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Nokia’s
abandonment of its VR camera Ozo is a major reality check for proponents of the
new format. Citing “slower-than-expected development of the VR market” the
Finnish company is resetting its sites on another digital vertical – that of
e-health. In the process, it will lay off over 300 people working on VR and
will no longer develop the camera.
It’s a
shock, given what we can only assume is the millions of Euros in R&D that
the company must have invested to build the Ozo. That Nokia is prepared to walk
away from it suggests that it believes that either much more outlaying was
needed to perfect the technology or — more likely — that there was no prospect
of making its money back anytime soon.
The Ozo,
launched in March 2016, was positioned at the very top of the nascent capture
market. Priced €55,000 (reduced to €34,780 earlier this year), it was seen as a
professional turnkey solution to high-quality capture with eight lenses, each
with a 2K x 2K sensor, eight mics for spatial audio, a global shutter and its
own fine-tuned stitching software — versus the cheaper jury-rigged GoPros and
off-the-shelf stitching tools.
In
contrast to the similarly high-end Jaunt VR camera, the Ozo was also seen as the
principal answer for live streaming of VR. It was adopted by UEFA’s streaming
production partner Deltatre for a test capture of Euro 2016 soccer games. BT
used the camera and its workflow along with UEFA to produce the much heralded
live VR coverage of the Champions League final from Cardiff, last season. Other
live stream producers which adopted the Ozo as official production partner
include Streaming Tank. It is likely, though not confirmed, that Nokia
underwrote much of the investment in these live sports productions
While Nokia says it will
continue to support existing customers, it’s hard to see how BT Sport and
others can continue to place their faith in an obsolete technology. BT
executives would have liked to launch a regular live VR stream around Premier
League matches this season but have so far not done so. Sky — which is not
wedded to a camera but has a stake in Jaunt — has restricted its VR trials to
short-form content across genre with VR of sports like boxing being mostly
recorded.
The market is simply not
here yet. CCS Insight predicts 14 million smartphone VR headsets will be sold
this year, rising to 25 million in 2018. That’s global. Sales of head-mounted
displays from Oculus or Sony have also been disappointing.While there are analyst figures which suggest greater sales and higher forecasts, these are still insufficient audience sizes for content owners to address commercially.
Live
high-end VR (as opposed to live streaming 360/180 content to Facebook) suffers
from the same syndrome as 3D. Fans in the same room want to be able to share
the experience, not be isolated behind a mask. BT Sport has realised that a
live soccer match is too long for a VR experience. In addition and perhaps more
fundamentally, the hyped experience of ‘immersion in the best seat in the
house’ doesn’t seem that compelling. We want to be told the story of a game,
not have to look around and into the distance or navigate (direct) ourselves to
enjoy the game.
There
will be continued investment in live VR. Nokia is not the only game in town and
we can expect more marquee events to be offered with a live 360 stream — the
Discovery produced 2020 Olympics for one.
There are
also more bets being laid on narrative and factual VR content. AMC Theatres,
the largest cinema chain worldwide and largest in the US (and owner of Odeon in
the UK), has invested in Dreamscape Immersive, a firm developing VR attractions
inside and outside of AMC theatres. It is also committing $10 million to a fund
to generate bespoke VR content for the facilities. Meanwhile, Discovery and
Google are to make the 38-episode travel series Discovery TRVLR, to seed
YouTube, the Discovery VR app and sales of the Google Daydream View headset.
One can’t
help feeling, though, that the VR industry will remain a niche and slow burn
until a killer piece of original content emerges. Perhaps someone should invite
director Denis Villeneuve to produce something that can only be experienced
this way.
Nokia has a history of innovation
and a growing reputation for dropping technology too. It went from hero to zero
in the global smartphone business when it sold its mobile devices division to
Microsoft in 2013 after striking a deal to replace its Symbian operating system
with Windows and seeing its market share slide dramatically.
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