IBC
The
VFX wizard behind movies like 2001: A Space Odyssey and Blade Runner, Douglas
Trumbull has spent the last decade developing Magi, which can capture and show
films at high resolution and high frame rates – and deliver the immersive
experience he says cinema audiences are looking for.
https://www.ibc.org/production/craft-leaders-douglas-trumbull-visual-effects-supervisor/3492.article
“I
think I’ve cracked the code for the next step in cinema,” Douglas Trumbull
says. “When you see the movies that I am doing you will see the closest thing
to a living hologram. The surface of the screen virtually vanishes so you’re
looking into a volumetric space. I’ve been trialling and testing this for ten
years and I know it works. Now I’m trying to get the attention of people in the
industry and show them the next big leap for cinema.”
From
anyone else this may seem like so much fanciful thinking but Trumbull is a
visionary who has already seen, invented and built the future of cinema several
times over.
He
is the visual effects wizard behind three of the most influential
science-fiction movies of all time: 2001: A Space
Odyssey (1968), Close Encounters
of the Third Kind(1977) and Blade Runner (1982).
He
is the inventor of Showscan a hypervivid film process that showcased the
startling impact of high frame rates four decades before Peter Jackson brought
it into fashion with The Hobbit. After merging his
company with a division of IMAX in 1994 he took the company public in a move
that brought the giant screen format from niche to mainstream; and in 1972 he
directed Silent Running with an
ecological disaster theme which seems more prescient with each year.
Yet
it is a fascination with the challenges of making and displaying movies using
advanced production technologies, to which the 76-year old has devoted most of
his career.
“TV
is saturated with really good storytellers,” he tells IBC365. “I am trying to
create an immersive experience which tells a good story both visually and
acoustically but way, way beyond the capability of a TV set.”
Trumbull
believes that films shot at ultra-high resolution and frame rates (and
supported by equally rich soundtracks) will deliver a kind of immersive
experience that will draw more people to movie theatres.
He
has spent the last decade developing Magi, a complete production and exhibition
system capable of showing films in 2D and 3D at 60 fps and 120 fps.
It
includes a “revolutionary” 120 fps 4K 3D camera that uses a single lens and a
single sensor and a virtual production methodology which Trumbull used to
produce and direct sci-fi short, UFOTOG – a film he presented in person at
IBC2014. He has since made other demo projects in the format.
“I
firmly believe that the production values of films are not being adequately
captured or projected, as a result of antiquated film standards of 24 fps and
2K resolution,” he says. “The images we see today on cinema screens are not as
good as film prints dating back to 35mm Technicolor in the 1930s. Nor are
images seen today as good as the great 70mm cinema epics.”
He
claims that even director Stanley Kubrick felt “very frustrated” by having to
shoot 24 fps on the 70mm production of 2001.
Magi’s
technical parameters are designed to eliminate the blurring and strobing which
are inherent to conventional film projection but the results are more nuanced
than viewers might associate with high frame rate releases like Ang Lee’s Billy Lynn’s Long Half Time Walk.
Preserving
the vital ‘film look’ is central to Magi’s core patents.
A kind of Magi
“A ‘television look’ is not desirable,” Trumbull explains. “Viewers associate high frame rates, high brightness, and lack of flicker with the look of television. Viewers also associate lower frame rates, lower brightness, and unperceived flicker with dramatic films.
“A ‘television look’ is not desirable,” Trumbull explains. “Viewers associate high frame rates, high brightness, and lack of flicker with the look of television. Viewers also associate lower frame rates, lower brightness, and unperceived flicker with dramatic films.
“I
have discovered (and patented) how to multiply the frame rate of movies from 24
to 60, 120, 144, or more, but three vitally important factors must remain in
order for the image to be perceived as a dramatic film-like experience.”
He
says that the image brightness must remain similar to the films seen in
darkened theatres for the past 90 years [at about 14 foot lamberts]. That the
flickering associated with movie projection must be retained and that film
screen size and field of view must be far greater than that of a TV screen.
“These
can be easily achieved and are the core invention of Magi,” he says.
He
has also patented the ability to dynamically change the frame rate on any
pixel, object, person, shot, or sequence in a film for dramatic effect. He says
this could be an important way to control vividness and persistence of vision
“so that the ultra-high frame rate would not intrude on suspension of
disbelief.”
“The
difference between cinema as we have known it for last hundred years and today’s
projection (and TV) is that digital projectors have no shutter. I’ve made
extensive tests which prove that by re-introducing a shutter, digitally, into
existing cinema equipment, you can retain the cinematic look at almost any
frame rate. It’s a fundamentally new concept which most cinematographers and
studios are not aware of.”
He
says the Magi process will make 3D production inexpensive (by being made
alongside 2D versions), while providing filmmakers with the convenience of a
single, small camera.
“Ultimately, Billy Lynn was released using standard DCPs at 24
fps, and at standard brightness, and neither Sony Pictures nor Ang Lee were
responsive to my suggestion that the Magi DCP could contain 120 fps 3D for use
in tens of thousands of cinemas,” he says.
