ACE Cinema Editor
Editors Michael P. Shawver and Debbie Berman
give the film a James-Bond-like feel and a sense of legacy.
Marvel’s latest phenomenon tasked director Ryan Coogler and
co-screenwriter Joe Robert Cole with delivering a movie version of Marvel’s
Black Panther, who first appeared in Captain America: Civil War. In that film, Prince
T’Challa (Chadwick Boseman) is introduced after the death of his father and
this is the catalyst for the events in Black Panther. T’Challa succeeds to the
throne of the fictional African state of Wakanda, but finds his sovereignty
challenged by adversary Erik Killmonger (Michael B. Jordan) and threatened by
CIA man Everett Ross (Martin Freeman) and South African criminal Ulysses Klaue
(Andy Serkis). Coogler brought in Michael P. Shawver to edit the picture,
having worked together since film school days at USC and on Fruitvale Station
and Creed.
“In September 2016, Ryan asked me to put together a sequence
of ‘scenes of transit,’ where characters travel from one location to another,
from world-building movies like Lord of the Rings and Star Wars, so he could
study what they did that he liked and didn’t like,” explains Shawver. “It was
really helpful to see how those filmmakers tell those personal, emotional
stories while at the same time creating massive fictional universes. He had me
do a similar thing on Creed with fight scenes from movies and real boxing
matches and it helped both of us immensely.
“I knew Ryan and the Marvel producers were looking for the
movie to have a James Bond-like feel to it but also to have a sense of history
and legacy like this family and this world have been here for a long time and
will continue to be. A lot of the designs in the concept art and previs
combined rich African history with state-of-the-art technology, creating a
beautiful contrast that helped tell our story. We had many discussions about
themes of ‘the old way vs. the new’ or ‘tradition vs. innovation’ and when we
got to cutting, we kept those themes in the back of our minds and let that help
guide our editorial choices.”
Shawver’s co-editor at the start of the project was Claudia
Castello. But she had to leave the project shortly before delivery of the
director’s cut.
“We definitely felt her absence in the cutting room as we’d
been working on Ryan’s movies together since 2010,” says Shawver. “That’s when
Debbie came in and joined the team, giving us a jolt of passion and creative
energy.”
Debbie Berman had already caught the attention of Marvel
execs during the edit of 2017 film Spider-Man: Homecoming, so when Coogler and
Shawver needed an expert hand to guide the complex storytelling in Black
Panther to completion they knew who to call.
“During production, Claudia and I split up the scenes by
shooting days for the most part; she would take a day, then I would,” says
Shawver. “We also worked on the scenes that each of us had been working on with
the previs team because we were familiar with them. Some of the bigger sequences were split into
sections depending on the workload of the other person. We like to let the process unfold organically
and Ryan wants both of his editors to have a chance to inject their voice into the
scene.
“When Debbie joined the team, we each took ownership over
half of the project. That was extremely helpful while getting notes from Ryan
and the producers. There were times when we’d work on sections in the other
person’s half, but we kept it split for the most part. We’d always be open to
each other notes and trusted that the other person was taking a ‘movie-first
approach.’ Debbie’s drive, creative solutions, and perspective were a great and
much needed addition to our team. Her work helped me see the project in a
different way which allowed me to grow as an editor.
“Joining the film about halfway through the process gifted
Berman a ‘clean perspective’ because she’d not seen script nor dailies. “I felt
the best use of this perspective was to focus on the parts of the film that
were in the most trouble,” she says. “For me, that was the first act as there
were so many stories to explore and characters to meet, and it was a constant
balance of too much or too little information. Ryan gave me his blessing to
just cut out anything I felt wasn’t needed as my fresh first pass, and I think
I took close to 20 minutes out of the first act, and then about five of those
snuck back in for the final film. “Most of what I did was trying to streamline
the narrative.
As a rough rule I worked on the first half of the film, and
Mike took care of the second half – but that wasn’t set in stone. He knew the
footage for Warrior Falls more intimately so after I did an initial cut down of
it, he worked on getting it to the next level emotionally. I initially took
over the closing ‘post end battle’ scenes of the film, but we ended up passing
those back and forth a lot. Mike did most of the main end battle, but I also
worked on certain sections of that.
“It could have been so easy for Mike to make me feel excluded
as he and Ryan were long time filmmaking partners, but he let me know right off
the bat that I was an equal collaborator in his eyes, and he truly embraced me
and my work,” she adds. “As anyone working on these huge monsters knows, you
really do go to war in some respects. The physical exhaustion and the intense
non-stop pressure can be a lot to deal with. I feel unbelievably lucky and
grateful to have such a talented and kind partner, who always had my back, who
shared similar instincts, and who loved and cared about every frame in the film
as much as I did.”
