Saturday, 26 November 2022

Has Influencer Marketing Evolved (Devolved?) Into Influencer Commerce?

NAB

Has Elon Musk made billions by writing a simple Tweet and casually inflating the stock price of shares he owns? Is the value of Jeff Bezos’ Blue Origin flights about furthering space research or selling the Amazon brand? Richard Branson was at one time considered a marketing genius for linking daredevil missions to fly round the world in a balloon with his airline and train operations.

article here

Malcolm Harris, in his piece for New York Magazine, considers how — in the age of the social media influencer — owners of products can ascend from start-up to billions in an exceptionally short timeframe.

“The end goal is a big pool of capital in the sky, either the public markets or one of the institutionally owned conglomerates. Whether the product is any good is largely irrelevant,” Harris writes.

“Convincing people to buy something regardless of its underlying value is the job description of our era’s version of the celebrity spokesperson: the influencer.”

Harris takes aim at the “emperor’s new clothes” aspect of the whole scheme by examining a number of high-profile deals between brands and influencers. For many influencers, it’s hardly a rags-to-riches story. Celebrities are often chosen to endorse products precisely because they are already minted.

Take George Clooney, who sold the super-premium tequila brand Casamigos to multinational Diageo for $1 billion dollars only four years after launch. Diageo was clearly paying for the brand cachet of Clooney rather than the liquor’s secret recipe.

The beverage company previously made a 50-50 profit split marketing the vodka brand Cîroc with Puff Daddy.

“No longer was it enough to vouch for a product; now we expect celebrities to have ownership stakes,” says Harris.

Ryan Reynolds, for example, bought a significant stake in a reputable Portland, Oregon, gin brand in 2018 and then starred in a series of commercials that drew on his Marvel character, Deadpool. Though the majority owned by Davos Brands, “Ryan Reynolds’s gin company,” as everyone now calls it, landed a $600-million-plus sale to Diageo in 2020.

Other stars are at it too with different products. For example, JustFab, which renamed itself TechStyle Fashion Group, has set out to use social media-based celebrity promotion to skip retail store and sell clothing directly to consumers. It teamed with Rihanna in 2018 to launch a lingerie range, subsequently gaining millions in VC funding and a current mooted IPO in the $3 billion range.

Harris also details one of the most successful attempts to parlay influencer fame into direct-to-consumer profit. This is known as the “ghost-kitchen” space, where entrepreneurs set up restaurants that function exclusively through delivery apps like Uber Eats and Grubhub, “avoiding costly real-world overhead.”

“The reigning champ,” Harris says, is MrBeast Burger, the fast-food brand extension of YouTube performer Jimmy Donaldson, which offers simple burger-and-fry meals wrapped in MrBeast logos.

As Harris reports, the celebrity ghost kitchen is the brainchild of Virtual Dining Concepts (VDC), where MrBeast Burger is just one among a series of similar partnerships, including Mariah’s Cookies and Pardon My Cheesesteak. According to Harris, these are profit-sharing deals, and VDC makes sure to talk about participating celebs as partners rather than endorsers.

Once the celeb promoters have made their money, there’s nothing to keep them involved. Neither they nor the underwriting banks “have to convince anyone once the shares are out the door,” Harris notes.

In terms of bang for your buck, influencers have quickly become the gold standard for marketing products and creating fast wealth. It could be that the value of social media influence is now more important than capital expenditure on which to develop the product in the first place.

“In this situation, you want Mark Cuban to buy part of your company not so much because he can run it well or finance growth but because he’ll tell people about you. When it works, it’s certainly a quicker and easier path to success than a traditional business plan.”

And if being a company founder is about influencing the capital markets more than it’s about running a business, then it makes sense to get the most influential founder you can.

But Harris goes further.

As the levels of promotional abstraction increase and the tie to actual products and services grows tenuous, a new question comes into play.

“If what people really want is the MrBeast wrapper, then why bother with the burger? Go for pure promoter’s profit. The big problem with selling nothing, however, is that someone else can always knock you off and beat you on the price.”

How do you get a monopoly on nothing? That was the question to which non-fungible tokens were, in Harris’ eyes, the answer.

“Digital instances of artificial scarcity, the only relationship NFTs have to generating operational revenue is that sometimes the promotional stories suggest there will be brand-licensing deals in the future. In practice, they’re nothing but promotion.”

In this space, cryptocurrencies also launched its own category of capitalist promoters whose fundamentally insubstantial projects managed to break through and attract serious money.

Sam Bankman-Fried of FTX is just the latest in the line of crypto cons according to Harris. Bakerman-Fried “conjured larger-than-life personas and alleged fortunes out of code.”

The art of advertising is to convince us to spend money on something we don’t need. Buyers beware.

 


Friday, 25 November 2022

UCI and WWE bring the Metaverse and Web3 video into mainstream sports

IBC

Next week, Warner Bros. Discovery Sports promises to harness Web3 technology to preview what it calls a “metaverse experience” around the London leg of the UCI Track Champions League.

article here

Meanwhile, Web3 implementations using video are opening new revenues for sports rights holders such as the WWE.

“We have now shifted to a place where the media experience is forefront,” said Michelle Munson, co-founder & CEO of blockchain application developer Eluvio. “The adoption of Web3 by the sports mainstream has only just begun and more and more people are going to participate.”

IBC365 talks to Warner Bros. Discovery Sports (WBDS) and to Eluvio about the emergence of these concepts and technologies in live sports broadcast.