Trumbull
has put a lot of his own money into the system and is “aggressively” promoting
it. He is organising a “roadshow” in which he will take a version of the
Magi-Pod, a pre-fabricated auditorium, to directors, studios, exhibitors and
investors.
He
hopes to gather enough industry support to form a group which will subsidise
its installation into theatres.
Maverick at heart
He is trying to do all this outside of the studio system, having turned his back on Hollywood in 1983 after he says Hollywood turned its back on him.
He is trying to do all this outside of the studio system, having turned his back on Hollywood in 1983 after he says Hollywood turned its back on him.
“I
left the movie industry as director shortly after Natalie Wood died,” he
explains.
The
actress drowned while off-set during the production of Brainstorm, Trumbull’s second directorial feature
intended as a showcase for Showscan’s 60 fps 70mm process. MGM pulled the plug,
although Trumbull managed to complete the film using 35mm 24 fps and it was
given a limited release.
“That
was my worst professional experience,” he says. “The way the studios acted
after her death was completely reprehensible, demoralising, dispiriting. No-one
knows the tragic circumstances of her death and I don’t either but I knew I
couldn’t rely on studios to back me up. I had to rely on myself.”
He
relocated to the East coast, setting up Trumbull Studios in Massachusetts where
he continued to push the boundaries of giant screen, high frame-rate, extreme
brightness 3D and virtual digital production.
“It
is tremendously hard trying to break down the doors or get studios to embrace a
new standard,” he admits.
While
streaming services are causing a decline in movie going, he argues there’s a
lack of concern in Hollywood for re-energising the big screen epic.
“The
studios don’t care that much. Every dollar they lose in theatrical they make up
for by selling their film as a commodity product in a commodity market to which
people subscribe. They don’t see themselves as being the pioneers of new
immersive technology.”
Trumbull
is now trying a different tack, one which de-emphasises the tech and targets
the possibilities of storytelling. That means reaching out to directors the
calibre of Ang Lee (currently making The Gemini Man in
3D 120 fps), James Cameron (shooting the Avatar sequels
at an unannounced frame rate), Ridley Scott and Peter Jackson.
“Almost
all of those [directors] I know are eager for an improved motion picture
experience. They can tell studios what they want to do.”
Christopher
Nolan, whose own Interstellar pays homage to 2001, is first on Trumbull’s list.
“He
is a big advocate of cinema as spectacle but wants more portable, lightweight
and unobtrusive cameras,” he says.
2001: Journey To The Stars
Trumbull describes himself as a “writer-producer-director-engineer-inventor” who took one half of his talent from his mother, an artist, and the other from his father, who had rigged special effects for The Wizard of Oz (1939) later becoming part of the crew on Star Wars.
Trumbull describes himself as a “writer-producer-director-engineer-inventor” who took one half of his talent from his mother, an artist, and the other from his father, who had rigged special effects for The Wizard of Oz (1939) later becoming part of the crew on Star Wars.
He
first toyed with becoming an architect and studied illustration but his
long-standing interest in science fiction got the better of him and instead of
buildings he gravitated to photoreal pictures of aliens and spaceships.
That
led him to Graphics Films in LA, a specialist outfit making films for NASA for
which Trumbull created animations and paintings as part of the embryonic
mission to the moon Apollo programme. But it was a fictional short called To The Moon and Beyond, which Trumbull had designed for
the 1964 World’s Fair in New York, which changed his life.
It
wasn’t just the abstract interpretation of the subject which captured the
imagination of Stanley Kubrick. The short was made in Cinerama 360, a process
which projected 70mm fisheye photography on to a domed screen.
Kubrick
hired the 23-year old for nine months to work on his own project, at
Borehamwood and Elstree outside London, provisionally called Journey To The Stars.
2001: A Space Odyssey consumed the next two and a
half years but Trumbull couldn’t have hoped for a greater launchpad. The movie,
now half a century old, sealed Trumbull’s place in film lore and remains his
proudest achievement.
“It
is Kubrick’s movie not my movie,” Trumbull emphasises. He has previously
criticised the director’s decision to collect the 1969 Academy Award for Best
Visual Effects (Kubrick’s only Oscar win) while Trumbull himself was credited
as one of four special photographic effects supervisors.
However,
this doesn’t seem to bother him now.
“Kubrick
had incredible stamina, a willingness to go into the unknown and develop things
for his movie that have never been seen before. I admire that. It was a unique
experience to have all of that freedom to experiment and to fail to come up with
something ground-breaking like Stargate.”
His
tasks in 2001 began with designing lunar
landscapes, building and then painting miniature spaceships, but soon evolved
into greater responsibility for whole sections of the film.
The
most celebrated of these is the Stargate, the psychedelic hyper-drive that
jumps astronaut Kier Dullea into another dimension and which the movie’s
marketers eventually sold to the counter culture as the ‘Ultimate trip’.
Inspired
by photo-finish cameras at horse-races, Trumbull conceived a new type of camera
that had its aperture – a vertical slit - on the outside. With the Slit Scan, a
giant machine nearly 20x30ft, he could take lengthy exposures of massive
patterned artworks and backlit coloured gels as they were moved past the lens.