The movie posed an interesting challenge in that it required
the set-up of past events, related to how T’Challa becomes king, then about
halfway through the film, he discovers things that could cause his world to
come crumbling down. The mood and pacing change when these revelations
happen. “We don’t give it all away at
once, so finding ways to go from T’Challa’s daily life as a new king to a
mystery unravelling in front of him takes a lot of trial and error,” says
Shawver. “There are a lot of characters and a lot of stories,” adds Berman.
“Quite a few of the smaller plot lines and character moments ended up being cut
but I feel we still managed to integrate complexity into their characters, to
ensure you felt an emotional connection to them, while keeping the narratives
that best served the film.”
They are both full of praise for the faith which Coogler put
in his editors. “Mike and I would work alone, and then view our work together
with Ryan as a group, and then discuss next steps,” says Berman. “Sometimes we
would have directorial working sessions for more intricate notes. Ryan is the
most specific person I have ever worked with, and his notes can be
exceptionally detail orientated. But at the same time, he will be wide open to
bold and drastic suggestions. If Mike and I felt one way, but he felt the
other, he would usually honor the majority because he trusted us and our
instincts. He is an exceptionally talented filmmaker who works from his heart
and his gut, but also from a deep analytical understanding of filmmaking.”
Shawver adds, “Ryan wants his editors to tell the story
their way without influence, to have our voices be part of the storytelling, so
he let us do our thing unless he was concerned he didn’t cover a scene
properly. It can be difficult at times to decide what direction to take a
performance or a scene without knowing what he prefers, but the process has
worked over the course of three features together, and I do always feel a strong
sense of ownership on his movies.”
While keeping the story paramount, the editors had to work
with interactive VFX, where characters would use props or ride armored rhinos
that weren’t actually there. “This was a brand new creative muscle I had to
train,” says Shawver. “My imagination became an important tool. With footage,
I’m used to getting a piece of clay to sculpt, here I had to imagine the clay.
“Constant communication with Coogler and the VFX team was
crucial. “I would get footage that was just a moving plate of a field with no
actors in it, or another of a stunt when a henchman gets thrown, and that was
it,” he relates. “Because of my work with previs, most times I knew what they
were going for, but Ryan often thinks of newer and better ideas while they’re
shooting, so knowing what is intended is important as to not waste time going
down the wrong path.
“Once we got to post we had VFX review sessions with the
Marvel producers every few days and gave notes on the evolution of the shots.
These creative discussions talked about everything from ‘are we using the best
take to allow the VFX to help us tell the story’ to how the technology should
work, to which color the VFX elements should be. Not all ideas work, but as a
team, we were able to come up with some really cool and unique things.”
One of the toughest scenes for Berman was the opener set in
Oakland. “It’s the first real scene of the film, so tonally you want it to be
on point,” she relates. “I also think it’s important to get a comedic moment in
the first few minutes of the film because it gives the audience ‘permission to
laugh.’ If you wait too long for that first laugh, all the others are harder
won. But more than that, there was a lot of information in that scene ...
almost an overwhelming amount to grasp. The trick was working out how much
information we needed now to set up things that pay off later. What information
can we omit? To what extent can we set up events or character moments without
disconnecting the audience because of information overload?”
She tried a version of the scene which reduced it to basics.
“You almost get no information, but you get a taste of the mystery,” she says.
“But the team wasn’t feeling that, so I leaned in the other direction which was
to emphasize the existing information, further trying to support it with
images. “I suspect there’s still some information overload in that scene, but I
think it’s forgivable. There’s something they talk about at Marvel which is
‘giving the audience the medicine early, and then getting on with the movie.’
Essentially that’s saying, you might have a rough first few minutes of the film
while we feed you the information you need to know, but then you are armed with
the required data, and we can get on with the actual adventure.”
Later in the film there’s a car chase set in Korea, which
Berman particularly enjoyed working on. “It had a good foundation when I
started on it, but I did quite a bit of work to take it to where it is now,”
she relates. “I just like car chase
scenes; I did the one in Spidey also. There is something so cool and fun about
this one, and every time we have a screening you can feel the energy in the
room rise. There’s a misconception that cutting action isn’t an intellectual
endeavor. It’s actually pretty complex crafting a sequence that tells a story,
drives emotion, and looks slick and cool at the same time. I didn’t do too many
of the action sequences in this film, but this one I had so much fun with.”
The film is intended by Marvel to be the launchpad for another
franchise, but as Shawver explains, “Our main focus was to make the best movie
– which is just about all the pressure I can handle. “We would talk at times
about what the cultural impact could be but not really about the potential of a
new franchise,” he adds. “We come from a school of thought that the more unique
you make a story toward a character, the more universal it becomes. It’s a
personal story to all of us who were involved and I hope that future Black
Panther stories will follow that path with whatever story they want to tell.”
Berman agrees that any pressure she felt came from a desire
to do the film justice. “Most of my internal pressure came from being a South
African and making sure I did this African story justice, as well as being a
woman and making sure these goddesses (including characters played by Danai
Gurira, Letitia Wright and Lupita Nyong’o) were the most kick ass, complex
female representations we’d ever seen on screen.”
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