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Data compression specialist V-Nova is offering a solution to deliver pre-recorded volumetric content to XR headsets with ‘Hollywood-grade CGI, lifelike parallax, occlusions, reflections, and textures, at full display frame rate.’
The technology combines V-Nova’s point-cloud compression
with technology from Belgium company Parallaxter which it acquired a year ago.
CEO Guido Meardi tells IBC365, “We have invented a
technology that uses the same pipeline used today to produce CG and VFX content
to generate and stream XR content with six degrees of freedom. We allow the
user to be inside as if it’s a video game.”
Meardi is pitching volumetric production as a new era in
music and XR entertainment. Fans don’t just watch—they’re part of the scene,
creating an unparalleled connection to the content, he says.
That’s in contrast to most current video content made for VR
or XR displays. “Stereoscopic 3D works in the cinema because your head is still
and the 3D can only be right for a certain head position. But in a VR
environment when you are immersed in the content and you can move your head
around, you need the content to alter according to parallax (change of
perspective) without lag just as we see the real world. The XR entertainment
market is blocked if it cannot get around this issue.”
V-Nova’s point-cloud compression technology
compressed hundreds of gigabytes of data to transform a movie
into a manageable asset, ready for distribution, real-time
decoding and consumption on VR platforms. It is
built on V-Nova’s previous standards LCEVC MPEG-5 and SMPTE
VC-6.
PresenZ enables existing 3D assets to be turned into a
volumetric experience by rendering the images from a cube of points of views
rather than a single camera point.
Users can experience 6DoF (Six Degrees of Freedom) meaning
they can move within the virtual scene “as though physically present,” he says.
“The biggest benefit of 6DoF technology is that, unlike
standard 360-degree VR movies, it realistically responds
to the position and orientation of the VR headset, so you can
get closer to objects and characters,” Meardi says. “Users can
explore all angles and look around and behind objects with
a more natural feeling, eliminating the motion sickness commonly
associated with VR.”
He claims, “The possibilities opened by V-Nova PresenZ not
only promise to rapidly unlock a latent multi-billion-dollar market among
existing XR users, but also set the stage for a new XR use case with
mass-market appeal. If you don't use our technology, even just a single
volumetric image is several gigabytes of data.”
V-Nova Studios, its content production arm, has just debuted
a music promo in the format, available via VR platform StreamVR. Weightless,
features Albanian X-Factor winner Arilena Ara performing her new song. It’s
believed to be the first time a music track has been released first in this
format.
“We can put an audience in front of a star to experience the
choreography of the performance,” says Meardi. “She's is less than half a meter
from the viewer. The detail is incredible down to the pores of her skin and
eyelashes.”
The song also features in Sharkarma, an upcoming
shark-themed cinematic 6DoF production by V-Nova Studios.
V-Nova is working with NBCU and DreamWorks to turn IP like
How to Train Your Dragon and Abominable into future content using its tech.
“It’s much easier to do if it is a 100 per cent CG library
item. In that case it is very inexpensive. You re-render the asset in our
format and you’re done. If the content is part CG part live action like Iron
Man or Spider-man then you would you need to use AI tech to
reconstruct the live action elements in 3D.”
Commercials for luxury brands are another possible revenue
generator. “If you are Louis Vuitton or Cartier, Ferrari or Lamborghini you
don't want to show people a video game-y looking product that may be
detrimental to your brand. You want to do it at the highest level of quality or
not at all. With this technology, we
can do everything that would you do for normal high-end CG productions but in
immersive XR.”
Apple is building out its spatial computing content shop
with new episodes, films, series, and concerts captured in Apple Immersive Video
set to debut later this year, with more coming early next year. Its first
scripted short film, Submerged written and directed by Academy Award-winning
filmmaker Edward Berger, is already available. Apple teamed with The Weeknd to
launch the artist’s new album and has new music series Concert for One,
launching beginning with a special set from British singer-songwriter RAYE.
Meanwhile, Meta is developing Hyperscape,
its format for delivering photorealistic digital replicas of spaces from the
physical world into Quest headsets using cloud-based processing.
Meardi says V-Nova’s tech merges the Apple and the Meta
technologies.
None of this is, however, a live experience and Meardi
doesn’t think that this is possible given the limitations and cost of existing
camera arrays and without the computer processing power on the scale of a NASA
moon landing.
“A single volumetric image is several GB of data—we make it
possible to compress this data massively to stream super high quality video at
90 fps motion,” he says. “You need to playback at this display frame rate
because you can be really close to the character or person and at 60fps you
would see a mismatch and be nauseas. Fundamentally you need not just supreme
video quality and photoreal lighting and fur and physics simulation but 6K
90fps. There’s no way real-time engines can do that.”
Consequently, the assets need to be pre-rendered. Meardi
says one frame of a typical Hollywood VFX movie would take three to seven hours
to render. Of course, you’d only need to
do it once but you still end up with a massive data set. V-Nova’s technology
make it possible to compress and stream 25Mbps using MPEG-5 LCEVC (a standard
which is based on V-Nova algorithms).
“For live capture you would need to improve massively the
quality of authoring tools and translation of the asset.”
The number of cameras would also have to be reduced but AI
can play a role in interpolating gaps in the image puzzle.
Other Hollywood studios are reportedly interested. The
company is even talking with “a rapper who likes to smoke” (which we guess is
Snoop Dogg) about an XR experience in which the rapper’s psychedelic imaginings
are also depicted. “You can see what it looks like when he’s high,” Meardi
muses.
“What about transforming a star into a werewolf or
rejuvenating ABBA or other aged stars? I would love to talk to Michael
Jackson’s family. Our technology allows you to see Michael Jackson moonwalk in
front of you, on the moon.”
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