Monday, 23 February 2015

The search for VFX talent

Broadcast

Growing demand for visuals effects in film and TV and the lure of the drama tax break are putting the UK’s VFX talent pool under increasing strain.

http://www.broadcastnow.co.uk/features/the-search-for-vfx-talent/5083401.article


It would be a stretch to suggest there is a skills crisis in UK visual effects, but there is a growing shortage of quality personnel.
As more producers of feature films and episodic TV place their post-production in the UK to maximise tax credits, taking inspiration from HBO’s Game Of Thrones, the VFX community finds itself at times struggling to keep pace with demand.
“VFX is still a growing industry and the talent pool is often insufficient in skills across the board,” says Amy Smith, head of recruitment, VFX, at Framestore and chair of Skillset’s VFX Skills Council. “Recruitment difficulty in some departments is more pronounced when there are several large projects in town.”
This view is echoed by Will Cohen, chief executive and executive producer of Milk VFX: “Skills gaps are spiky, often depending on the content of a show. If we have a big animation job, it can be hard to find quality character animators and riggers.”
The visual effects industry is only about 20 years old and while London has proved itself a strong base for feature film post, VFX for TV is a fledging part of the market. It draws on many of the same attributes, yet several distinct ones too.
“With feature film, your relationship with the project is as a vendor but in TV, the role is more collaborative,” explains Cohen. “People can make the adjustment from film to TV, but they have to be prepared to liaise directly with clients, to work on all parts of the process, and at an accelerated rate.”
Opinion is divided on whether film VFX talent can translate to the world of high-end TV. Their skills are not in question, but the need to work on several different shot components or one-on-one with a client demands particular personality traits.
“People with natural management and production skills are a very rare thing in this industry,” says Louise Hussey, VFX producer at Dneg TV.
“Training has historically been very focused on the artist, but as the industry has got larger, the responsibility placed on individuals to understand team dynamics, deliver to high expectations and meet tight deadlines has got greater.”
So-called ‘softer’ creative skills are harder to master, it seems, than pressing the right button in a software package.
“The feature film process is very regimented; the VFX department would receive a list of shots for artists to work on independently and submit for review,” says Molinare managing director Julie Parmenter.
“That timeline doesn’t work for drama. If something is picked up in the edit, we need a quick fix, and that requires a different mindset.
It means interpreting what the other person is saying, reading body language and then delivering a result. It’s easier to find people with the right service skills and upskill them than to train VFX people in a client-attended session.”
Molinare’s solution is to enrol its online editors in a programme to learn the advanced VFX functions of Nuke and Flame. “The line between online editing and VFX has narrowed,” says Parmenter. “Online editors are being asked to do more and more work.”
Meanwhile, Avid’s market withdrawal of online editing system DS is forcing facilities to deploy kit that was once the preserve of VFX departments, such as Flame, online.
The dearth of senior production talent is also acute in film and commercials, in part due to lack of experience.
“It takes time for someone to move through the ranks and build client trust,” says Smith. “When you need someone on the ground straight away, they are in short supply.”
Lack of experience, rather than specific training, also explains the perennial shortage of compositors.
“Virtually all work done in VFX passes through compositing, which can be a bottleneck,” says Philip Attfield, partnership manager, VFX, at Creative Skillset. “Over time, a good compositor can build up a collection of personal shortcuts to solve a problem and be innovative with particular software.”
The importance of feeding the talent pipeline to capture more inward investment has not been lost on industry or government.
Creative Skillset’s two-year Skills Investment Fund, which expires at the end of March, injected much-needed cash and direction into facility training schemes.
But some £3m of the £16m government pot (matched by industry) is being left on the table.
According to Attfield, some facilities didn’t maximise their fund allocation because training was cut short by work demands.
Smith says it is a case of needing to spend the money within fixed terms that do not account for the peaks and troughs of VFX projects.
Either way, Skillset is lobbying the government to carry over the remaining cash into a third year. “If we want a healthy, sustainable industry, training regimes need to be embedded to ensure it automatically continues in down-time,” says Attfield.
Facilities seem willing to buy into a change in corporate culture. Lip Sync runs lunchtime training sessions for junior staff at which more experienced artists talk about a shot on which they are working. “Our training won’t switch off at the end of March,” confirms Hussey.
“Thanks to investment from Skillset, we’ve developed a modular online training system that will remain; it will only need updating.”
Last September, Dneg TV parent Double Negative, plus Framestore, MPC, Sony and Ubisoft, formed the
Next Generation Skills Academy to deliver new nationally recognised qualifi cations, higher-level apprenticeships and continuing professional development. It secured £2.7m from the government, plus £3.6m from industry, over three years.
Another important concern is that the industry, as Jellyfi sh Pictures’ founder Phil Dobree says, is “too skewed towards 25 to 35 year-old white men”.
Smith agrees. “The way to promote innovation and creativity is through diversity of approach and thought process.”
Hope for change is invested in campaign groups such as Animated Women UK, which works to bring down these barriers but also notes the continuing existence of a gender pay gap.
Improving the situation requires long-term education to shift the perception of VFX from one of relationships with computers in darkened rooms to one in which all students appreciate the full range of careers on offer.
ANIMATION: STRETCHED RESOURCES