WBDS connect audiences in the metaverse

During the London final of the UCI Track Champions League on 2-3 December, WBDS plans to ‘deliver a full immersive broadcast experience in the metaverse.’

We asked them what this meant.

“The biggest difference is what [we] can create in that digital environment,” explained François Ribeiro, Head of Discovery Sports Events. “Fans will have a direct interaction with riders in private podcasts and sessions. Fans will have the possibility to question riders as if they were accredited media. That type of interaction is the biggest difference to a standard web stream.”

Also available through this new channel will be video profiles of riders, archive footage and complete documentary series about the sport on-demand. There will be more live feeds available too including all onboard feeds, a referee-cam, a camera on the floor manager and a couple feeds following athletes. Another live view will be from a camera in the OB van giving an over the shoulder shot of the live director.

“These are views you’d never see in the World Feed but I guarantee fans will find it an interesting experience to share. We are trying to think how rich and large we can go in terms of access to the content.”

All of this will be “complementary to the linear TV product” and intended to attract a different target audience group. Discovery think interest will be dominated by fans who are more likely to want to engage interactively “as opposed to lean back big screen viewing,” said Scott Young, SVP Content and Production, WBD Sports.

“The metaverse is a bit of a confusing reference at the moment but as soon as people start to see what we’ve developed for the UCI CL you will see it allows a very different touch point for the sport,” Young explained. “It’s saying, you can create own avatar and that we will deliver you all the content and give you the ability to navigate and access it as you wish.”

More innovative than conventional streaming

By contrast, he said, conventional streaming is “very two dimensional. Fans stay longer with [interactivity] and tend to return more often to it than to a dot com platform with 15 small screens on it.”

The initiative is also about positioning WBDS “as a live event producer which is bold on innovation and taking risk,” said Ribeiro.

This event was chosen because of the control that WBDS has over it. “Since we are the rights holder, the promoter, broadcaster, and distributor we control the full chain so we can define the specs of the user experience in the metaverse without asking permission of a third party,” Ribeiro expounded.

It will act as a test run for activating similar metaversian engagements on other sports properties it holds.

Young commented: “We are learning how we can engage the audience and how we position it differently to other types of content. The metaverse is an extension of us being a fan-first broadcaster and is for fans who tell us they want to be immersed in the product.”

Throughout the track cycling series WBDS will also capture realtime performance data (power, heartbeat, cadence) from all the riders and display it as TV graphics and around the LED perimeter of the velodrome enabling spectators and viewers to watch live data.

“Nobody has done this in terms of in-stadium experience before,” claimed Ribeiro. “Not just in cycling – I’ve never seen in any sports broadcast.”

Web3 in sport moves beyond NFTs

What fan wouldn’t want to buy an unforgettable sports moment? Even the most shoulder shrugging of sports lovers has heard of Nonfungible tokens (NFTs) which likely their own club or favourite athlete is offering for sale.

FIFA is among the latest offering digital collectibles of the World Cup via FIFA+ Collect. Sorare has deals with the top five major soccer leagues including the Bundesliga to market video-based tokens. Separately, analysts Deloitte predict that all sports are likely to have some form of NFT activation.

But relatively simple digital image tokens are just the starting point when it comes to the potential of Web3 tech in sports. WWE Moonsault is a potential model for NFT video implementation, an NFT marketplace enabling sports rights holders to monetise their video archives around a live event.

Content for this is created by Blockchain Creative Labs (the NFT business and creative studio formed by FOX Entertainment and Bento Box Entertainment) and it runs on Eluvio Content Blockchain.

WWE Moonsault provides specially minted NFTs costing $30 for a pack of three “that transform from digital images into exclusive video of specific highlights,” explained Eluvio’s Michelle Munson.

NFT holders can also unlock VIP access to other perks, such as being able to partake in exclusive live Q&As with WWE Superstars, access to which is managed via the NFT or blockchain token. This is similar to the activation that WBDS is planning around the UCI CL.

From a technology standpoint, Eluvio claims Moonsault is the first broadcast TV NFT that transforms into a new digital asset for fans tied to major televised events. This transformation occurs within the Eluvio Wallet as an on-chain operation that updates the media using the video archive from WWE.

Metaverse: New revenue streams

A new revenue stream is handy but Web3 is more than NFT merch. “It taps into the core of people’s identity,” Munson said. “Blockchain enables personalised ownership. The diehard fans of WWE absolutely love to participate in community drops of highlights of their favourite stars.”

Web3 media activations for WWE are currently based on its archive but distributing the live event itself on the blockchain is “not out of the realm of possibility,” Munson confirmed.

In fact, Eluvio is partnering with an (unnamed) sport in Australia in a live streamed pilot. This would potentially cut traditional third-party licensees like broadcasters and streaming service providers out of the content and from the value chain. Munson is keen to emphasise the wider value of this:

Looking further ahead, Web3 might also fundamentally upend the corporate structures of professional sports ownership. Clubs could be reconstituted as DAOs (distributed autonomous organisations) in which fans vote to take meaningful decisions that many have long craved. Potentially that includes investing in players and even picking the team.

“Yes, that’s a possibility in the future,” said Munson. “Is that where the current focus is? No. We’re are just getting to the point where major brands and people trust this technology enough to invest in it but we’re not yet rethinking the ownership structures with on-chain DAOs.”

Munson also emphasises the security of streams on the blockchain, piracy being rampant in current sports distribution models.

