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The look of
the multi-billion dollar Fast franchise is as much a part of its DNA as star
Vin Diesel, from the perspective of colourist Andre Rivas.
The Fast and Furious
series has burned through a number of directors in its high-octane path
to $7 billion in box office receipts. John Singleton, James Wan, F
Gary Gray, Rob Cohen and Justin Lin have all come and gone with Louis Leterrier
in the director’s chair for the latest instalment Fast X.
A constant throughout the
Universal Pictures franchise since The Fast and the Furious in
2001 has been its colour popping look which is as much a part of the brand as
Vin Diesel and pimped up cars.
It’s also fair to say that
the key architect of the series look is Australian cinematographer Stephen F
Windon ACS ASC who has lensed all but three of the ten blockbusters including
the last six.
He would have been a huge
help to Leterrier who, when offered the chance to direct in April 2022, had
just two days before getting on a plane to London to take charge of the $340m
production.
“Initially, the big
challenge was that I came onto the project very late [but] that also gave me
the opportunity to go on instinct, and not second-guess my decisions. That was
quite refreshing in a job like this where you’re always told what to do and
you’re getting notes from the studio all the time,” he told
postPerspective.
“I love the entire Fast franchise,”
Leterrier added, “but wanted to give this film my own creative stamp rather
than just pay homage to the previous ones.”
Windon brought the
all-important digital intermediate phase of the production back to Company 3,
where he reteamed with colourist Andre Rivas who had graded F9 and
served on the franchise as senior colourist Tom Reiser’s assistant colourist on
installments six through eight.
Behind the
Scenes: Fast X – adding spin
“Louis wanted to preserve
everything that makes a Fast film a success but also to put
his own spin on the story,” Rivas told IBC365.
He cited one example: In a
scene where Dom (Vin Diesel) is with Isabel (Daniela Melchior) Dom’s face is
half lit in red and half in blue light. “It’s almost expressionistic,” Rivas
recalls. “I said to Louis, it reminded me of [director Dario Argento’s 1977
psychedelic-looking feature Suspiria] which, it turns out, is one
of his favourite films, too. The effect is not strictly realistic, nor does it
need to be.”
The idea of colour
separation also meant making sure no one hue overly dominate the frame. “The
intent was for an overall warm look but without being washed in warmth,” said
Rivas, “so that I could always isolate individual elements that gave off a
cooler light and make sure they retained that cooler look.”
In a scene set in Rio with
rivals Dom and Dante (Jason Mamoa) facing off, Rivas retained the existing
warmth while ensuring a number of different colourful elements also pop. “Dante
has purple as his character colour,” Rivas elaborated. “He’s often dressed in
purple, drives a purple car – we needed to ensure that the colour is not
contaminated by any of the warmth of the scene overall. If there’s a dominant
colour, we also wanted to make sure that an opposite colour is also clearly
identifiable.”
Similarly, when Tess (Brie
Larson) and Dom meet in a dark bar, the set is lit with both warm and cool
practicals both playing in the frame. Rivas’ job was to accentuate the colour
contrast, so the scene maintains that interplay and is never washed into a
single colour.
Like previous recent
entries, Fast X is principally shot on Alexa cameras augmented
with additional footage including from RED Komodo which is smaller and lighter
for mounting inside vehicles and has a global shutter suitable for capturing
action scenes without blurring. Several aerial shots were filmed with
first-person view (FPV) drones piloted by Johnny Schaer.
Company 3’s internal
colour science department created a single VFX colour pipeline, which involved
transcoding all the material shot among different cameras into linear EXR files
prior to commencement of Rivas’s grading. Linear EXR is a common format for VFX
heavy shows and allows the effects vendors and the final colourist to work with
material captured from a variety of different cameras in different resolutions
and formats, all mapped into a single container.
“These shows are shot all
over the world by multiple units and multiple cameras,” Rivas explained.
“You’ve got one shot cutting to the next which could be taken weeks apart with
different weather at the location. So, my first pass is really to balance it
all and make sure it’s flowing. I try to get it roughed in as nicely as
possible then I sat down with Louis to get his first reaction.”
The DI and the conform (by
Company 3 finishing editor Patrick Clancey) were both performed in Blackmagic
DaVinci Resolve.
Rivas explained that his
approach always involves starting with a fixed node structure. “I find it to be
a good way to keep things neat and organised,” he said. “I’ll have 28 or so
nodes set up for the entire project and I will have a specific purpose for each
one. I don’t use them all shot to shot. I try to keep my grade as simple as
possible and will only add on as needed per the creative discussion. But to
know that node one is always going to involve the same kind of operation or
node 12 or node 15, it makes it very easy to ripple changes across an entire
scene without having to fear you’re going to obliterate some unrelated
correction. I know exactly where that particular effect will be in every shot,
and it makes it very easy for me to turn a specific change on or off.”
Action sequences on
blockbusters like Fast X could have as many as 800 shots in a
reel, roughly double the number in a less intensely action-packed film, but
Rivas will have the same amount of time to finish it. “That’s one of the big
challenges,” he said, “the sheer quantity of material.”
Rivas has found that some
of the new AI tools in the most recent iterations of Resolve can help with some
of the time crunch. On Fast X, he applied one of the colour
corrector’s AI tools, Magic Mask, to quickly finesse a couple of shots that
might otherwise have involved the time-sucking process of drawing multiple
windows.
“I didn’t use Magic Mask
extensively, nor should anyone have to,” he offered, “but it’s great to have
tools available for unique situations. One such instance was when we were
talking about how to adjust the grade on a couple of Vin Diesel shots, where we
really wanted to be able treat him and the background in different ways.
“So, I grabbed this Magic
Mask tool,” he added. “You can select something like a person in the frame and
it cuts out an outline and animates it using AI. It took only minutes to cut
him out from the background and then grade the foreground and background separately.
That was really useful and gave a bit of wow factor to the clients in the room.
It’s something I’d recommend that people to try out.”
On the encroachment of AI
more generally on the colourists’ craft, Rivas said he isn’t fazed. “Any new
tech has a bit of edge you can cut yourself on, but I think these AI functions
are a tool in our hands and it’s up to us to do what we want with them.”
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