Tuesday, 27 August 2019

GLOW’s DP and colorist adapt look of new season for Vegas setting

PostPerspective
Netflix’s Gorgeous Ladies of Wrestling (GLOW) are back in the ring for a third round of the dramatic comedy, but this time the girls are in Las Vegas. The glitz and glamour of Sin City seems tailor-made for the 1980s-set GLOW and provided the main creative challenge for Season 3 cinematographer Chris Teague (Russian Doll, Broad City).
“Early on, I met with Christian Sprenger, who shot the first season and designed the initial look,” says Teague, who was recently nominated for an Emmy for his work on Russian Doll. “We still want GLOW to feel like GLOW, but the story and character arc of Season 3 and the new setting led us to build on the look and evolve elements like lighting and dynamic range.”
The GLOW team is headlining the Fan-Tan Hotel & Casino, one of two main sets along with a hotel built for the series and featuring the distinctive Vegas skyline as a backdrop.
“We discussed compositing actors against greenscreen, but that would have turned every shot into a VFX shot and would have been too costly, not to mention time-intensive on a TV schedule like ours,” he says. “Plus, working with a backdrop just felt aesthetically right.”
In that vein, production designer Todd Fjelsted built a skyline using miniatures, a creative decision in keeping with the handcrafted look of the show. That decision, though, required extensive testing of lenses, lighting and look prior to shooting. This testing was done in partnership with post house Light Iron.
“There was no overall shift in the look of the show, but together with Light Iron, we felt the baseline LUT needed to be built on, particularly in terms of how we lit the sets,” explains Teague.
“Chris was clear early on that he wanted to build upon the look of the first two seasons,” says Light Iron colorist Ian Vertovec. “We adjusted the LUT to hold a little more color in the highlights than in past seasons. Originally, the LUT was based on a film emulation and adjusted for HDR. In Season 1, we created a period film look and transformed it for HDR to get a hybrid film emulation LUT. For Season 3, for HDR and standard viewing, we made tweaks to the LUT so that some of the colors would pop more.”
The show was also finished in Dolby Vision HDR. “There was some initial concern about working with backdrops and stages in HDR,” Teague says. “We are used to the way film treats color over its exposure range — it tends to desaturate as it gets more overexposed — whereas HDR holds a lot more color information in overexposure. However, Ian showed how it can be a creative tool.”
“The goal was to get the 1980s buildings in the background and out the hotel windows to look real — emulating marquees with flashing lights,” adds Vertovec. “We also needed it to be a believable Nevada sky and skyline. Skies and clouds look different in HDR. So, when dialing this in, we discussed how they wanted it to look. Did it feel real? Is the sky in this scene too blue? Information from testing informed production, so everything was geared toward these looks.”
“Ian has been on the first two seasons, so he knows the look inside and out and has a great eye,” Teague continues. “It’s nice to come into a room and have his point of view. Sometimes when you are staring at images all day, it’s easy to lose your objectivity, so I relied on Ian’s insight.” Vertovec grades the show on FilmLight’s Baselight.
As with Season 2, GLOW Season 3 was a Red Helium shoot using Red’s IPP2 color pipeline in conjunction with Vertovec’s custom LUTs all the way to post. Teague shot full 8K resolution to accommodate his choice of Cooke anamorphic lenses, desqueezed and finished in a 2:1 ratio.
“For dailies I used an iPad with Moxion, which is perhaps the best dailies viewing platform I’ve ever worked with. I feel like the color is more accurate than other platforms, which is extremely useful for checking out contrast and shadow level. Too many times with dailies you get blacks washed out and highlights blown and you can’t judge anything critical.”
Teague sat in on the grade of the first three of the 10 episodes and then used the app to pull stills and make notes remotely. “With Ian I felt like we were both on the same page. We also had a great DIT [Peter Brunet] who was doing on-set grading for reference and was able to dial in things at a much higher level than I’ve been able to do in the past.”
The most challenging but also rewarding work was shooting the wrestling performances. “We wanted to do something that felt a little bigger, more polished, more theatrical,” Teague says. “The performance space had tiered seating, which gave us challenges and options in terms of moving the cameras. For example, we could use telescoping crane work to reach across the room and draw characters in as they enter the wrestling ring.”
He commends gaffer Eric Sagot for inspiring lighting cues and building them into the performance. “The wrestling scenes were the hardest to shoot but they’re exciting to watch — dynamic, cinematic and deliberately a little hokey in true ‘80s Vegas style.”

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