“We’ve worked hard to get robust security models with standard DRM through these Web3 experiences. Everyone knows this is essential. If you have a set of licencing terms coupled to tokens on the chain then you know exactly who has what. Web3 enables secure monetisation.”

 


Wednesday, 23 November 2022

How (How and Why) We Need to Build a Creator Middle Class

NAB

Not every creator wants to make money from their efforts online, but more should be done to help those that do want to make a decent living from it.

article here

The not altogether and unremarkable argument stems from a surprising source — a Meta commissioned report into the creator economy which doesn’t pull back from implicit criticism of its own role in inhibiting a more sustainable “middle class” of creators.

The lead author of “The Rise of the Creator Economy” is Richard Florida, founder of the Creative Class Group and a professor at the University of Toronto’s Rotman School of Management and School of Cities.

Meta has given the academic fairly free reign to write candidly on the topic. While the tenor of the case is that the creator economy is a force for good, it doesn’t always tie back positively to the role of Meta in ways that other sponsored reports might.

Facebook is one of the digital platforms that disintermediated the old school of gatekeepers, such as the Hollywood studios, broadcast networks and major record labels, to bring about the creator economy in the first place.

But now, Meta and other giant digital platforms including TikTok and YouTube stand as gatekeepers in their own right.

“While platforms allow creators to reach audiences and markets that were previously gated by traditional media corporations and publishers, they are not disinterested parties; they also maximize their own monetization opportunities,” Florida argues. “Creators not only pay them fees but are vulnerable to changes in rules, standards, payments, and algorithms that the platforms can impose.

“That said, by putting the means of production into the hands of creators, platforms have made creative marketplaces more porous.”

The report establishes that the economic value of the creator economy was around $104 billion in 2021, and that YouTube’s creator ecosystem alone contributed more than $25 billion in economic output in the US.

But the pie is not split evenly.

While a “vanishingly small” percentage of superstar creators earn millions from their online content, fully two-thirds of them earn less than $25,000 annually, and more than a quarter earn less than $1,000.

Florida argues that money, fame and audience size don’t motivate every creator. From the research and interviews with creators for this report, he concludes that the vast majority are motivated by the ability to work on projects they are passionate about. Many are “devoted hobbyists,” and a growing number are social and political activists.

“The desires and motivations of the Creative Class differ from traditional blue-collar workers,” Florida contends. “While money can be important, the members of the Creative Class are also driven by intrinsic motivations. They seek out work that is challenging and meaningful; they desire to work on great projects with great teams; they seek out flexibility and want the ability to express themselves in their work.”

He adds, “The large majority engage in creator activity as a hobby or sideline rather than as a source of full-time income or employment.”

I’m not sure I agree — surely, given the squeeze on the cost of living, people want to earn more than a dime from their digital efforts. But it is Florida who has done the research.

What Digital Platforms Can Do to Grow the Creator Economy

Much of the report is given over to suggesting ways in which the main digital platforms, as well as the state, can support creators and help them earn more substantial livelihoods from their creative production than they do today.

“Establishing a sustainable middle class does not happen on its own. Digital platform companies can actually help build and strengthen the creator middle class.”

Taking a cue from venture capitalist Li Jin, the report suggests platforms could tweak their algorithms to introduce a greater element of randomness, “encouraging their audiences to discover new content from less-established creators” — a change that a few platforms have now adopted.

Platforms might orient their creator funds toward less-established creators. Jin encourages platforms to help facilitate collaborations between more, less established creators.

Perhaps her most audacious suggestion is that platforms subsidize the incomes of less-established creators directly through a “Universal Creative Income,” similar to the broader concept of a Universal Basic Income.

There’s a call for digital platforms to “redouble their efforts to ensure that creators, especially women and people of color, are better protected from harassment.

“It’s essential that platforms strengthen their protections from online harassment, trolls, and trolling, especially for women, minority, gay, lesbian, and transgender creators, who are most frequently the targets of on-line hate and threats.”

In other words, Facebook and other social media platforms need to do a better job of cleaning racism and sexism and gender hate off their sites. Although there is no mention in this report of moderating false or deepfake news, or Facebook’s culpability in peddling conspiracy theories.

Public policy can also help support creators. Federal, state and local governments are urged to help identify, organize and support clusters or networks of creators, “similar to their long-standing efforts to support high-tech arts clusters.”

Governments can also take steps to provide more direct assistance to lower-income creators, members of minority groups, and residents of distressed neighborhoods and communities.

Meta Insiders Know Facebook Isn’t Forever

Florida lays out the two sides of the debate about why a move to a decentralized internet is important for the future of the creator community.

Web3 critics of Meta maintain that dominant digital platforms function essentially as “walled gardens,” extracting substantial rents from creators and other elements of the creator ecosystem: “Not only do they define the terms of exchange with creators, but they also have considerable control over them.”

Juxtaposed to this, techno-optimists argue that the evolution of digital technology and the competition inherent to the creator economy point toward a better future for creators. From this perspective, digital technology is evolving in ways that will ultimately shift more power to creators.

“Going all the way back to Friendster and MySpace, vertical platforms have risen and fallen as new disruptive entrants like Facebook, YouTube, and TikTok have come onto the scene. New disruptors are even more likely to emerge in the future,” Florida says.

“The point is that today’s leading platforms do not have any permanent hold on creators. As new platforms with better terms emerge, creators will migrate to them, as they have done before.”

Instagram’s CEO Adam Mosseri is equally forthright in the report: “Over the next decade, we’re going to see a dramatic shift in power, away from platforms like the one that my team and I are responsible for, and to a group of people I like to describe as ‘creators.’”

