NAB
A multi-studio
production experiment, dubbed Fathead, aims to push the boundaries of
in-camera VFX and on-set virtual production. It’s co-produced by AWS, Amazon
Studios, and partners including Epic Games, Warner Bros., Universal Pictures,
ARRI, Arch Platform, Blackmagic and Perforce.
article here
Another partner —
also funded by Hollywood entities — is the Entertainment Technology Center
at USC (ETC@USC), which has released the first part of a case study,
“Fathead: Virtual Production & Beyond,” detailing production of the
20-minute short film.
“Everything on this
production was done in the cloud, minus the shoot on set,” explains ETC@USC
head of virtual & adaptive production Erik Weaver, executive producer
of Fathead. “We did some very innovative work, ingesting ARRI Alexa RAW to
Amazon S3 buckets on the AWS cloud in real time, which had never been done
before and I don’t think has been done since.”
The short was shot
on Amazon’s Stage 15 virtual production facility in Culver City and the team
benefitted from AWS support engineers, who wrote custom scripts for the
real-time cloud ingest.
“It was actually
writing to Amazon faster than it was writing to our local backup drive on
stage,” Weaver notes.
The paper, “Cloud
Computing: Growth without Bounds,” “elaborates on the tools and processes
pieces to show how we did it,” Weaver explains. Uploading the original camera
negative (OCN) to the cloud would normally take days, but the process was
condensed through a combination of the AWS workflow, the technical capabilities
of Stage 15, and the digital expertise of the crew.
“The idea was to
use a short film as a paradigm for production processes of the future,” Weaver
said.
Some 350 people
worked on the project, which has received an NAACP Image Award nomination.
The cloud-based AWS workflow employed by the Fathead team allowed for
usage-based pricing, avoiding the need for large upfront infrastructure
investments.
“We used cloud
computing as a model for on-demand access to a configurable pool of online
resources during the lifecycle of a film,” said Weaver.
Written and
directed by Craig Patterson, the film is set in a junkyard with elaborate
backgrounds that would have been costly to physically build, not to mention
dangerous for the young actors involved. That made the project an ideal case
study for a volume stage in which the environments were all built digitally, by
teams in Greece, New York and Los Angeles.
Perforce Software’s
Helix Core version control allowed artists in the different locations to work
on the same scene simultaneously via the cloud. Arch Technologies built the
virtual machine that allowed the various tools to interoperate seamlessly and
safely in the cloud.
While section one
covers the cloud-first aspect of Fathead, further sections of the white
paper to be released shortly deal with reducing echo in a volume and another
examines the current state of virtual production.
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