IBC
VFX supervisor Jean-Claude
Deguara discusses creating a fantasy world straight out of the minds of Terry
Pratchett and Neil Gaiman.
David Tennant is
the demon Crowley and Michael Sheen the angel Aziraphale in the TV incarnation
of Terry Pratchett and Neil Gaiman’s fantasy novel Good Omens –
written in 1990 – in which the two lead characters join forces to prevent
Death, War, Famine, and Pollution becoming the Four Horseman of the Apocalypse.
Produced by the BBC
and released on Amazon Prime Video with Gaiman as showrunner, the ‘comedic
apocalyptic’ miniseries “has a little bit of everything” according to the
show’s VFX supervisor and Milk co-founder, Jean-Claude Deguara.
That’s not
surprising given the novel is part parody of 1976 satanic horror The
Omen, part Discworld and part satire of religious belief
from the ‘twisted minds’ (as the trailer puts it) of the two cult authors. The
anarchic mix previously attracted Monty Python alumni Terry Gilliam and Terry
Jones to set up separate versions of the project but only a BBC radio show of
the book has been made before.
American Gods writer Gaiman has a development deal with Amazon for this and
future shows and describes the series as a standalone that also draws on
elements from a book sequel he had planned with Pratchett.
“When you prepare
VFX for most shows you usually have specific areas to focus on, like a
spaceship, but because the source is a book and we’re in charge of the whole
660 shot order, you don’t linger in one place for too long and the effects are
very rarely the same,” Deguara says.
Tying down a look
for the show was the tricky first task. “The book itself is a great reference
and unusually we had six complete scripts to work from,” he says. “Our starting
point was to work out what the main VFX components might be and to come up with
a methodology that we thought would be a good way of solving them.”
Gaiman and director
Douglas Mackinnon (Doctor Who, Line of Duty) wanted to film as much
in-camera as they could, and this grounding in reality was the key for the VFX
team.
“Neil didn’t want
it to be too fantastical or for the VFX to draw attention to itself,” explains
VFX producer Jenna Powell. “Even though it’s a fantasy, the idea was to make
the story world recognisable to the one we live in, so it becomes believable
for the audience.”
The antichrist’s
loyal hellhound, for example, might be depicted as a ferocious dog-shaped
beast. “We’d initially conceptualised this as a big monstrous creature, but we
reined it back,” Deguara says. “We cast and photo-scanned a Great Dane and then
didn’t redesign it massively. It wasn’t intended to be a caricature. We made it
bit made more aggressive by lengthening its teeth and sinking the eyes, but the
colouring and pattern of the dog’s coat remained the same.”
A vintage 1926
black Bentley which Crowley proudly keeps in mint condition features
prominently in a number of scenes. The production designers found a classic
model (a 1934 3.5 Derby Coupe Thrupp & Maberly) from which Milk made a full
digital scan in order to recreate cg versions for comping into the live action
photography. A scale interior of the car was also built in which to film the
actors against green screen or rear projection at West London Studios.
“One day when
they’d wrapped filming, we drove the car to our offices in Soho so the
modellers and texturers could get a better look at it,” Deguara says. “Being in
actual contact with the object you are animating is so much better for the
final shot than relying on scans or photographs.
He explains: “You
can see how dust sits on the car and what it feels like to sit in the leather
seats, the thickness of glass in the windscreen and how the windscreen wipers
work. So many little things like this help make the object appear tactile and
photoreal. On our first renders the car was looking a little lifeless, the
headlamps perhaps didn’t have the right depth. We tweaked it and in later
renders you find your eyes drawn to the ‘eyes’ of the car.”
Scanning
During the ‘Armageddon Incident’, Crowley is forced to put the Bentley through a devastating ride, during which the car catches fire and is burnt to a crisp. Milk had to come up with the look of the car on fire at different stages, with the metal on its chassis gradually getting hotter.
During the ‘Armageddon Incident’, Crowley is forced to put the Bentley through a devastating ride, during which the car catches fire and is burnt to a crisp. Milk had to come up with the look of the car on fire at different stages, with the metal on its chassis gradually getting hotter.