Mosseri continues, “As a creator, you should be able to use technology to raise money to finance your ambitions. If you so choose, you should be able to sell equity in your future. We’ll have created a world where anyone with a compelling idea can turn their passion into a living, which at the same time, effects possibly the greatest transfer of power from institutions to individuals in all of history.”

 


Chayse Irvin ASC CSC / Blonde

British Cinematographer

She was one of the brightest lights of the Golden Age of Hollywood, but Marilyn Monroe’s troubled private life was equally in the spotlight. Chayse Irvin ASC CSC explains how he revived Monroe’s star power in his cinematography for Blonde

article here 

Blonde charts Norma Jean Baker’s transformation into screen icon Marilyn Monroe from childhood trauma through a series of abusive relationships and culminates in her fatal overdose. 

Described by director Andrew Dominik as “an emotional nightmare fairy-tale” this fictionalised account starts and ends with Monroe’s relationship with her absent father and mixes familiar iconography into a disturbing mental horror.  

“Andrew wanted an avalanche of images depicting Marilyn’s life,” says Chayse Irvin ASC CSC (BlacKkKlansman). “That idea helped me understand what he was trying to achieve aesthetically. Ever since childhood she has had a disconnecting experience with her mother, then the orphanage, then finding fame in the film business. This chaotic existence where she is constantly torn in multiple directions.” 

Although there are numerous recreations of Monroe’s life and encounters with rich and powerful men, the Netflix film, like Joyce Carol Oates’ book from which Dominik’s screenplay is adapted, is a study in psychology. 

“Andrew had a real understanding of what he was trying to do emotionally – but he would take it multiple directions during a scene,” says Irvin. “He was constantly changing it to create a library of emotions so that in the editorial process he can create rhythms or ripples of those emotions that then reflect each other across the film. 

“At the core, Andrew wanted Blonde to feel like a séance. As if by recreating these images we are resurrecting her soul. I loved the idea that we’re taking some very well-known images and building scenes around them to create an eerie, uneasy feeling.” 

Formally, the filmmakers shot with alternating aspect ratios, but mostly 1.33:1 which emulates portrait and magazine photography of the period. The square frame not only dictated the central positioning of actress Ana de Armas in many shots but also shallow depth of field. 

“The real metaphor we were going for was fragility. When the focus is that shallow it feels like teetering on the edge of falling apart. That is what we wanted to connect with.” 

At one point the frame is vertical in recreation of an actual still. For this shot Irvin rotated the camera 90 degrees. 

Although 35mm seemed the natural choice and was Irvin’s initial leaning, they chose digital in order to support de Armas on set. 

She trained for nine months with a dialect coach to perfect Monroe’s high-pitched timbre, hard enough for anyone with English as a second language. Since the coach would be working on set with the Cuban actress to shape every word she spoke as Marilyn, it was decided that the flexibility of a digital format would best enable the multiple takes required for her voice performance to be finessed (using ADR) in editorial. 

That early decision led Irvin down a rabbit hole of video camera tests. “We talked with ARRI at length about manufacturing a monochrome version of the LF Mini but in the end they felt uneasy about it. They’d had such an overwhelmingly positive response to LF Mini orders it wasn’t possible to accommodate our film.” 

Instead, Irvin staged multiple scenes with stand-ins shooting Sony Venice and ARRI Alexa XT B+W in a blind test for Dominik. 

“We shot the sun going down to see how quickly each camera would react to focus pulls and took the sequences to EFILM for identical grading and halation before screening for Andrew.”  

In the first set of test images Dominik preferred the Sony. But in the second he preferred the ARRI. They still couldn’t decide, so they used both. 

Colour scenes are shot on Venice but so too are many monochrome ones, processed from a BW LUT. Other scenes are shot on the Alexa XT which has a modified sensor (no Bayer mask, optical low-pass filter, or IR block filter) capable of producing images that look much like 35mm panchromatic film.  The camera is also more sensitive than a regular Alexa, with a native sensitivity of around EI 2000. 

“We never wanted to blend between the two, not so much aesthetically but because we didn’t want to be waiting on camera.” 

The Venice was quicker to set up and go for scenes with fast camera movement or multi-cam built onto dolly, Steadicam or otherwise rigged, such as the recreation of the skirt blowing sequence from The Seven Year Itch. Irvin was also able to quickly grab a Venice to mount onto a condor and take an overhead shot that was used a couple of times to depict Monroe surrounded by a baying mob at a film premiere.  

 

Both cameras were Panavised at Panavision LA who also supplied the principal set of PVintage Primes based on Ultra Speeds, selected in part because of the “spontaneity” of not having to deal with technical challenges such as different front diameters or matt box rings. 

He specifically relied on T1.0 50mm, a focal length often used in stills photos of the period, but which also gave him “supreme control over depth of field” when he needed to go even shallower. Cmotion Cinefade was used on every shot as a variable ND filter rather than to manipulate depth of field. 

The Venice was used in Rialto mode for first person shots attached to actor Bobby Cannavale (playing Joe DiMaggio) and on de Armas, the first when DiMaggio flies into a rage and the second when Monroe collapses from being injected with drugs.  

Several sequences were shot infra-red on Alexa XT including a startling scene when Monroe wakes up in the middle of the night in her apartment. Irvin purchased infra-red security lights from Amazon mounted to the camera and shot in pitch dark.  