A single frame of film took four minutes to produce.
“2001 had the attraction of being extremely
immersive, largely non-verbal and experiential,” says Trumbull. “People
eventually understood they were going to get this psycho-visual-audio
experience the like of which hasn’t happened very often in the fifty years
since.”
Fresh
from Kubrick’s laboratory, Trumbull was hired by Italian auteur Michelangelo
Antonioni to create an apocalyptic climax to his film Zabriskie Point (1970).
“I
took what I’d learned on 2001 about forced perspective,
long open shutters and superimposed imagery and had this idea for a night time
shot of Los Angeles which would look as if the city were being carpet-bombed by
huge explosions coming closer and closer to camera.”
He shot plates late at night overlooking LA from the Griffith
Observatory (featured in Rebel without a Cause and La La Land) then hired a crew from MGM’s
pyrotechnic department and went to an area in the California desert “where you
had a permit to blow up anything you want.”
Canisters
filled with phosphor, gasoline and other chemicals were promptly exploded “like
thermo-nuclear war” filmed by Trumbull at 96 fps and 72 fps. He was in the
process of super-imposing these onto the LA plates when Antonioni fired him.
“I
was terminated. He had no idea of the orderly, optical printing process or how
long it took and just got tired of waiting.”
While
Antonioni went ahead and dynamited a real house (also shot at high speed for
his film’s ending), Trumbull kept the filmed explosions in his archive until he
found a use for them 12 years later.
“Blade Runner was made with a very low budget so
when I suggested we enhance the opening sequence - and it won’t cost you a dime
– Ridley [Scott, director] thought it a great idea,” recalls Trumbull. “It
established this industrial chemical environment in the first few seconds of
the movie.”
Trumbull
has always strived for photorealism which is why he is generally disparaging of
films made entirely of digital VFX.
“I
feel models bring a higher degree of credibility to the screen than computer
graphics yet very few models are built for films today,” he says. “Obtaining
perfect photorealism is the hardest part of the whole equation. With digital
the issue is always how many layers and textures you can apply before the
render time for the shot goes on for so long you have to back off.”
He
caveats, “That’s not to say that you can’t do amazing things with CGI. The
synthetic tiger in Life of Pi, for example, is
indistinguishable from the real thing. It’s beautiful and something you could
never do with puppets and prosthetics. Also, digital composition with blue and
green screen is far superior to using an optical printer.
“But
when you allow yourself the latitude to experiment using miniatures or a water
tank or chemicals, fluids or natural lighting there will something wonderfully
unexpected.”
He
did this for the 22-minute birth of creation sequence in Terrence Malick’s Tree of Life(2011), using fluorescent dyes, paints,
flares, CO2, even milk to devise eye-popping images that were often accidental.
“I
like to be open to the surprises you get which you could never write an
algorithm or computer code for,” he says. “That to me is the allure of shooting
organically - it keeps things fresh.”
Models
and front projection were a feature of Silent Running which
he produced and directed (from a screenplay co-written by Michael Cimino who
would later make The Deer Hunter). “I was trying to
make the antithesis of the cold and intellectual 2001 where
the most human thing in the movie was the computer,” he says.
In
1979 he was Oscar nominated for Star Trek: The
Motion Picture, losing out to H.R Giger’s handywork for Alien.
Back to the future
It was the incredible success of Back to the Future – the first entertainment simulator ride – for which Trumbull holds a patent, that convinced him of the huge business opportunity “making the ultimate virtual reality experience.”
It was the incredible success of Back to the Future – the first entertainment simulator ride – for which Trumbull holds a patent, that convinced him of the huge business opportunity “making the ultimate virtual reality experience.”
The
four-minute film played for 16 years from 1990 in three venues and made $1.2
billion for Universal.
”It
is now the largest IMAX-style screens [Premium Large Format in industry jargon]
making the lion’s share of revenue for exhibitors. This also shows us that
audiences have an appetite to see a movie in a theatre rather than wait for it
on Netflix. They want an epic immersive, more participatory experience.”
It’s
one reason why he believes, “All the stars are lined up” in his favour.
I’m
hoping to get back to delivering the movie of my dreams combined with the
technology of my dreams because no one else is doing this.”
He
has just completed a new version of a screenplay for a feature length sci-fi
which he hopes to make and display using Magi.
“I’ve
been going through a learning curve to understand the safest way to make a big
leap in cinema that is not going to be met with rejection,” he says. “Finally,
I have a script that is synchronised with the technology I’ve been developing.”
Ultimately,
he feels that the light emitting walls just being introduced to cinemas will
replace projection.
“OLED
especially can be far superior to projection - although at this point it is
very expensive to manufacture,” he says. “In the future, people will
acclimatise to high frame rates. Right now, they equate very brightness and
high frame rates with TV. It’s taken me ten years but I think I figured it out
how to make the breakthrough - then there is going to be no stopping this
thing.”
He
signs off, “I love exploring new kinds of immersive cinematic experience - one
that is highly visual, spectacular and not melodramatic. That is where I am
headed.”
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