After decades in which television animation was dominated by financially incentivised production in Canada, Ireland or France, talent is returning to the UK.
The tax relief for animation, introduced in April 2013, attracted £52m of production spend in its first year, but has also stretched human resources. The biggest concerns are a lack of people with training in industry-standard software or experience in key production roles.
“As more episodic animation gets done here, we are going to need more people with traditional skills,” says Jellyfish founder Phil Dobree.
Jellyfish is producing 52 x 11-minute series Floogals for NBC Universal kids’ channel Sprout and Dobree was surprised at the difficulty in recruiting for it.
“There is a lot of talent trained in photo-realistic animation, but less in the traditional principals of 2D cartoon or ‘stretch and squash’ style of characterisation, movement and timing,” he says.
Lupus Films is in production with Welsh animation studio Cloth Cat on Toot The Tiny Tugboat for Channel 5, and is also crewing up for a hand-drawn feature. A shortage of 2D paint artists has led managing director Ruth Fielding to scout in Europe.
Lupus is hoping to establish a course at Bournemouth University allowing students to get handson with projects and learn more of the skills that will make them employable.
“Across the UK, high-level storyboarding, production coordinators and production managers are required,” she says.
At an executive level, there’s a lack of legal and finance knowledge. We have the keys to a chest of animation tax credit, but we don’t necessarily have the skills, for example, to arrange a loan against the credit.”

Wednesday, 18 February 2015

4K Ultra HD TV Broadcasting Not on the Agenda for Rio Olympics, Says IOC

The Hollywood Reporter

http://www.hollywoodreporter.com/behind-screen/4k-ultra-hd-tv-broadcasting-774745


While the consumer electronics industry heavily promoted 4K Ultra HD TVs last month at CES, the broadcast division of the International Olympic Committee has "no plans for 4K TV broadcasting" during the 2016 Rio Olympics, the next major globally televised event.
“There is no demand from our rights holders for 4K,” asserted Yiannis Exarchos, CEO of Olympic Broadcast Services. "We have to take our cue from broadcasters."

The IOC’s OBS unit, which has a history of using the Olympic Games as a launchpad for new viewing experiences, is instead investigating virtual reality technologies with an eye toward trials at the 2016 Games. "The technology is maturing quickly. There is real interest in virtual experiences to mobile phones," Exarchos said. “One VR application we are exploring is around viewing aspects of the Games after the event.”

This could be viewed as good news for Hollywood, as all of the major studios are already experimenting with VR. Speaking to The Hollywood Reporter just prior to CES, Fox Home Entertainment president Mike Dunn called VR the “real deal” and projected that VR technology will go mainstream, potentially reaching 25 million households by 2017.

Samsung Gear VR and Google Cardboard are already available, which transform smartphone screens into virtual reality headgear. It’s anticipated that Oculus Rift and Sony’s Project Morpheus are among the VR headsets that will also be on the market in time for the Rio Games.

While 4K Ultra HD TVs (four times HD resolution) are now available from all major set-makers, it’s not on the agenda of OBS, which instead is working with Japanese broadcaster NHK to produce 8K (16 times HD resolution) content, though not for broadcast coverage, of the Rio Games. “In my opinion 8K is much more of a game-changer than 4K,” Exarchos said. “You can really see a huge difference in experience whereas the gap between HD and 4K is far less.”

For some background, while most countries have been considering 4K, NHK and the Japanese government have decided to transition Japan’s broadcast system to 8K, with a target for completion being the 2020 Olympics, which will be held in Tokyo. (Incidentally, while 4K TVs were highlighted by all major set manufacturers at CES, several including Panasonic, Samsung and Sharp additionally had prototype 8K displays on their stands.)

NHK has already tested 8K production at events including 2014's Sochi Olympics and FIFA World Cup, and it aims to start some test broadcasting during the Rio Games as OBS experiments with production techniques for the hyper-resolution of the 8K pictures. Said Exarchos: “We are experimenting with the syntax of producing in 8K. For example, do we need to edit the pictures?”

Not surprisingly, the biggest innovations OBS is concentrating on for Rio 2016 are around the delivery of richer streaming video experiences to smartphones and tablets. “You have to look at where broadcasters are placing their investment. More important to them than 4K is delivery of content to mobile,” Exarchos said.