“The Steadicam follows Ana who is blindly looking through the house with secret service men lurking in the room and it illuminates these weird textures like the veins in her neck.” 

Although the narrative shifts through the three decades of Monroe’s life, Irvin used one staple colour LUT. The main colour alteration was in emulating Technicolor including for frame accurate recreations of classic like Gentlemen Prefer Blondes and the trailer for Niagara (both released 1953). 

 

For Niagara, colourist Tom Poole used hi-res images taken from Blu-ray as the basis for look emulation. In Blonde, Marilyn is shown watching her films in front of packed cinema audiences. On set, the recreated scene was projected for real on the theatre screen with the projected images played back on Irvin’s laptop through Resolve.  

“This would allow me to see the monitor of the actual camera shooting the scene and at the same time to grade the projection. Otherwise, it would look blown out and you’d end up having to composite the image in post. On set the image looked unwatchable but, on my monitor, it looked like it should based on the renders Tom had made to emulate Technicolor.” 

He worked with production designer Florencia Martin and costume designer Jennifer Johnson to develop colour mise-en-scène. The palette is soft: pink, blue, fawn, grey, white, to evoke fragility. “Flo would make tones and hues for reds, blues and we tested them to see how the LUT would react.” 

Time and again, Irvin stresses that Dominik’s approach to this film chimed with his own philosophy which is not to overthink or calculate but to intuit a shot organically. 

“Sometimes, working on a film, I feel I am speaking a message but when you work this way it’s more like you are receiving. You have to make yourself vulnerable to forgo preconceived ideas and admit that you don’t know the answers, but you have to be alive enough to capture the moment when it arrives.” 

Achieving this was a challenge for his crew. The DP relied on focus puller Jimmy Ward, with whom he had first worked on music videos. “I call him Jimmy One Four because when we worked on that music video shooting T1.4 not a single frame was out of focus. Whereas I like to stay in the moment, Jimmy is one step ahead prepping for the next thing.” 

Also credited by Irvin is the support given by additional first assistant Sean Kisch for prepping cameras and cmotion, while with Steadicam Dana Morris, Irvin shared operating duties.  

Cody Jacobs is Irvin’s regular gaffer who, like Ward, plans ahead to let the DP concentrate on the scene at hand. Irvin admits to finding lighting a challenge. “I love coming up with the strategy and devising schematics, but for executing that and making fine adjustments I need people like Cody and rigging gaffer John Manocchia and technician Jerry Gregoricka. Whereas for some grips lighting is a process of engineering and it becomes overcomplicated, I like to work with a crew who have confidence in their ability to change things in a simple way.”  

He elaborates, “I don’t really know what I want until I see it so I’m constantly making pivots. I really try to protect the special process of blocking and using that as a sacred creative space. It’s the first time I discover the scene. You can do all the lighting design in the world but only when I am responding to the scene can I understand what I need.” 

For Blonde, they employed a lot of top lighting or motivational light from windows or more powerful sources from distance. Close-ups were augmented with LEDs or smaller battery-powered fixtures. 

 

The opening act depicts a fire in the Hollywood hills all but engulfing the Baker family home as Norma Jean and her mother flee by car. The exteriors were shot on location for which Irvin used Christmas lights and baton strips as a base for VFX to create flames. 

“The lights reacted to the optics, so we didn’t just have a 2D comp of the fire,” says Irvin. “The fire scenes in Baker’s home are done the same way.” 

While at this location they shot high resolution plates using an array of Nikon 5D cameras so that single shot interiors of the car (with smoke and fire augmented by VFX) could be filmed on Netflix volume stage. This was done to maximise the on-set time of child actor Mia McGovern Zaini playing the young Norma Jean. 

“Those singles on the LED stage matched perfectly. We’d worked out in prep how this would look, and I learned a lot from being on the stage. Our rationale was that filmmakers of the period were using rear projection so using a volume felt in keeping with that.” 

A later scene of Monroe being driven by special agents to see JFK in New York was also filmed in a volume using archive VistaVision plates projected to recreate the gleaming black and white city at night. 

The finals scenes of Marilyn’s death were shot in the actual apartment and bedroom where she had lived and died. 

“Those three days were very strange for all of us. The whole crew paused and thought of her, and I always felt a presence in the house. You knew that she must have been grieving. When she bought that house, it was a new beginning and it ended in tragedy.”

 


Tuesday, 22 November 2022

Where Consumers Will Be Focused for 2023

NAB

Americans are lowering their ambitions, trading an appetite for success with more modest goals. If it’s not the death of the can-do American dream it is at very least one which for most people has modest prospects.

article here

Across virtually all areas of a new research report into consumer trends in the US — “The biggest US consumer trends for 2023: A marketer’s guide,” from market researcher GWI — it finds signs of withdrawal as households count the cost of rising inflation and a macro geopolitical climate fraught with anxiety and crisis.

Here’s the headline: Americans are getting worried about their financial security. Chief research officer Jason Mander notes that 51% of the nation’s consumers believe that the US economy will get worse in the next six months. Not just that, but confidence in personal finances looks to be waning too.

Consumers have become more price-conscious about everyday expenses and, since Q2 of 2021, use of apps to track spending has increased by 9%. Budgeting is back on the menu.

Lockdowns have reminded consumers of how important personal relationships are. Thirty-four percent say that being present for family and friends is their most important goal in life, an increase of 7% from last year. At the same time, the kind of YOLO (you only live once) attitude we saw when lockdowns were lifted is disappearing.

