Thursday, 10 October 2013

Monday, 7 October 2013

Worth 3D? 'Gravity' and 10 More Movies That Benefit From the Upgrade

The Hollywood Reporter


While there have been some high profile failures (think Clash of the Titans), there are numerous filmmakers that have explored and applied 3D to great effect to forward their story and the audience's experience. Looking back, here’s 10 of the previously-released movies worth seeing in 3D.


http://www.hollywoodreporter.com/behind-screen/gravity-10-more-movies-benefit-644344

Saturday, 5 October 2013

'The Great Gatsby' in 3D: What to Watch for


The Hollywood Reporter



The use of 3D in some movies has been widely lauded -- including the recent Life of Pi -- while its use in others has been harshly criticized, notably Clash of the Titans, which prompted many to dismiss the format as a gimmick.

Color and sound were also considered gimmicks when they were first introduced and before they became accepted and understood as a tool --not unlike lighting or production design -- that can be used in the service of the story.
A couple of years ago, we decided to examine the creative potential of 3D, co-authoringExploring 3D: The New Grammar Stereoscopic Filmmaking (Focal Press 2012), which examines this topic through interviews with filmmakers and case studies.
During the period of our research, we examined projects ranging from fantasy films to documentaries to live event coverage -- but at that point, drama had been among the least explored uses. Still, when interviewing filmmakers who had used 3D for dramatic intent, there was a common thread in that they identified the power in a close-up.
“A close-up with 3D volume and detail is incredible, as it heightens the viewer’s access to the actor’s emotion. You can read the subtlest of expression and look straight into their eyes,” related The Great Gatsby's director of photography Simon Duggan in Exploring 3D.
We’re grateful to the filmmakers who shared their views and experiences, Among them were the Gatsby team, including director Baz Luhrmann, executive producer Barrie M. Osborne and Duggan -- who at the time were still in production on the movie.
It’s been widely publicized as Gatsby’s release approached that seeing Alfred Hitchcock’sDial M for Murder in its intended 3D form helped convince Luhrmann to use the format on his adaptation of F. Scott Fitzgerald’s 1925 novel.
“It wasn’t things coming at me that was interesting to me -- what was interesting was to seeGrace Kelly just moving around in a room in 3D,” Luhrmann said more recently. “I mean, I just wanted to reach out and touch her. And the camera’s not moving, she’s just moving and acting. So, it struck me how much 3D is like the theatre, how powerful it is in 3D when an actor moves toward the camera as opposed to moving the camera toward an actor.”
The film was lensed with Red cameras using 3Ality Technica 3D rigs, but before making that decision, the potential to create emotional impact using 3D was tested at Sony’s 3D technology center (which is now part of Sony’s Digital Motion Picture Center). The filmmakers’ conclusion was that the production could use volume to bring the viewers closer to the humanity in the actors' performances.
As explained in Exploring 3D: “Extreme close-ups were selected for intense moments, while mid-shots with two or three characters in frame at varying distances from the lens conveyed ‘not only the interaction between the characters in frame but additional detail and volume, so that the viewer can find their own close-up on any character within the frame,’ says Duggan. ‘An actor’s body language is amplified in 3D. The shot is easier to read because you are a lot more aware of detail.’ ”
In Exploring 3D, Luhrmann cited a climatic dialogue-driven scene set at the Plaza Hotel, saying " As I approached Gatsby I had the idea already in my head that the big special effects finale for us would not be what we might do that is visually rich in 3D, but what a one-of-a-kind ensemble of actors might do in a single room in the Plaza Hotel, tearing at each others' hearts and feelings during a ten-page scene."

Friday, 4 October 2013

NAB: Vince Pace Says Glasses-Free 3D 'Makes Business Sense'

The Hollywood Reporter 

http://www.hollywoodreporter.com/behind-screen/nab-vince-pace-says-glasses-437013

LAS VEGAS – James Cameron's 2011 prediction that the future of broadcast is 3D hasn't yet come to pass, but Vince Pace, Cameron's partner in the Cameron|Pace Group, argued Wednesday at the NAB Show that the prediction still holds, and glasses-free 3D may hasten its arrival.


"It’s just going through a development cycle to the point when you can sit on a couch and watch without glasses,“ Pace said. “Autostereo [glasses-free 3D] is a model that works. The technology should not be looked at as a white elephant. It makes business sense.”
CPG said Tuesday that it will integrate the Dolby 3D glasses-free 3D format into its CPG 3D production workflow. Co-developed by Dolby and Philips, the Dolby 3D format is being introduced to support the creation, delivery and playback of glasses-free 3D content on TVs, smartphones, tablets or other mobile devices.
Cameron made headlines at NAB in April 2011 by launching CPG and by boldly declaring that broadcasting held the key to the future of 3D development.
CPG itself was predicated on introducing 3D technologies that would make it much easier and more profitable to produce 3D TV content. The company exhibited at NAB last year, but both it and rival 3Ality Digital have considerably downsized their presence this time around.

“It’s a business,” Pace replied. “Part of it is timing, letting technology and engineers do their part. We waited for the Avatar experience to be realized and we continue to move toward the day when the broadcast experience is realized, except that some of these technology barriers need to disappear."