IOC plans wearable cams and multi-screen overload for Rio


Sports Video Group
POV wearable cameras and data sensors on athletes and equipment and the richest multi-screen experience ever seen are just some of the innovations planned for the 2016 Rio Games, according to the International Olympic Committee (IOC).

http://svgeurope.org/blog/headlines/ioc-plans-wearable-cams-and-multi-screen-overload-for-rio/
The initiatives are being driven by a need to keep pace with an increasingly connected audience, and to maintain relevance to the younger generation of digital natives.
Speaking at the headquarters of the IOC in Lausanne, Switzerland, Olympic chiefs outlined a media strategy that places online video front and centre. “Rio will be the first real multi-screen games,” declared Yiannis Exarchos, CEO, Olympic Broadcast Services (OBS). “We will be providing comprehensive coverage to broadcasters as ever but we will provide them additional material which can be used as a second screen experience. Data, different angles, super slo-mo sets and more. We will try to bring broadcasters into the digital age with many different applications.”
The IOC has a history of innovating broadcast technology for successive games, raising the bar on colour broadcasting in 1948, for example, and making the first all HD games in Beijing 2008. While OBS will experiment with 8K coverage in tandem with NHK in Rio, innovation in new hardware is no longer its main focus.
“Our focus is not so much on development of camera hardware, though we are doing that, but how to find the best way to make sports relevant to the younger audience and to connect with their media consumption habits,” he said.
Multi-screen momentum
This momentum began in Athens 2004, which was the first Games to be streamed online, but kicked-off spectacularly at Sochi 2014 when digital coverage (60,000 hours) exceeded linear TV coverage (40,000 hours) for the first time. Coverage was ramped up in places like sub-saharan Africa and the Caribbean. Russian broadcasters output 11,700 hours of coverage around Sochi; China scored 40% more domestic viewership than for the Vancouver games.
OBS attributes all of this to its introduction in Sochi of the Olympic Video Platform (OVP), a white label platform customisable by rights’ holders, which was used by 95 countries/territories consuming two million hours of video.
“This is the heart of future innovation for broadcasting,” heralded Exarchos. “In Rio it will be huge. Sochi showed that the consumption of an Olympic games on mobile and tablets in many parts of the world is now as intense as that of traditional TV. Digital is no longer marginal. It is what is happening now.”
Up-close with wearables
OBS experimented with mounting small cameras on athletes at the Nanjing 2014 Youth Olympic Games and plans to expand this project considerably at Rio.
“Wearable cameras are coming,” said Exarchos. “It has to be done carefully to not impact on the competition and the athletes have to be comfortable – so they may need to use it before the Olympics in other sporting competitions. It is hard to cut the footage into live linear coverage but it could be used for replays or additional digital products. If there’s a lot of interest we will do that.”
GoPro-style units could be fitted to boats for sailing competitions at Rio, he said. “We will try and do it in cycling if they allow us to put it on bikes, and with some referees in basketball for example, where they don’t impede the competitors.”
Quizzing Exarchos was Jonathan Edwards, 2000 Olympic triple jump champion and broadcaster, who was skeptical that some athletes may not agree to wearable tech and that consensus would be needed among them.
“We must be very careful not to compromise the athlete’s performance,” agreed Exarchos.
OBS is further looking to bulk up its coverage of athlete’s preparations before the Games and to go backstage into locker rooms during the event for a more intimate perspective.
“We are thinking of covering athletes with wearable or fixed small POV camera at their training camps to tell the story of what it takes to get to the Games from a more personal view,” said Exarchos.
However, he conceded that some shots from wearable cams may be no better at achieving the desired emotional closeness with an athlete than cameras it already has in position at host stadia.
Olympic channel and new sports storytelling
Another plank of the IOC’s digital strategy is to debut a dedicated Olympic channel ahead of the 2016 Games. This will be a worldwide digital channel with select countries carrying it as part of the linear TV schedule. Programming will mostly comprise archive material. The IOC has spent the last seven years digitising an archive of 33,500 hours of video including unedited broadcast rushes, 400,000 stills, and over 8000 audio recordings, as well as restoring 40 official Olympic films.
“We are designing it as a smart platform that enables people to share knowledge, emotions and connections with others,” explained Exarchos.
“Broadcasters traditionally have been very keen to control what is being produced and for people to follow next the story they want to tell. Today everybody is a storyteller. Everybody has capacity to produce audio visual content. This, I believe, is the most important challenge for broadcast storytelling in years to come. How can you integrate a more democratic storytelling into coverage of a sport event?”
While live sports viewing can be curated by individuals from multiple angles on personal devices, the water-cooler moments of live action still resonate around the world. Exarchos doesn’t profess to know how the right way to marry the two but believes it essential.
“People do want to share a moment, to feel the presence of others and to have a narrator,” he said. “That is a fundamental psychological need. I don’t believe that with all the infinite choices that are offered there is not a need for a narrator. The question for me is how can we integrate this traditional narrative with commentary that comes from people watching. How can we make this narrative experience a more shareable experience?”
The event in Lausanne was to present a new exhibition explores the history of broadcasting the Games at the The Olympic Museum. The exhibition ranges from the key contributions of figures such as German filmmaker Leni Riefenstahl, which changed the way the Games were filmed, to a look to the future of broadcasting. This explains how the emotions generated by the Games might be seen on social media and demonstrations of how sports looked when filmed in 360-degrees.

