RedShark
Sony has debuted the latest attempt to make a
glasses-free 3D display. The Spatial Reality Display (SR Display) costs $5000
and is being positioned squarely as a business tool for VFX production or
industrial design rather than for consumers.
https://www.redsharknews.com/this-new-4k-3d-display-from-sony-is-mind-blowing-and-its-a-real-product
The SR Display is a 15.6-inch 4K panel that includes both
eye-tracking and embedded lenticular lens array so users can view 3D content
with the naked eye.
A beta tester for the display is The Mill, and it’s not one
to risk its reputation on any old tat. So, when Dan Phillips, its executive
producer of emerging technology says, “We’ve all seen holographic effects but
this is one you can see with your own eyes,” it’s worth giving Sony the benefit
of the doubt.
“This isn’t just a clearer screen moving more pixels around
– this is something new,” affirms Andrew Proctor, The Mill’s Creative
director. “You’re not defining a set frame but you’re given a window
you find yourself leaning around. It starts the cogs in your brain about what
can we do with this.”
The Spatial Reality Display creates its 3D optical illusion
by combining several technologies.
It is based on a high-speed vision sensor which follows the
exact eye position in space, on vertical, horizontal and depth axes
simultaneously. The display monitors eye and head movement “down to the
millisecond”, while rendering the image instantaneously, based on the
location and position of the viewer’s eyes. Sony says this allows creators to
interact with their designs “in a highly-realistic virtual, 3D environment,
from any angle without glasses.”
Additionally, Sony has written an original processing
algorithm to display content in real-time. This allows the stereoscopic
image to appear as smooth as real life, even if the viewer moves
around.
Also on board is a micro optical lens that divides the image
into the left and right eyes allowing for autostereoscopic viewing.
Sony is offering the display up to developers by way of a
SDK. This is compatible with games renderers Unity and Unreal Engine and can be
used to develop interactive applications in gaming, VR and CAD.
Mike Fasulo, president and chief operating officer of Sony
Electronics in the U.S said the tech would “advance an entirely new medium and
experience for designers and creators everywhere.”
For example, Sony suggest that in the automotive industry
there is potential to integrate the product early on in the new vehicle design
ideation process to improve the “tangible nature of the concepts themselves.”
Indeed, Volkswagen has been testing the display and says it
found it useful in multiple applications throughout the training, ideation and
design process.
Sony’s feature production arm Sony Pictures Entertainment
also used the SR Display to help visualize characters and concepts in pre-visualization
and 3D modelling.
In a video testimony, The Mill describe building a CG
scene of a futuristic car landing on a roof using the display.
“We had to pare down in terms of camera moves and
animation,” explains Proctor. “The things you were trying to achieve with
movement with the camera you end up doing with the asset itself. It’s a slight
adjustment to storytelling.”
Unlike the more ambitious holographic displays in
development at places like Light Field Lab, Sony’s display is only capable of having 3D
content viewed by one person at a time.
Nonetheless, it more perhaps more important for what it says
about the direction of travel. We are moving toward a time when the flat
two-dimensional image/screen will be consigned to archaeology.
The industry is constantly fuelling our desire for audio
visual immersion including greater dynamic range, ultra-resolution and sensory
fidelity to simulate our real-world input.
The last wave of stereo 3D a decade ago was a valiant effort
to bring us closer to the depth and presence we actually feel in the world
around us that stumbled on the need for facial hardware.
The desire for virtual visual and audio experiences that
merge with the physical world will be manifest when the technology becomes
fades into the background.
By the time we get to that point, it’s likely that video and
even spatial (three dimensional) video will have birthed a new visual
language.
As architect Keisuke Toyota says, “This
really feels like a step toward remotely communicating in shapes.”
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