NAB Show
Some of the world’s biggest musicians are jumping into the
Metaverse, generating cash from its NFT-powered economy and interfacing with
fans via avatars.
https://amplify.nabshow.com/articles/will-the-metaverse-get-musicians-closer-to-fans/
This is the depressingly corporate future of music and the
internet as outlined by Akash Nigam, CEO and co-founder of the avatar
technology company Genies.
“The Metaverse presents a game-changing opportunity for
artists focused on creative collaborations and revenue-generating commercial
experiences,” he tells Rolling Stone. “This presents an opportunity for
artists to reach fans through a variety of activities, including virtual
concerts, merchandise sales and other integrated in-game/in-app activities.”
He only mentions established acts, some of which Genies
represents, like Shawn Mendes, Kings of Leon, Migos (see below), Grimes, and
Snoop Dogg.
All of these have joined the trend for NFTs “to reinvent
themselves and engage with fan bases,” Nigam says. The creation and sale of
NFTs give “top artists like Snoop Dogg” a direct say in the sales and future
resales of their art. As for fans, he says, these digital assets warrant a new
way to support their favorite creators and gain exclusive access to merchandise
not everyone can have.
“For the most part, it’s a free-market, user-driven economy
but non-fungible tokens (NFTs) are changing the landscape. Not only do NFTs
provide artists more control over their art, but also the ability to track
exactly where royalties should go — and more quickly. As artists are
incentivized to use the metaverse as a marketplace to better control and
capitalize their craft, they are not only monetizing their songs, but also
digital merchandise.”
I don’t believe any of this talk about NFTs and the
Metaverse or the creator economy connecting fans with artists. In the scenario
outlined here, artists and record labels see the Metaverse as nothing more than
a cash cow to exploit. I don’t see any authentic fan-artists connection being
discussed. Quite the contrary. The metaverse here serves as another digital
barrier between musicians and the people who buy their merch.
Top recording artists are apparently creating their own 3D
avatar “as a form of self-expression and a new avenue for fan engagement.”
He explains, “By leveraging 3D avatars, artists can create
virtual ‘identities’ that they can then use across various digital platforms.
These avatars allow fans to have an online affiliation with an artist,
furthering loyalty and engagement in the virtual world.”
In Nigham’s deathless description, “the Metaverse serves as
a playground for brands to exceed boundaries in the physical world and live out
their most fantastical and creative aesthetic in a space that is limitless.”
In truth, he isn’t disguising his view. He concludes by
arguing that the Metaverse presents artists, creators, founders, futurists and
consumers “an opportunity and potential for increased social connection,
experimentation, entertainment and, ultimately, profit.”
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