Tuesday, 17 February 2015

IOC to launch OTT channel in 2016; seeks broadcast carriage


Sports Video Group
The International Olympic Committee will launch its digital Olympics channel in 2016 and seek carriage on linear TV, IOC president Thomas Bach has exclusively told SVG Europe. “It will launch next year,” Bach said. “We want to make sure we get the quality and the content right. It will launch as digital first and we will then look at linear TV.”


http://svgeurope.org/blog/headlines/ioc-to-launch-ott-channel-in-2016-seeks-broadcast-carriage/
Yiannis Exarchos, CEO, Olympic Broadcast Services (OBS), confirmed: “We are doing studies and quality tests and hope to launch before Rio. We are also talking with broadcasters in several territories about simultaneously launching as a terrestrial channel.”
The channel, which was announced last year, is conceived as a marketing vehicle for the Olympic movement with programming comprised of archive material and some international sports coverage. The IOC has spent the last seven years digitising an archive of 33,500 hours of video, including unedited broadcast rushes, 400,000 stills, and over 8000 audio recordings as well as restoring 40 official Olympic films.
“If we want to get the couch potatoes off the couch we must work with images and must place those images at the service of a worldwide audience to ensure people are inspired by them,” said Bach, speaking at the IOC’s headquarters in Lausanne, Switzerland.
“We have to look far ahead to keep our relevance in this changing world. The creation of an Olympic channel will draw heavily on our own archive but contain other programmes about live sports and news. This new channel will help to protect the image of the Olympic games and to raise the awareness of the Olympic sports.
“Some TV stations thought that with this channel we’d enter into competition with them. In meantime they have realised that this is not the case but is complementary. By raising the awareness for the Games and athletes we are helping broadcasters in their Olympic broadcasting.”
The Olympics channel got the go-ahead as part of 40 new proposals designed to rejuvenate the Olympic brand. Run by Olympic Broadcasting Services (OBS), the IOC’s division based in Madrid, it will reportedly cost $600 million to operate over the first seven years, with a goal of breaking even within a decade. One of its goals is to feature sports that aren’t normally spotlighted and to attract younger audiences.
“We have to try be proactive if we want not only to safeguard our archives and the role of sports in our culture in future,” added Bach.
Attending the event in Lausanne is IOC President Jacques Rogge who greenlit the SFR30 million (Swiss Francs) digitisation process seven years ago.
“In 2007 I was informed that a century of Olympic images was in danger of disappearing irreversibly,” he explained. “In the digital age it is vital to have a digital version of this patrimony, especially if we want to promote the Olympic brand around the world. It was also important to allow broadcasters access to this patrimony. It is our responsibility to save this heritage for the world.”

Saturday, 14 February 2015

Market optimism signals AV growth in Spain



AV Magazine Jan/Feb 2015

Slowly emerging from recession, growth in the Spanish AV economy is being led by digital signage with intriguing opportunities around the internet of things, reports Adrian Pennington

