model means a
publisher can expose multiple video, audio, and metadata tracks independently
and for receivers to subscribe only to what they want.
“This lets you create a personalised feed,” Simon says. “If
you want to get rid of the broadcast concept where everyone gets the same flow,
then MoQ is the answer.”
Personalisation at scale
Sports rights holders could be early
beneficiaries. Today, a match might have one or two commentary
feeds. MoQ could enable dozens.
“In the US you already see ‘home’ and ‘away’ commentary,”
Simon says. “In the future you’ll have tactical commentary for
hardcore fans, casual commentary for newcomers, commentary in multiple
languages and styles. You could easily end up with 8–10 English audio tracks
alone.”
Doing this today at scale is complex and expensive.
“With MoQ, it’s part of the protocol,” he illustrates.
Sterkers imagines similar possibilities: picture‑in‑picture commentary
from a favourite YouTuber, or long‑promised but hard‑to‑deliver watch‑together experiences.
Law predicts MoQ would enable real‑time fan
interactivity such as instant voting and betting. “Even in-game
micro-bets like ‘Who takes the free kick?’ can double or triple revenue for
rights holders.”
Rich, synchronised data feeds presenting biometrics, GPS, or
player stats become possible. Multi‑camera, personalised feeds like
Amazon’s X-Ray‑style Thursday Night Football experience
would become accessible to anyone with MoQ. “You won’t have to use
proprietary solutions,” says Law.
Arguing that bandwidth constraints have held back innovation
for years, Sterkers imagines that MoQ could finally unlock
new fan experiences.
“4K is very nice, but it’s pretty much impossible to have
the capacity to do a big live event in 4K,” he says. “Until capacity and
efficiency improve, innovations like multi‑angle viewing or HDR
remain out of reach.”
Boosting video calls
Another intriguing possibility is the unification
of streaming and video conferencing – two worlds that
today operate on entirely separate stacks.
“It’s possible to host a relay on the CDN side,” Simon
explains. “So, WebEx, Zoom, and Teams could use it. Today, video
conferencing and streaming are completely separate,
but MOQ could unify them.”
This could enable conferencing platforms
to leverage global CDN infrastructure, improving scale and
reliability.
Standardisation and open-source momentum
The IETF published draft 18 of the MOQ Transport
spec in May and is “aggressively” pushing for the final spec to be
formally published by September, Law says.
“But stability is what matters, not publication,” he
insists. “There are 12 independent relay implementations tracked by the IETF,
all aiming for interoperability. When the spec stabilises, these relays will
start working with each other… then we have reliability.”
Synamedia expects MoQ to land first in primary
distribution (broadcasters sending feeds to affiliates) around 2027.
Consumer‑facing adoption is projected to come later,
though some streaming solutions providers
like Vindral and Nanocosmos are already deploying it.
“They’ve built the player, the publisher and the network,”
Law says. “They can just pick a draft and go with it, and they have gone
to production already.”
Law is also behind the recent launch of OpenMOQ, a
consortium building MoQ open-source software that can be commercially
deployed. The membership includes
Cisco, Oracle, and YouTube, encoding vendors like Ateme, player
companies like Bitmovin as well as Synamedia and Akamai.
“Many people were sceptical in the beginning, but now
there’s consensus that the benefits of MoQ are bigger than
the constraints,” enthuses Simon. “Those who didn’t follow from
the beginning are trying to catch up.”
Sterkers believes major platforms will ultimately
determine the pace. “Big actors have a lot to say,” he observes.
“Google drove HTTP/2 adoption simply by enabling it on YouTube. If Google or
Oracle deploy MoQ at scale, it’s going to change
everything.”
Likewise, expect MOQ to be a dominant technical
theme at IBC in September with at least 30 booths demoing the
tech – triple the number from IBC2025.
At NAB, Broadpeak showcased a
working MoQ relay interoperating with Shaka Player and Oracle
OCI. “We showed less rebuffering, better latency and higher
resolutions,” Sterkers says.
It also introduced a “half‑relay” that accepts HTTP
input and outputs MoQ, enabling gradual migration.
“Migration needs to be step by
step,” Sterkers says. “We’ve been working for so long with HTTP that
it can seem impossible to switch to something else.”
To be clear, MoQ isn’t proposed as
a replacement for HLS/DASH – at least
not immediately. Synamedia, for instance,
has demonstrated a MoQ receiver that outputs MPEG‑TS.
“That got attention,” says Simon, who expects a
beta MoQ gateway and publisher ready for IBC. “It’s a bridge between
old and new worlds.”
He adds: “We can’t just wipe the
infrastructure and deploy a new one based on MoQ. Backward
compatibility, device support, and the need to transport existing
formats (ie CMAF, MPEG-TS, SCTE‑35, DRM) mean the
transition must be gradual.”
Nonetheless, Sterkers expresses confidence.
He says: “We’re not going to remain stuck in the technology of ’99
forever.”
IBC2025’s Accelerator cohort delivered some of the most
ambitious demonstrations yet, featuring AI-driven production workflows, a
radical rethinking of ultra-low latency streaming, and even live private 5G
networks flying in an ultralight aircraft. IBC365 hears from a handful of
projects to learn about life after the show.
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