The lead actors and
other cast, including Miranda Richardson, John Hamm, Michael McKean and Jack
Whitehall, were scanned in costume, as were key props and sets. Deguara
explains that the photo-scans consist of hundreds of still images digitally
processed into a 3D point cloud. Using that data, animators and modellers can
deploy software to build texture.
“It’s a quicker and
more economical version of Lidar scanning,” he explains. “You may not have
quite the detail of a laser scan, but it works perfectly when working to a
tight schedule. It means that for any scene we can talk with the director and
cinematographer about camera placement and quickly populate a scene with rough
VFX to help them visualise the idea.
“We began building
CG assets at the start of the shoot so that when Neil and Doug came around to a
specific scene, I could show them the conceptual work we’d done and make sure
everyone in the office at Milk was working to the right frame. Being able to
make progress like this during the shoot was essential to meeting the tight
schedule.”
TV timeframes tend
to be tight and in this case the crew had five months from the end of principal
photography last August to deliver episode 1 by the end of January.
The entirety of
Soho’s Broadwick Street was also scanned after test shoots of a generic
building originally planned for the CG model of London turned out not to have
the unique feel that Gaiman and Mackinnon were after.
“If you take a step
back and look up at the buildings in Soho you see they are all architecturally
unique so that’s what we were looking to replicate,” says Powell. “Douglas also
wanted to retain this feeling of a busy, vibrant Soho with people rushing past
in all directions.”
They paid attention
to scanning the exterior and interior of an antique bookshop which is
Aziraphale’s hideaway. The shop’s physical set was married to the CG. “We
designed it so that everything 15 metres away from the camera in any direction
was digital.”
The team also had
to come up with designs for a 400-foot tall CG Satan. “The initial concept was
extremely monstrous,” explains Powell. “It looked great, but Neil was adamant
that he wanted it grounded in more a human form. We adapted the idea, notably
by changing horns on Satan’s head to form a crown. Neil loved that so we
started building this version and parked it for a while.”
After the actor
originally cast as Satan dropped out at the last minute, Benedict Cumberbatch
boarded the project. “We were already well into one of the sequences but when
Benedict’s voice performance really gave the character the direction it needed.
As soon as we had that the process became a lot quicker.
Further creature
work included a Kraken, CG snakes and bunnies, and the angel and demon’s wings
along with environment work ranging from maggots, tornado and flaming swords to
‘transitions’ and ‘disintegrations’.
Rendering was in
Arnold, compositing in Nuke with effects in Houdini and Maya for rigging
creature work and muscle simulation in Ziva.
Director of
photography Gavin Finney (Terry Pratchett’s Hogfather, Wolf Hall) shot
‘A’ camera on ARRI Alexa SXT supplemented with Alexa Minis and drone work using
a Panasonic GH5. Locations included London and Oxfordshire with sequences
including those of the Garden of Eden filmed in and around Cape Town. Cardiff’s
Bang! Post production managed voice work, including ADR across the 200 speaking
parts. The grade was made at Molinare by chief colorist Gareth Spensley.
Molinare VFX
department, headed up by Dolores McGinley, also completed 450 shots for Good
Omens. They included greenscreen composites, environment enhancements
(including removing modern day elements & crew/equipment removal), crowd
replication, 2D animation on creatures and monitor inserts.
“We worked closely
with Douglas and Neil to bring their vision to life, creating numerous
invisible fixes that keep viewers firmly in the fantasy world they created,”
McGinley says.
Additional VFX
credits at Milk: Onset supervisor, David Jones; VFX editor, Andrea Pirisi; CG
supervisor, Adrian Williams; 2D supervisor, Matias Derkacz; animation lead, Joe
Tarrant; environment lead, Simon Wicker; FX Lead, James Reid; modelling lead;
Sam Lucas rigging lead, Neil Roche; tracking Lead, Amy Felce; paint & roto
lead, Natalie Lacey.
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