In recent times Spain has been a byword for profligacy. Grandiose construction projects supposed to be symbolic of the country's affluence were abandoned in the aftermath of the financial crash. Among them: the €1bn Ciudad Real airport 150 miles north of Madrid, in ruin since mid-2012 after three years operation; another airport at Castellon never opened as its runway was too short to secure a licence; Santiago de Compostela's City of Culture, campus commissioned during the boom, costing four times as projected at €400m and remaining incomplete; Valencia's €1bn City of Arts and Sciences, again four times over budget; and the controversial plan to create €24bn casino complex Eurovegas near Madrid which collapsed at the end of 2013 when Spain's government declined to meet the financial demands of casino operator Las Vegas Sands.
Since the nadir of 2012, Spain's banking sector has received an international bailout and the economy has emerged from recession, even outperforming some Eurozone countries including Germany with growth rates of 0.5% a quarter. Foreign investors have started to return.
The country still faces considerable economic challenges, including an unemployment rate likely to hover around 20% for several years. But even the International Monetary Fund was moved to note in its 2014 report that 'Spain has turned the corner'. That's good news for pro-AV too.
“The Spanish AV market has changed dramatically during the last five years,” observes Joan Aixa, director at Maverick's Barcelona HQ. “We've come from a very segmented market, where there was a specific AV distribution channel, to a consolidated market where IT and AV are converging. In this new landscape, AV resellers need to learn about IT to offer comprehensive solutions in sectors like education, digital signage or corporate.
He adds, “Even in spite of the economic environment we’re living through, market forecasts shows overall growth, specifically driven by products like LFDs and digital signage solutions. Meeting and collaboration solutions also represent an opportunity in the corporate market. While our economy shows improvement, companies will probably take the opportunity to renew their facilities and their AV equipment to become more productive and reduce costs.”
Jaime Villena, CEO of eyevis Spain says his division ended 2014 with a general feeling of improvement. Eyevis is to open a new showcase facility this year in Madrid, where more than 70% of its sales emanate. “Since 2015 is an election year (general election in December) that always means more demand AV solutions. Spectacular projects are already agreed for 2015. Therefore, the outlook is for growth.”
According to Federico Haba, NEC's head of display solutions Ibérica, the domestic market may be some way from reaching pre-economic crisis parity, but it is performing significantly better than in 2013. “There is optimism in the channel and based on feedback from partners and customers 2015 should be positive. There are already several projects in the pipeline which are confirming this expectation.”
NEC recently opened a showroom in Madrid to act as a meeting and training point for its partners, customers and channel. Haba thinks digital signage is key to growth in the region. “There are several major worldwide retail companies based in Spain, in clothing, and jewellery for example, which are now expanding and/or refurbishing shops and bringing interesting opportunities. These are projects where the customer has a clear picture of what and to whom they want to communicate via digital signage.”
In the digital signage space, Maverick is seeing bigger screen sizes, flexible and brighter panels and demand for different aspect ratios. It too is benefiting from investment in store layout and presentation as retailers bid to attract customers by changing the shopping experience. Maverick continues to deploy LFD and components (cables, mounts) to the 500 worldwide stores of Spanish high street fashion giant Inditex (Zara, Massimo Dutti, Pull&Bear). It also bagged another Europe-wide deal for Vodafone, which began in Spain in 2012. “More than 100 shops have been redesigned with another 100 in the pipeline,” reports Aixa. “We're working with Samsung and the reseller to maintain excellence in supplying the stock on time.”
Other recent signage projects include: Banesto Bank's implementation of a touchscreen digital signage network to enhance customer communication across its 1700 branches nationwide. Madrid-based signage and video content producer AS Video worked with Telefónica Soluciones to create and deploy 'Banesto TV' managed by Scala InfoChannel software.
The Palma Aquarium in Mallorca is welcoming visitors with a new digital signage system which updates exhibit information and measure's customer behaviour and preferences. Spanish technology provider Plexus installed the solution including 44 AOPEN WarmTouch 22-inch displays.
In advertising applications the market is changing dramatically towards digital. “Pre-existing canvas/posters are being converted into digital,” reports Ivan Del Rio, Daktronics sales representative. “Full new networks of displays are being installed where there was previously no signage before.”
While the market wants digital, specific legislation in certain cities is preventing some prime locations from going digital. “It is becoming a big issue in Spain and there are attempts to put new regulations in place,” informs Del Rio. “Currently, there are only two outdoor digital signs within Madrid, both are Daktronics displays.”
The particular and prominent characteristics of the Spanish pro AV market share many similarities with other parts of Europe. “Ensuring there is balance and correlation between price and quality is vital and has even become more of a factor in the purchasing cycle,” suggests Rafael Serrano, Technical Consultant, Adder Technology. “Long buying cycles are prominent in the industry fuelled in part by the macroeconomic pressure.”
But Serrano agrees that development has been slow in recent years albeit with signs of infrastructure improvement more recently. “This has created opportunities for contracts within the commercial sector, which are typically concentrated around the population centres (Madrid, Barcelona, Valencia, Seville). There are fantastic examples of pro AV installations in all of these cities at the cutting edge of technology, from shopping centres and train stations to museums and digital billboards.”
There is also major state-led infrastructure. The government is topping up its €10bn investment in a national high-speed rail network with another €3.6bn for 2015 with the northern corridor between Madrid, Asturias and the Basque Country a major beneficiary.
Despite the emergence of these opportunities, Serrano finds that local pro AV has experienced a decline that is still ongoing. He blames the unpredictable economic situation.

“The negative state of the Spanish economy will, unfortunately, continue to have an effect on demand in the pro AV market in the short term,” he says. “What we will see is continued interest in HD and the switch to digital television. While budget restrictions will impact on the uptake, we will also see movement brought about by the focus and use of 4K / UHD.”
Smart city, smart solutions