Having a goal of “challenging myself” is down 8% and “trying new things” is down 11%.

According to Mander, when it comes to work, “boundaries are being set, and career goals have been redefined to fit the ‘I work to live, not live to work’ narrative. And with good reason, as US workers face some of the highest levels of burnout and being overworked.”

Striving for simplicity has led some to make big changes to their working life. Time away from a traditional nine-to-five has allowed workers to explore other options, and the number who work while on the road or traveling has increased by 38% since Q3 of 2021.

“The search for the simple life is as much a cultural trend as it is an economic one,” and brands need to understand this, Mander urges.

For example, “Influencers could benefit from turning over a new leaf and branding themselves as a ‘genuinflencer,’” he suggests. The number of Gen Zs who say that following influencers is a top reason for using social media has dropped 22% since Q2 of 2021. Americans of all ages are also less likely to agree that social media is good for society.

But interest in influencers is still there and growing, increasing by 16% year-over-year — and it will probably continue to grow as long as the content shared shifts from aspirational to inspirational.

“The number of Gen Z who use social media to find inspiration is up 12%. They’re just less likely to be finding inspiration through chasing someone else’s dreams.”

Some more alarming figures from the report: 20% of Americans say they’ve experienced anxiety regularly or often, up 32% from two years ago. Many are seeking solace in TV content to escape.

Related is a loss of interest in TV news. With the economic and security crises going on, Americans are trying to avoid it, and any anxiety it may bring on.

Most Americans view climate change as a real threat, but Mander suggests that in 2023 they may, paradoxically, bury their heads in the sand.

“They’ll still expect brands to take action, but will likely be less willing to hear about it in the news and on social media.”

What’s playing instead? Action/superhero movies for one. This isn’t a surprise as Marvel movies have made over $10 billion in US box office revenue, and Marvel accounts for four of the seven most watched shows on Disney+.

Mander provides additional context to this reasoning: “Americans see their action shows and movies as a cathartic experience, knowing good will almost always overcome evil.”

Americans are also in the mood for love. “Times of economic hardship make romantic comedies a particularly popular genre — up 9% in popularity in the last two years. Like action movies and true crime podcasts, these movies and shows are full of clichés and tropes, but almost always, the characters resolve their issues and come together for a happy ending.”

These more formulaic genres are opposites to the world Americans find themselves in. “People are struggling to make ends meet. Safety seems to be at an all-time low both at home and abroad, and tax hikes still weigh heavily on the mind. And they can’t do much about it.”

So, what can they do? Turn on the TV and select the movie or show that they know will take them through an emotional ride, ultimately ending well for the good guys.

 


Behind the Scenes: Shantaram

IBC

1980s’ Bombay is the setting for Apple TV+ sweeping romantic adventure, recreated in Bangkok and shot by Stefan Duscio ACS

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Based on the semi-biographical novel written by convicted Australian bank robber, Gregory David Roberts about his adventures in the prisons, slums and seedy districts of a Casablanca-style Mumbai, any screen adaptation of Shantaram was destined to be an exotic affair.

Published in 2003, the book is “legendary” in Australia (from where Roberts escaped jail) and its author an “anti-hero” to this day, according to cinematographer Stefan Duscio ACS, one of two Australian DPs on the project.

“I was already familiar with the tale and thrilled to receive the call to shoot this,” Duscio tells IBC365. “I immediately had an idea of the scope of that story and its possibilities.”

Apple TV+ commissioned 12 hours from Paramount Television Studios and Anonymous Content’s AC Studios for a reported $100m and is co-created and executive produced by Steve Lightfoot, the British writer and producer behind NBC’s Hannibal, and Marvel's The Punisher for Netflix. Lightfoot’s script changes Roberts’ name to Dale (then Lin) with Charlie Hunnam cast in the lead. Roberts himself was consulted by Lightfoot and Hunnam before shooting.

“Steve pitched it to me as an epic cinematic adventure,” Duscio says. “One of his core ideas was to not be afraid to lean into the romance. It’s bit of a Casablanca where an ensemble of characters meet and scheme and fall in love with each other. It’s also a tale of redemption where Lin is trying to rediscover himself in a place that is foreign to him.”

The 1942 classic starring Humphrey Bogart was indeed a reference for the project that the creatives rewatched in preproduction. One of the main sets was for Reynaldo’s Café, a sort of Rick’s American where a motely crew of mafia, prostitutes, drug dealers and femme fatales of all nationalities gather.

Other movie references included two factual book adaptations: Into The Wild (2007), the Sean Penn directed story of a man who hiked into the Alaskan wilderness; and On The Road (2012) the adventure drama directed by Walter Salle from Jack Kerouac’s famous account.

“These films touched upon ideas of wanderlust and discovery of yourself through travel,” says Duscio. “Also, the photography of On The Road is kind of invisible and that suited my approach here which was to sit back and be motivated by the environment and the actors and not to force my style on top – though we do get a bit more Scorsese when we first introduce our rogue’s gallery in Reynaldo’s.”

“The temptation was to film in a naturalistic handheld manner for a more humanistic drama but we chose to veer toward more scope and scale and to compose shots in a more traditional way.”

Indeed, there is so much colour and background action that moving the camera or editing frenetically would seem superfluous and distracting. The opening episode in particular establishes Mumbai (named Bombay in the 1980s setting of the story) as a teaming sea of markets, traffic and vibrant daily life with all the noise, heat and atmospheres you’d expect of this sprawling Indian metropolis.

