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Digital humans are poised to redefine how businesses, ranging from healthcare to entertainment, interact with their customers.
“This is the incredible reality of digital humans,” says Jensen Huang, who runs $3 trillion company Nvidia (that makes the chips on which AI services run). “Digital humans will revolutionize industries, from customer service, to advertising and gaming. The possibilities for digital humans are endless.”
Nvidia Ace is a new suite of digital human generative AI technologies, handling automatic speech recognition, language understanding and contextual response-generation, realistic facial animation and realistic skin and hair.
Huang points to breakthroughs in multi-modal large language models (LLMs) and neural graphics as bringing us all closer to a future of “intent-driven computing, where interacting with computers is as natural as interacting with humans.”
According to Born Digital CEO Tomáš Malovec, “It’s clear that digital humans are not just the future of customer experience — they are the present.”
Digital humans are not simply glorified chatbots, he says. They use AI for natural language processing, allowing them to understand complex queries and even respond to emotional cues.
Nor do digital humans stop learning after their initial training. “Continuous learning mechanisms are built-in, allowing them to constantly evolve,” Malovec says.
“This eliminates the need for manual updates. In essence, digital humans operate like intelligent virtual sponges, constantly absorbing information and refining their abilities to deliver a more natural and effective user experience.”
Companies in
customer service and healthcare have been the first to adopt Nvidia’s digital
human technologies but use cases are cropping up in gaming and
entertainment.
“AI brand
ambassadors are setting the next marketing and advertising trends,” said Huang.
Video Games
Aww Inc., a virtual
human company based in Japan, launched its first virtual celebrity, Imma, in
2018 and has since become the face of major global brands in more than 50
countries.
Virtual celebrity
Imma, developed by Aww Inc.
Among applications
in video games include the use of AI to create more interactive non-playable
characters. Covert Protocol is a technology demonstration of this,
created by Inworld AI that uses Nvidia’s tools to deliver
speech-to-text and lifelike facial performances.
“The combination of
Nvidia Ace microservices and the Inworld Engine enables developers to create
digital characters that can drive dynamic narratives, opening new possibilities
for how gamers can decipher, deduce and play,” Inworld AI CEO Kylan Gibb says.
Perfect World
Games, a game developer and publisher, is using Nvidia’s tool suite in its
soon-to-be-released game, Legends, showcased in a recent demonstration.
Players can
interact with a fully interactive, realistic, multilingual, AI non-playing
character in either English or Mandarin, all while the character’s audio
responses generate realistic facial animation in real time.
Music Industry
An AI-powered
digital DJ which fuses 3D technology from the world of gaming with voice
cloning and motion capture, was demonstrated in a video promo for
UK-based developer Sum Vivas on CNN.
The avatar is named
Dex and is apparently building a social media following branching out from
music into digital fashion.
“We’re working with
record labels and with promoters on shows,” says Denise Harris, cofounder
and CCO at Dex creator Sum Vivas. “We’re working with brands now to do
influencer-type brand collaborations.”
“Utilizing digital
humans integrated with AI helps to bridge the gap between technology [and]
people,” said the aptly named Rob Sims, cofounder and CEO at Sum Vivas. “They
don’t take holidays. They have the ability to be multilingual. And they learn
and remember every conversation.”
“We don’t see this
as a business that’s going to take over people’s jobs,” Harris asserts. “We’re
going to create jobs to be able to create these digital humans that will help
in businesses.”
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