Barcelona has always been an important seaport, the centre for Catalan commerce, a city of artists and architects. It is now being rejuvenated as a leading Smart City, and according to Barcelona tech incubators Claro “probably one of the best places in the world to build your Internet of Things (IoT) or data startup.”
Yahoo Labs and Telefonica/O2 have already based facilities focused on IoT and personal data in the city's high-tech zone 22@Barcelona. Regeneration work begun on this neglected industrial hub in Poblenou in 2001 and its cluster of green enterprises is now a model for similar initiatives in Boston, Rio de Janeiro and Cape Town.
In 2016 networking giant Cisco plans to open a €24m IoT innovation centre at a 1,720 sqm campus in 22@Barcelona. It will research technological development and market opportunities related to smart cities. Cisco will task the facility with designing urban services and solutions for cities, such as smart parking, smart lighting, location-based analytics, energy management, safety and security and cloud exchange.
Barcelona's own 'smart' credentials include hybrid electric/diesel buses and bus shelters using solar panels and touchscreens to show waiting times complete with USB ports. Motorists can find parking spaces from data relayed by street sensors to a mobile app. Energy efficient LED street lights, activated by motion, will be installed on 160 streets by the end of the year. WiFi and RF sensors on rubbish and recycling bins are being testing in two city neighbourhoods to detect levels of waste so that municipal rubbish collectors can plan the optimal route and times to collect it.
There's even a smartphone app that will overlay bus stop routes and the distance to stops in metres via augmented reality displayed on screen. Turn the phone sideways and it becomes a compass with each stop shown as an arrow pointing in the direction to take.
Barcelona is capitalising on its hosting of the annual Mobile World Congress but instigating Mschools, an educational programme aimed at getting secondary-school students to undertake classroom study using mobile technology. It has been used in both state and private Catalan schools since 2013 and is backed by the mobile operator's trade body GSMA.

This private funded city-specific project aside, ICT in schools is largely driven by the Madrid government. “In Spain, the education market is driven mainly through public investments, so the opportunity will come from high schools and corporate training facilities,” says Axia. “IFP (Interactive Flat Panels) and collaboration solutions for the meeting room will be the lead technologies in the short term.”

Sharp VS manager Alfred Lozano reports an increase in interactive whiteboard requests and collaborative software for wireless interactivity in Spain. “Projectors are increasingly being replaced by mid to large size monitors in order to offer higher brightness and a better user experience,” he says. Madrid Business School 'Instituto de Empresa' recently installed 24 units of Sharp’s 80” IWBs. “After a long period of a very slow market growth, some investment in the private corporate market seems to have increased,” is his downbeat assessment. 