Yet they never set foot there. By the time principal photography was scheduled to move from Australia to India in early 2020, the Delta variant was raging across the country. Instead, they recreated entire neighbourhoods of Bombay in Bangkok including Colaba, one of Mumbai’s  oldest and hippest districts.

“We all wanted to go to India but it was impossible. Fortunately, Bangkok has a large Indian population which we could call on as extras and the city has an incredible art department. We were able to lock off and control large areas of Bangkok and to create the slums and downtown areas of eighties Bombay from scratch.”

This was a considerable undertaking and involved production designer Chris Kennedy who had previously designed the India-set film Lion, and the lighting and electrics team.

“The area of Bangkok where we recreated Colaba’s maze of backstreets had no power, no fixtures at all when we arrived. Everything you feel in those scenes has been put in by the art and electrics team. It did mean we were able to put in a whole bunch of lights from greenish fluorescents and tungsten to incandescents, moonlight, sodium vapour, a cinema with red neon in the background, mixed colours everywhere. It was really fun to play with. Lighting and art depts worked really hard to have the lighting feel correct to the period without it looking too full of modern LEDs.”

For the look itself, the filmmakers gave the India portions of the story a greater warmth in contrast to cooler, more neutral flashback scenes in Melbourne. “The key thing was not to overdo that warmth,” says Duscio. “There’s a trend in western productions set in Mexico, in Thailand or India to over grade and use a ‘Tabacco’ filter way too much. With Chris and costume designer Margot Wilson we agreed not to overdo the period nature of this story.”

Wilson dressed the cast and extras in “a creamy palette” so that “nothing felt out of place.” Says Duscio, “I could just throw a camera on the street and the palette just felt so beautiful with so much texture to her wardrobe that I barely needed to edit anything.”

Working with colorist Tom Poole (Drive) the DP designed a LUT “that feels like a celluloid print”. He says, “I’ve worked with Tom on The Invisible Man (2020) and a bunch of commercials and knew he would eat this project up. He has a way of grabbing the image on screen and then turning it up it, dripping with texture.”

The production shot on ARRI Alexa Mini LF paired with Panavision Ultra Panatar anamorphics. Duscio had lensed The Invisible Man on the same sensor and felt it ideal for the widescreen scope he was seeking.

“I could line an actor up on a 50mm but still see a lot more of the world than I would on a smaller sensor with less distortion in the field of view. I love the look too. Its filmic and the skin tones are very natural. In this case, the Ultra Panatar lenses have quite a unique 1.3x stretch factor which means you are almost using the entire sensor by the time you de-squeeze to 2.40 widescreen. It’s also not quite the 2x anamorphic look and nor is it quite spherical. It’s original. So the scale felt cinematic with a touch of anamorphic. It didn’t take long to sell it to Steve and the director.”

Shantaram is a story that you can imagine being shot in an LED Volume, a decision that would certainly have eased Covid-shooting restrictions which were pretty draconian in Australia and India at the time.  The idea was discussed but never felt right.

"The more we looked into the actual locations the more we felt we could shoot there.  A few scenes are shot on stage. For Karla’s apartment, for example, we hung a 40-metre print of Bombay outside the window on stage in Victoria, but most of what you see in shot is real. The exposure is real.

 “There was also some talk about shooting Reynaldos in a studio but when we saw the location in Bangkok the idea of surrounding the bar with extras and vehicles and fruit stalls which could all be felt on the edge of the frame just made the scene more alive than shooting on stage.”

Apple retained Duscio and Kennedy as consultants after main photography ended while a second unit team shot in Mumbai. Over several months they gathered cut aways, VFX plates and landscapes worked closely to a prescription per episode provided by the creatives for insertion into the edit.

 Duscio shot half the episodes and Robert Humphreys ACS the other six. Series directors include Bharat Nalluri (Spooks: The Greater Good) and Justin Kurzel (True History of the Kelly Gang).

Gambling on Sports Is a Sure Bet for Streamers

Streaming Media

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When sports streamer FuboTV shuttered its online sports wagering business last month it felt like an outlier, and with reports strengthening that Disney is about to launch its own live betting integration, increasingly it appears to be the exception rather than the rule.

According to a recent report, the global sports betting market is expected to reach $114.4 billion by 2028, which is just over 86% growth compared to 2021 driven by the increasing popularity of online and mobile betting and the relaxation of laws permitting sports gambling in the U.S. Another analyst charts the global market attaining $182bn by 2030.

“The only conversation [there] is how to maximize the sportbook and betting rights,” says Chris Wilson Director of Market Development, Sports at MediaKind. “Betting is the uber use case. It unlocks huge amounts of revenue.”

FuboTV, which as of November had over 1.23 million subscribers in the US, may have made two mistakes. One was being the first to try to crack the market. Launching in Fall 2021 it will have hoped to leverage early mover advantage, ahead of wider rollouts by the major sports networks, but its comparative lack of clout and rights in the market failed to entice sufficient numbers.

It struck deals with the NBA team Cleveland Cavaliers, Major League Soccer’s Houston Dynamo, and with NASCAR to enable fans to watch live matches/races and bet on in-game plays via a mobile app. For example, correct predictions could win a year’s subscription to FuboTV service – which at $70 a month is not a bad deal.

Its second strategic error and also one associated with its relative size may have been to try and establish its own sportsbook rather than partner with a bigger betting brand. In addition, it faced hurdles launching into many states which retain stricter regulations around live betting.

