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The art world can’t get enough of technology-driven
immersive art installations, but are they an authentically radical cultural
form or cynical shallow and corporate?
article here
The new immersive art “reflects the rise of consumer digital
technologies, and the behaviors and expectations that they cultivate,”
writes Anna Wiener in an article exploring the trend for The New
Yorker, but she is not a believer.
“The work looks commercial, because it is fundamentally
about commerce,” she says.
Art Stacks
Installation art is nothing new, but the adoption by artists
of technologies from gene-editing to blockchains to create, display and
monetize their work certainly is, as is the trend of tech companies operating
as art patrons.
Wiener notes a 2020 report commissioned by London’s
Serpentine Galleries titled “Future Art Ecosystems.” It advanced the idea of
the “art stack” — a vertically integrated, artist-led system of production that
operates at “unprecedented scale,” bypassing the art establishment through
centralization.
In software engineering, a “tech stack” usually refers to a
system’s foundational software components, and a “full-stack” engineer is
fluent in both front- and back-end development. A full-stack art studio would
own the process from beginning to end, employing both artistic and technology
teams and controlling its own revenue streams and gallery spaces.
Like movie studios, record labels, fashion houses, and
video-game companies, studios that mastered the art stack could someday adopt
an “industrialized” model, the report suggested; to monetize their offerings,
they could broker corporate sponsorships, partner with real-estate developers,
offer non-artistic technical services, or operate “like circuses and theme
parks,” going direct-to-consumer with mass-market, ticketed experiences. There
could be art-stack IPOs.
Weiner reports that a number of organizations and artists
already operate in this mode. They include Studio Drift, which recently
held an “immersive exhibition” of kinetic sculptures at the Shed, in Hudson
Yards; and Refik Anadol Studio, which creates, among other things,
“parametric data sculptures” — abstract data visualizations, displayed on
massive LED screens.
However, no artist collective seems to embody the art-stack
model as fully as teamLab. This is a Japanese group of six hundred
“ultratechnologists” — artists, software engineers, animators, and architects.
One of its exhibitions is at San Francisco’s Asian Art Museum, which includes
projection-mapped animations and sweeping, cinematic music played, according to
Wiener, who paid a visit.
Karin Oen, a curator at the museum, argues that teamLab’s
work invites visitors to “go beyond passively observing,” instead making them
“active protagonists in decentered narratives”; Toshiyuki Inoko, teamLab’s
founder, has said that the organization aims to obliterate boundaries between
the self and the environment.
Changing Museum Models
TeamLab’s “Bordlerless” exhibit in Tokyo employs hundreds of
computers and laser projectors; a sister museum in Shanghai was sponsored by
projector maker Epson; its SuperNature space in a luxury hotel is described as
a “body immersive” art space. The group is represented by international art
gallery Pace, which has launched Superblue, a set of “experiential art
centers,” including one in Miami, which features a maze of mirrored and
illuminated walls.
People are “hungry for transcendence,” Marc Glimcher,
president and CEO of Pace, told Weiner. “Churches are emptying [and] these
artists are trying to fill that gap.”
Technology, he went on, has facilitated a movement toward
“pop art,” which prioritizes the audience over the intelligentsia and seeks to
skirt the entrenched art establishment.
Tech-driven exhibits like these arrive at a time when
museums face pressure to diversify their collections and expand their
audiences. As a result, thinks Weiner, museums have become more corporate.
According to Janet Kraynak, art historian and professor at
Columbia University, museums now treat visitors as if they are the “users” of a
consumer product, and thus cater to their preferences, creating “pleasurable,
nonconfrontational” environments, and emphasizing interactivity. Kraynak
suggests that, instead of striving to be places of pedagogy, museums are
growing “indistinguishable from any number of cultural sites and experiences,
as all become vehicles for the delivery of ‘content.’ ”
Old Masters Digitally Revisited
Projection technology is also being used to re-present the
work of long-dead artists in what Weiner dubs “a rapturous technological
context.”
Such shows and their taglines include “Frida: Immersive
Dream” (“Immerse yourself in the art and life of Frida!”); “Immersive Klimt
Revolution” (“Step inside his electrifying world and be swept away!”); “Imagine
Picasso: The Immersive Exhibition” (“Literally step into the world and works of
the master of modern art”); “Beyond
Monet” (“Become one with his paintings”); and “Monet by the Water”
(“Wander free in a world shaped by Claude Monet’s art”), as well as “Gaudí:
the Architect of the Imaginary,” and “Dalí: The Endless Enigma,” which is
synched to back-to-back albums by Pink Floyd.
She counts five digital exhibitions showcasing van Gogh’s
work, stationed in cities across the world including “Van Gogh Alive,” “Van
Gogh: The Immersive Experience,” and “Imagine Van Gogh: The Immersive
Exhibition.” The nomenclature brings to mind an Amazon search result, she
notes.
“We live, supposedly, in the age of ‘experiences’; the term
evokes the tired trope that millennials — the most indebted generation in
history — value travel and ephemeral encounters over material goods.”
Displaying NFT Art
Grande Experiences, an Australian content-creation company,
tells Weiner, “There could be certain displays that present NFT-based art,
created by digital artists of today. It could be the digital equivalent, should
we say, of Vincent van Gogh, Leonardo da Vinci, something like that, who would
then have their own presentation of their art in a large-format environment.”
Grande just opened THE LUME Melbourne, which is touted
as Australia’s first digital-art gallery.
In the future, it’s suggested, such generalist digital
spaces might become fixtures of major cities — institutions on par with
museums, art galleries, aquariums, and zoos.
Weiner is not a fan. She finds such installation art
transparently venal and fake.
“The principle features of the art stack model —
scalability, financialization, vertical integration — are financial. It seems
inevitable that these values will infuse the work, in the same way that NFT
art, born of a technological possibility, has its own visual culture, one that
appears to emphasize algorithmic generation and proficiency in graphic-design
and rendering software.”
She describes a visit to the “Immersive Van Gogh” exhibit
earlier this year in San Francisco. On the way out, she is inevitably routed
through the gift shop and notes that Lighthouse Immersive, the production
company behind the show, has sold more than three million tickets, and has
earned millions of dollars in gift-shop revenue since 2017. Her ticket, the
cheapest available, had cost nearly fifty dollars; the most expensive option, a
ninety-dollar VIP package, included a cushion and a poster.
“What we were paying for was proximity — not to the
paintings themselves, but to the idea of them. The exhibit was a technology
demo that traded on mythology. True immersion remains an unusual aesthetic
achievement.”
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