SVG Europe Sit-Down: Geraint Williams, Founder and CEO, ADI


Sports Video Group Europe
ADI is many things, but the one thing its founder and CEO is adamant it is not is a TV production company. “We are focused on venue-based content,” says Geraint Williams.
Claimed to be the UK’s fastest – and arguably fastest growing – venue network, ADI operates the IP network which links all 92 Premier League and Championship clubs for Premier League Productions (PLP) to deliver the Premier League global feed (comprising up to 30 feeds) to foreign broadcasters via IMG at Stockley Park.
The same circuits (a platform ADI brands ‘Live Venue’) are used to transport much of the same live matchday content to ADI’s headquarters in Preston where streams are produced, switched and customised for distribution back to in-stadia screens in real-time at 14 clubs including Nottingham Forest, Hull City, Newcastle, Spurs and Cardiff FC.
Live Venue is further utilised by Opta to route real-time metadata alongside the live pictures for the PLP’s rights’ holders and by ADI in partnership with the data analytics firm for its own sports stats product, Stat Zone.
With all Premier League and Championship clubs connected, work is underway to connect League 1 and League 2 clubs for the start of the 2015/16 season.
Premier League and Football League head offices at Gloucester Place are also tied-in, and ADI has multiple fibre lines directly into Sky Sports and IMG operations centres.
ADI is looking to expand its service outside of football and has one of the UK’s largest racecourses in its sights. It is close to a wider deal with a federation.
“It’s virtually unheard-of for clubs outside the very top ones to have a manual related to TV,” says Williams. “Most don’t have a TV brand. We work close with club to tailor the content they need. That can be as simple as how that brand wants its club crest to appear on screen, orwhether they want movement in the graphic.”
Box shifter to network provider
All of this is a far cry from its first days as a mere box shifter in 1991. Williams started Audio Design and Install selling specialist audio equipment to the retail trade. It moved into large format video screens in 1994 “realising the business was not about shifting hardware but about providing service. We realised very quickly that what customers wanted was not buying different pieces of kit from different suppliers but an an end to end solution. That is the basis of ADI’s business today.”
A key strength of the company, he says, is the financial security around various income streams. “We deliver feeds for the major broadcasters and internationally for EPL licensees, and we’re also adding value at club level. We also meet the objectives of federations. On the one hand they need to monetise the media value to a mass audience on TV or online, but they need to balance that with grass roots support. The Premier League does not want people viewing its product in front of empty stadia. If we can enhance the experience and emotion of physically attending the live event we are doing our job.”
A turning point seven years ago was ADI’s entrée into fibre. It was running an outside broadcast unit, principally to produce over 50 academy, testimonial, and other non-broadcast matches a year for clubs including Manchester United. These club-owned content rights were produced in three hour blocks built around a 90-minute match and distributed on delayed feed worldwide.
“We were buying huge chunks of satellite time and that started us thinking about fibre,” he explains. “It was a time of unbundling of telco exchanges and access to the last mile. We took a new concept to a few clubs, those not interested in paying high level capex on galleries or head-ends. Back then, the challenge was to encode content quickly, push it over fibre, produce the game, re-encode and push back over the network to be shown on in-stadia video screens. Typically that took eight seconds in transit. Now it’s twentieth of a second. Our real skill was in finding ways to compress the video in transit across multiple networks.”
As of last year that topology is provided in partnership with Nevion. Nevion’s JPEG 2000 codec and VideoIPath managed media services platform is used to control the Juniper switch fabric to provide scheduled end-to-end connectivity and inventory management. The solution enables the deployment of multiple high-quality HD or SD video feeds over a combination of 1 Gigabit Ethernet and 10 GigE circuits. It’s the glue of ADI’s branded LiveVenue product.
“While display costs have driven down the cost of creating content has gone up, as the consumer’s expectation of sports TV content has risen,” says Williams. “Fifteen years ago the proportion of our spend on technology versus content would have high. Now the ratio has reversed.”
ADI studio facility
Nerve centre for the entire service is ADI’s north west base. From there last year, some 8109 live feeds were produced including the matchday (in-stadia) production which mixes eight dedicated feeds per match. The facility has nine galleries with four more being built and an expansion underway “to accommodate significantly more in the future”.
Each is set-up to produce pictures and in-vision commentary for a venue. “It’s very cut down in a TV sense,” says Williams. “Each gallery is set up to deliver a very specified product aimed at delivering on quality and cost.”
For matchday production, the broadcast feed is mixed with ISOs and assigned a dedicated producer sited at Preston. They direct the mix, making key decisions on content to replay back at the ground (avoiding showing contentious on-pitch decisions, for example).
Core kit per gallery includes 3 x 40” NEC X401S displays; Blackmagic Design ATEM 1M/E broadcast panel; BMD HyperDeck Studio and BMD Ultrastudio 4K; Apple Mac mini with Adobe Creative Cloud; Apple Cinema Display, Kroma Telecom TB-4000 matrix and Caspar CG graphics.
“I would hope that we do a good job of understanding the club’s brief and that we offer a very personalised service. While we operate a unified delivery – everybody is ultimately getting streamed content – the different is that each club gets content pertinant to them.”
This is not only about assigning appropriate graphics and team colours to the feed, but also about delivering different types of content to different screens in stadia.
ADI’s largest provision is for Everton FC where fully managed individual content channels across five different platforms are produced on a matchday. With the existing matchday broadcast studio at Goodish Park decommissioned, every screen in the stadium is controlled directly from ADI’s studios.
Goodison Park receives three separate channels from ADI, with different content for stadium screens, concourse televisions and screens in hospitality lounges allowing the club to target content at different fans at different stages of the matchday.
Other services delivered over Live Venue include fully produced stadium screen content and the management of the perimeter digiBOARD content. It rents 3000 LED screens to venues across the UK ranging from soccer, cricket and Premier League rugby clubs, and all the main UK racecourses to recent deals with Red Bull and F1 at Silverstone.
Stat Zone
In 2011 ADI took a 50% stake in Manchester-based sports marketing firm Eleven Sports Media to create a series of digital media services for distribution and display over Live Venue.
This includes Stat Zone, powered by Opta, which integrates up-to-the-minute match stats into the matchday programming displayed on portrait screens located within concourse areas. Team sheets, for example, are automatically updated on announcement prior to kick-off with the content triggered to display the correct player images, rather than a list of team names.
“One of things we are better at than most, purely because we have got an awful lot of experience after 23 years, is delivering engagement,” says Williams. “That’s where the value lies in what we do. If any stadia is looking to create that engagement piece a technology platform to do it is vital. But that platform should be transparent to the consumer and fan. From their point of view the experience is around content and in particular content that connects with and creates emotion.”

Wednesday, 11 February 2015

Blending real and virtual elements on set: part 2


The Broadcast Bridge
In the second part of our look at augmented or virtual reality elements in virtual sets we’ll start by explaining the difference between AR and VR. The terms augmented reality (AR), virtual reality (VR), virtual studio and virtual set are all referring to different flavours of the same technology but just emphasise different features.
Gerhard Lang, chief engineering officer, Vizrt explains: “When we’re talking about augmented reality we are, for the most part, referencing tracked virtual elements. They’re arranged three-dimensionally and attached to a live video signal. These are outputted as a ready-composite of live video and graphics. Virtual reality is an older term that refers to live motion in a three dimensional world. This doesn’t necessarily have any live video in it.”