With the company suffering a $100m Q3 loss FuboTV scrapped its immediate gaming ambitions.

“While multiple parties expressed interest in the business,” it claimed, “none of these opportunities would have allowed Fubo to lower its funding requirements and generate sufficient returns to shareholders.” Execs blamed a “challenging macroeconomic environment” for the decision.

However, it remains a very good bet that sports gambling will take-off and that it will drive decent revenue for sports rights holders. Some think it’s a dead cert.

“Perhaps the greatest benefit to sports streamers will be that 5G enables them to meet fan expectations to be able to interact with their favourite sports and teams from anywhere at any time,” says Sanjay Duda, COO, Planetcast International, an India-based broadcasting service supplier. “As the quality of these mobile experiences increases, fans will watch for longer and will be more likely to take part in monetizable actions such as betting and shopping. In fact, when it comes to betting, the low latency of 5G combined with ATSC 3.0 will be a great enabler of sports betting.”

Other media companies with a large sports streaming presence have either already integrated sports betting into their platforms, or are exploring ways to do so with betting operators.

NBCU offered betting during the PGA Tour on Peacock in January this year. In September, NBC teamed with BetMGM, to produce and deliver gambling and fantasy content on NBC's “Football Night in America” pregame show and across NBC Sports broadcasts on Peacock and its other sports platforms. NBC’s regional sports network in Chicago is already offering several “BetCast” sports-betting-themed alternative broadcast of Bulls games this year.

Also around the new NFL season (and the first in a new set of rights for the league running until 2033) is Amazon’s pact with DraftKings and TNF. As part of the multi-year agreement, TNF will contain DraftKings integrations in the live pregame, including odds and additional sports betting insights. DraftKings and Amazon will also collaborate on TNF-themed offerings, including same-game parlays, which will be available on the DraftKings Sportsbook app.

Meanwhile, betting giant FanDuel has launched its own gambling-focused cable channel (FanDuel TV) and streaming service (FanDuel+). Available on Roku, Apple TV, and Amazon Fire, FanDuel+ went live in select states in September including in Kanas where new users are offered a “$1,000 No Sweat First Bet” promotion.

A FanDuel Casino marketing campaign aimed at a changing audience is just one example of FanDuel’s recognition that bettors are evolving, suggests Bonus, which reports that half of FanDuel Casino gamblers are women.

Disney is also about to play its hand. Earlier this year the WSJ reported that Disney was looking to license the ESPN brand to major sports-betting companies for at least $3 billion over several years. That partner is highly likely DraftKings in which Disney holds a stake from its 2019 acquisition of Twenty-First Century Fox.

A tie-up between the two companies makes strategic sense,” according to Bloomberg Intelligence analysts Brian Egger and Geetha Ranganathan. “Licensing EPSN’s brand to a sports book and integrating bet odds in broadcasts could help both companies widen their audiences.”

We may not find Mickey Mouse branded roulette wheels at Disney World but the sports brand is primed for adult oriented exploitation.

ESPN Chairman Jimmy Pitaro even told Bloomberg that the sports media giant wants to “eliminate friction” for bettors. He said, “We know that sports fans are craving not just more sports betting content, but they’re craving the ability to actually place bets in a seamless fashion from their online digital sports experiences.”

In a September interview with Bloomberg, Disney CEO Bob Chapek confirmed this thinking. “Sports betting is a part of what our younger, say, under-35 sports audience is telling us they want as part of their sports lifestyle,” Chapek said.

So ripe is the potential for wagering, even if this is applied first as gamification without financial stakes, that FuboTV hasn’t given up on making it work.

“I’m extremely bullish on the integration of gaming and video,” said CEO David Gandler during its Q3 earnings call. “So we are in discussions with, I would say, numerous books. These discussions, I would say, are pretty healthy. It’s a very competitive landscape on the gaming side.”

Meanwhile, Warner Bros Discovery Sports is playing its cards close to the chest. Asked about potential plans to move into sportsbook, WBDS execs including François Ribeiro, head of Discovery Sports Events, declined to comment while hinting that it was a space they were watching.

WBDS is exploring its own digital activations around the UCI Track Champions League including offering fans greater opportunities to interact with track stars using what WBD is billing as Web3 technology.

It’s not just a new and potentially lucrative revenue streams that sports rights holders want to access. The technology that enables this requires ultra-low latency, adjacent to realtime, feeds – linking cloud to the network edge. It’s thought this will open-up more direct connections to consumers, more data to target audiences to stem churn and unlock fabled next-gen apps like live streamed VR.

“The next step in sports will be to make experiences more immersive, using AR and VR technologies,” says Xavier Leclercq, VP Business Development, Broadpeak. “More bandwidth will be required, and edge computing will become a technology enabler for low-latency and high-reliability experiences. ISPs and OTT service providers will have to collaborate for this to become a reality.

Wilson says that if the betting industry is to attract a legion of customers and fans in this market, “streaming providers must provide dependable, broadcast-quality video with the lowest possible delay to support the interactive betting software. This will ensure viewers can be confident they are betting on an equal playing field with fans in attendance at the court, stadium, or arena.”

Some challenges are not necessarily technical, particularly in markets outside the US. “Betting is treated with mixed feeling in a number of countries,” says Duda. “In India, for example, there are severe limitations to public betting. However, rights holders are finding adjacent engagements such as fantasy sporting and skill-based gaming where points are linked to performances or game outcomes.”

With more and more people turning to mobile devices for their betting needs, it’s safe to say that the industry is only going to continue to grow.