IBC
For a machine-tooled $290 million stunt-fuelled blockbuster it comes as a surprise to learn that the latest Mission: Impossible instalment was made with improvisation and experimentation at its core.
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Director Christopher
McQuarrie may not quite be working with improv to the degree of a Shane Meadows
or Mike Leigh but there are similarities to their indie drama in his method.
“No-one gets a script,” says
the film’s editor Eddie Hamilton ACE, who cut the last two MI films, Rogue
Nation and Fallout, as well as Top Gun: Maverick). “Instead, every
head of department gets a sense of the type of sequences that are going to
happen.
“Chris [aka McQ] and Tom
have been having creative discussions for a decade about things they would like
to see in the next MI movie. They will build the story around locations that
are available and the geography that exists in that location. They cast
specific actors that they want to work with and then they will work organically
with the actors to evolve the characters giving them a lot of room to play
around with dialogue.
“The wardrobe department will
design costume for the cast that feels appropriate for each location and the art
department design sets appropriate to where the characters are emotionally in
the story – but there is no script. McQ has an idea of which way the story is
going but not the details.
“He will usually write the
scene the night before or even the morning of the shoot. Tom will approve the
pages, everyone goes to set and evolves the scene. Ultimately what the script
ends up being is what the script supervisor types up at the end of each day. We
spend weeks and months discovering the organic fluidity of the movie in the
edit room which is very time consuming but ultimately rewarding.”
The broad outline for Mission: Impossible - Dead Reckoning Part One revolved around Grace (Hayley Atwell) reflecting the origin story of IMF characters Benji, Luther and Ethan. She is someone who journeys from selfish to selfless by the end of the film and who has the raw ingredients to make up an IMF agent. Couple that with a wish list mis-en-scene that Cruise and McQuarrie want to achieve - riding a bike of a cliff and crashing a train respectively - and that was the starting point. A Hitchcock MacGuffin about the hunt for an all-powerful AI called Entity became the plot’s glue.
“We’ve been working on this
for three years and on every tiny nuance and detail,” Hamilton says. “Nothing is
too insignificant to hone and craft.”
That stunt
In September 2020, Hamilton with
the main crew flew to Norway for Day One of principal photography which is now
fabled as the day Tom Cruise jumped off a mountain on a motorbike, six times.
“We used the penultimate
take of day 1. One the second day he had cameras attached to the bike but with Mission
Impossible you want to see that what he is doing is for real.”
Hamilton explains that there
is a standard visual language for a Tom Cruise stunt. This is to use shots that
proceed tight to wide or wide to tight, or sometimes tight to wide to tight. This
stunt was a little different though.
“For the hero take, which
was shot on a helicopter, we start on a medium of Tom riding down the ramp then
we pull back so you see him on the bike and we hold on the shot as he goes over.
The camera tilts down and sees him falling. We aren’t cutting. It’s more impressive
this way even though we have great angles from low down, a wide, a drone, and from
the bike.”
A front-on shot of Cruise jumping
appears in the titles and in trailers and was first seen in an IMAX behind the
scenes short released last December from a 12-minute edit that Hamilton had made
in the week of production for Paramount.
“I put together this reel to
show the studio what we were doing. They trust Tom and McQ and they give them
the resources to make the film but they’re not intimately involved. We didn’t want
to send them just a minute of dailies of Tom riding off a mountain. We wanted
to show them exactly what eight months of training and preparation had
led up to.”
Trimming to the
bone
Hamilton was in Soho or
adjacent to soundstages at Longcross Studios for most of the shoot although
production was interrupted on several occasions due to Covid. Photography began
September 2020 and the final day was April 2023, just a couple months before the
film’s premiere.
“When McQ is in production he’s collecting ingredients so he
can cook the film in editorial,” Hamilton explains of the unusual process. “He
has a sense of how the film will come together but knows he will only discover it
in the edit. He overwrites all the scenes so there’s plenty of options. The actors
give us a massive variety of emotions in their delivery and if things need improvement
we’ll go back and do pick-ups or even throw out a scene if the audience flatly
reject it when we test the film (which did happen).
“The reason it works is because
Christopher McQuarrie is the secret ingredient, simple as that. He and Tom are
constantly discussing where the film’s strength and weaknesses are and what we
can course correct on.
“Some days, after having had
a conversation with Tom over breakfast, Chris will come into the edit room and say
‘We’ve got an idea for this scene’ which means chopping off this half, rearranging
this half, shooting some pickups, adding extra lines of dialogue or ADR.
“It is very stressful for
everybody because we are doing all the heavy lifting of the storytelling and breaking
the story apart during the process of filming. Chris also has to manage the day-to-day
stress of production and problems with rigs on cars or issues with weather and
the other 101 things a director has to worry about.”
Like Top Gun: Maverick,
MI:7 burned through a lot of footage enabled by shooting digital (Sony
Venice) for the first time in the franchise. Up to five times more material than
was needed was shot for some scenes.
“There were so many options of
Ethan running around the alleyways in Venice, for example, stopping and talking
to the IMF team, the Entity instructing him which way to go, bumping into other
characters. There was so much of it but I knew it would be refined into
a rocket ride - which is one of Tom’s favourite expressions.
Hamilton aimed to stay on
top of all the dailies. “I watch it all and break it down to have a sense of
the best angles, best moments, the most dynamic action. We put that on a timeline
and label it up.”
Leave them
wanting more
One of the guiding principles
is to leave the audience wanting more. Keenly aware of “action fatigue” that labours
the experience of watching explosion after explosion and prolonged fight sequences
in recent blockbusters, “we were very sensitive to the feeling of length for
any sequence.”