The term virtual studio (or virtual set), refers to a three-dimensional space where elements – like a presenter – are keyed on top. Camera motion inside the virtual studio is created using tracking data from a live studio camera creating a realistic environment. The tracking data from the camera and the rendering of the graphics are composited and outputted as a final image. You can still put keyed graphics (for example, AR graphics) on top of this image so you can have additional graphics as part of the final image.

Lang says AR graphics are more complicated to work with compared to normal real-time 3D graphics. “Users and operators need to understand not only the physics of what is going on but also the potential and limitations of the technology,” he says.

“The human eye is highly sensitive to irregularities in any video content and picks them up immediately,” he explains. “This ruins the illusion. To get AR right, we must minimise any errors introduced by technology. One of the most important elements is studio camera tracking, which reports the position and the viewing direction of every studio camera, as well as the zoom and focus of each lens. This tracking data must be accurate to the smallest detail and delivered with as little delay as possible with constant attention paid to timing behaviour.”

An AR virtual camera must match its real camera as exactly as possible, including things like image deformation when using a specific wide-angle lens and depth of field. The position and rotation of the camera are, of course, local. The camera’s coordinate space must match the one used to build the scene. Put simply, an AR element which is meant to sit on a real table wouldn’t be there if the coordinate system’s data doesn’t match.

“The virtual elements must fit naturally with the real set with regards to colour, contrast, light and shadows – even if the element is something which does not exist in real life,” outlines Lang. “It’s distracting to the human eye if the shadows cast by virtual 3D objects are different to the ones cast by the real objects in the space, or if an object appears a lot brighter than the real-life studio lights would allow.”

What are some of the best approaches to designing with AR in mind?
Lang: Focus on getting the idea right. Content producers need to ensure they know that the AR they’re putting into their work will enhance the content and make the production stand out. And involve everyone. Producers, designers and virtual set wizards should all have a say in the process.

Secondly, limit your idea to something your team is able to produce. Make sure that your AR objects, texture videos and so on will run in real time on your Viz Engine. Think carefully through the production set-up so you know what cameras and shots will be needed during production and how you’ll cut between them live. Stick with real live measurements and avoid scaling. If possible have a mock-up of the real environment available inside Viz Artist to check how your elements will work without the need to have a camera and tracking available for planning.

When does AR / VR not work?
Lang: Everything in this area now works so well that there aren’t really any limits to the use of AR anymore. With highly portable tracking systems, like ncam, AR is now possible everywhere. If the hardware has already been assembled and calibrated, on-site setup time is really short. AR enhancements can now be used in a live broadcast within a few minutes. AR systems from Vizrt consisting of a laptop and Thunderbolt expansion box are lightweight and easy to transport anywhere. Because there are no more limitations, technically-speaking, the question producers need to ask themselves is whether AR makes sense and is appropriate for their particular project.

How do you best prepare talent to work with AR/VR?
Lang: It’s fair to say that some talent is better than others when working with AR or VR. Those who are better can visualise for themselves how things will look. They often have a better timing which helps when understanding how to work with virtual elements. Having enough monitors to show the final picture makes it easier for everyone, not just the talent. But most importantly, there should be plenty of rehearsal and time for talent to study plans of the content. Moving with an AR element or within a VR environment should be as natural as moving with real things in a real environment.

How important is lens calibration?
Lang: It is crucial for getting virtual and real elements to match up at all zoom levels. It’s a job that just has to be done and at Vizrt we have made some nice tools to simplify this process. These tools also cut down the time needed for calibrating lenses. At Vizrt we keep the lens and camera calibration separate. That means that once you’ve calibrated a lens, its data can be easily recalled when being mounted on a different camera body. A little bit of fine tuning and you are ready to shoot. This time is often very valuable as setup time should be as short as possible.

What can we expect from Vizrt at NAB?
Lang: Augmented reality is now a technology we see used in more and more productions without being tied to a specific programme type like sports, news, finance or weather. Even so, graphics products can be tailored for specific types, like Viz Arena for sports, which works with advertisements and tied to field graphics like player line ups, scores, team logos and so on.

Portability is also a key to see AR in areas where it has not been used before. Viz on a laptop with ncam is a highly portable system which can go anywhere. We even simplified our 4K AR solution. While we can’t do this on a laptop yet, we’ve reduced the setup to a single box which can do everything people are used to with HD in 4K. AR elements can be used in a Viz Mosart automated production together with robotic cameras like the one from Electric Friends which we’ll show at NAB 2015.

Having the camera moves and the appearance of AR elements automated and predictable inspires even more confidence in people working with AR. In studio environments we try to limit the set up time to a few minutes before a production can start. Together with MA we have a system which is able to track objects the talent is holding as well as measure the position and orientation of objects in the real set. When working in a studio where the set changes all the time, this helps tremendously by adjusting masks and surfaces automatically
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