He says, “If people even
breathed a thought that something was too long we’d keep aggressively trimming
it down so it felt like just enough or even not quite enough.”
Instinct aside they relied
on numerous test screenings with friends and family and with cold audience recruits.
“McQ and Cruise want to make
mass entertainment that works all over the world. We don’t fight any feedback
if the audience feels strongly about something. [From feedback] they said they’d
seen Tom driving a BMW before, but the real fun was when Ethan and Grace get into
the Fiat (a much smaller car they switch into and continue a chase through Rome).
“The BMW material was trimmed
to the bone. In fact, every sequence is trimmed tight to the frame. I’ve seen
the film 700 times over three years, combing through each sequence 50 to 200
times to make sure that every single tiny emotional beat is exactly right for where
the audience needs to be for that point in the story.”
“I tend not to worry about it
while we’re building. You know it will be too long and lumpy, it won’t make
sense, it will be boring. I know we will
compress it and we all trust the process.”
Hamilton acknowledges that they
“have the time and resources for it to come together in the end.”
This particular car chase,
in which Cruise and Atwell’s characters are handcuffed together, combines
action thrills with comedy and works in a way that other films with similar
scenes do not. Hamilton thinks this is because they are not relying on editing
to create comic timing.
“Everything is done in a two
shot. We’re not cheating. You are watching two actors coming up with ideas and trying
stuff out which contributes to the natural ease of what you are seeing. We’ve got
these compositions, whether in profile or three quarters of the two of them,
where you can see the geography around them, the Hummer chasing them, and that all
contributes to the idea that we’re using edit to create comedy timing. You are
watching natural comedy play out.”
Dialogue scenes
cut like action
Pauses between the action
are some dialogue heavy scenes including one set in the Department of National Intelligence
near the film’s beginning and, later, a night club scene. To retain the
audience’s attention as well as to unsettle them the filmmakers employ an
unusual technique where the eyelines of characters are deliberately mismatched.
McQuarrie and DoP Fraser
Taggart shoot A cam and B cam to provide left to right and right to left
eyelines. In the edit Hamilton crosses the eyeline on a vital piece of
information or where there’s an emotional shift in the scene in order to jolt the
audience back into the picture.
“The way audiences watch a
film is that they are not checked into the scene the whole time. Certain things
the actor’s will say will trigger your own thoughts about your own life and sometimes
it will take you out of the film for a few seconds. So, the way we trigger your
attention to come back is by cutting on very specific emotional beats or words
in the scene.
“It is all extremely
precise. Every nuance is crafted and we refine it hundreds of times. Sometimes
we watch a 10-minute scene 40 times in a day checking to see where your eye is
moving in the frame and if certain pieces of emotion are landing for you and
that your understanding of the story is working.”
There’s more going on here. The
filmmakers lean into extreme close ups and Dutch angles, eschewing wide shots
except to establish the proximity of characters in a scene. Director and DP employ
long focal lengths to frame the closeups, a technique that adds intimacy.
“McQ learned which lens worked
for each character, a 60mm or 75mm sometimes a 135mm, and would use the difference
intimacy levels and common geography (shooting a close-up but seeing another
character in the background or racking focus between them) which delivers emotional
impact because you feel present in the scene.
“All those elements allow us
to keep the pace of the dialogue very tight. We almost cut the dialogue scene
like an action scene.”
Some of the criticisms
levelled at the film is that dialogue scenes are too full of exposition.
“They all started out much
more dialogue heavy and we boiled them down to the absolute minimum for the story
to completely make sense,” he says. “It’s not like you have to listen to every line
but when we take out more dialogue than is in the movie the audience are more
confused.”
That train crash
The finale on a runaway steam
train manages to do something audiences will probably not have seen before.
“We calibrated it precisely
to get exactly the right amount of ‘Holy shit!’ from the audience,” Hamilton says.
“In the kitchen carriage element of the scene we are down to the bare minimum
you need to comprehend what is going on.”
McQuarrie came up with the idea in February 2020 and previz
for it was among the first things designed in prep. The previz involved the broad strokes of the wreck, with the
understanding that the actors would be finding performance on the day. McQuarrie
has talked about the tendency of the
previs team to animate the characters
rushing through the sets as quickly as possible whereas his concept was for slow and suspenseful action.
An actual 70-ton locomotive was
built (by SFX supervisor Neil Corbould) powered
by a diesel engine housed in the coal tender behind
the train.
The bulk of Ethan and Gabriel’s fight, along with the
majority of the wide establishing shots, was filmed on a railtrack in Norway. The wreck including
a partial bridge was shot at a quarry in the UK’s Peak District.
“When you’ve just had a huge fight on the roof of the train
(again, compressed massively) you want the audience to get to the end and still
be wanting more. We vary the use of music and sound design constantly so you’re
not getting too tired of one particularly sense. The whole end the movie has no
score at all until they are climbing back through the last carriage.”
Train interiors were shot at Longcross and involved sets of tilted on
gimbals at up to 90-degree angles. A
camera
tethered to a rail system on the roof of the carriage set enabled a camera
to move with Cruise and Atwell as they clambered inside.
“It took forever to
film. You are only getting 2-3 sets up a day because it was effectively stunt
work required where safety is paramount and it take hours to rehearse and shoot
but the results speak for themselves. It is very hard to do something you’ve
never seen before.
“I promise you we have done
it again in Mission: Impossible - Dead Reckoning Part Two. We have
already filmed the third act climax. It is jaw dropping from beginning to end.
“On Maverick I was eventually
inured to all the aerial sequences because I’d seen them so many times but the
visceral raw thrill when you see it for the first time on a big screen with all
the sound, colour and VFX is so intense. It’s a lot of resources and experts working
for months to make it happen.”
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