Tuesday, 12 May 2020

Has Remote Production Changed Production… Forever?

Creative Planet Network
As production gradually resumes the requirement for teams to work ‘together apart’ will remain fundamental and not just for the immediate future. Beyond short-term social distancing the pandemic will permanently shift workflows away from centralised organisation to the flexible aggregation of resources and talent located anywhere in the globe.

The enforced experiment that the entire creative industries sector has taking part in has led to a revelation about how remote distributed workflows are perceived with long lasting impact on business culture and economics.
“There will be positive consequences resulting from production lockdown,” contends Chuck Parker, CEO at Sohonet. “Chief among these will be an enlightened attitude in Hollywood and beyond to the practicality and benefits of a distributed content-production workforce.”
Michele Sciolette, Cinesite Group CTO says, “The one aspect that will be a permanent and critical change is the clear understanding that remote VFX and feature animation production is possible.”
For a lot of people in the industry, he adds, this was not an obvious assumption. “But today we know, with a direct first-hand experience, that remote production is possible while maintaining a high level of productivity."
Filmmaker HaZ Dulull (The Beyond) is just as blunt. “It’s taken a pandemic to open the eyes of those not convinced about remote working. Our collective experience will change way we work forever.”
Media tech analyst Futuresource Consulting thinks it unlikely we will see an overnight revolution in the adoption of cloud-based and IP workflows, but agrees that the enforced experience will undoubtedly have altered attitudes and help to further accelerate the tech’s ongoing adoption.
“In the context of coronavirus, the definition of ‘remote production’ has fundamentally changed,” declares analyst Chris Evans.
Previously, it was typically used in reference to the remote integration model (REMI) workflow, a means to take audio and video signals from a venue to a production gallery off-site enabling crew to perform operations from different geographies. Now, throughout the content supply chain, companies have been mobilised to create working practises that not only involve virtualisation, but where possible, can allow every individual to work remotely.
In the mid to long term Futuresource expects to see more interest in larger facilities that are built with distributed architectures that can support this style of working. This, it says, will result in the consolidation of equipment to serve a potentially more fragmented workforce across more locations.
 “The design of new facilities will take into consideration how dependent they are on on-premise operation and the level of contingency that is built in to allow complete remote operation if needed,” says Evans.
VPN and cloud remote workflow solutions have been available for several years. Most people pre-Covid-19 were still working inside of brick and mortar facilities at workstations leveraging a local storage network.
“Covid-19 has forced everyone to explore remote technology options and they’ve seen that it does enable reliable workflows at low latency so much so that many would have a hard time telling the difference [between SAN and cloud/VPN],” says Ray Thompson, director of market solutions, broadcast and media, Avid.
Avid’s own Edit on Demand cloud-based service running on Azure has “exploded” in demand since the beginning of the outbreak.
“Beyond the benefit of spinning up resources in the cloud and spinning down when the project’s over there are a host of other advantages from a collaboration and operational standpoint that we’ve never truly had a chance to prove until now,” Thompson says.
The option to spin up an environment to fit the requirements of a particular project and then reconfigure it for the next project could be a game changer.
“The short-term nature of many projects – a pilot or one-time event – add to the desirability of being able to quickly turn on and then turn off the whole production environment without having to make any capital investment,” agrees Stephen Tallamy, CTO, EditShare.
Such virtualization fits a wider trend that will see the physical aspect of production fade into the infrastructure.
“In the same way that we don’t have to go to a specific clock to tell the time, we won’t have to go to a specific place for postproduction,” Tallamy says. “We’ll still have our favorite tools available to us, but they’ll run virtually, somewhere: smoothly and productively. If the experience of work is as good wherever you are, then, if you can avoid wasted hours commuting, then this way of working is practically inevitable. It will probably be faster and more productive, too.”
The truth about WFH
There are mixed reports on quite how successful working from home has been. There’s relief that many workflows have been successfully transplanted from office to home but dig deeper and there are crunch issues yet to be solved.
Pre-Covid, 46% of the VFX industry revealed they did not have a work from home policy or technology in place, according to research by UK VFX reseller Escape Technology. However, over half of the same respondents said they could now sustain remote working for eight months to a year, showcasing how quickly such methods have embraced from the top.
According to Sciolette, some staff at Cinesite - particularly from its support teams - clearly suggest that the lack of frequent interruptions has made them more productive from home
"Simple day to day practices such as quickly checking somebody else's monitor or reviewing shots together are possible in a remote environment but not as easy," he says.
Remote workstations inevitably mean a slight delay in interactivity combined with additional compression applied to the workstation output.
“Tasks that require a very fine level of interaction such as painting, sculpting are particularly affected,” Sciolette says. "In addition, editorial work with its need for frame accurate audio/video synchronisation is harder than it would be directly sitting on the workstation. Final approvals of shots are also harder than it would be if we were sitting in our digital cinema."
A remote collaboration tool like Evercast or Sohonet’s ClearView Flex can be used to invite colleagues to a secure live stream. You could perform a live edit session or review and approval in real-time with over the shoulder instruction like ‘back up two frames’, ‘cut this’, ‘tweak that’, as near as you would in a suite.
“KVM and remote desktop tools are an aid to access workstations offsite, but where these solutions fall short in terms of latency or image fidelity more sophisticated networking is required,” Evans says. “Working with uncompressed video, especially at high-bitrates and resolutions also presents a challenge.”
It’s not unusual for colorists to take home their project on Baselight or Resolve but the catch now is that ‘critical review’ quality output is not yet possible from any cloud tool (though many industry players are working hard to solve this).
Restrictive home bandwidth and inability to tightly calibrate individual monitors make SDR color grade reviews tricky, let alone HDR passes.
“Personally, I like having all my team around me,” reports Steven Bodner, Supervising Colorist, Light Iron NYC. “I find it a lot easier to collaborate and get things done with my regular team in adjacent rooms. Right now, everything is a lot slower simply because every interaction requires a videoconference of phone call. I find it hard to see how anything I am doing now from home will be permanent.”
Security concerns
Security remains by far the main impediment to future remote working.
“Studios responded very quickly to the exceptional circumstances we faced by allowing our team to be remote as long as we met a few key criteria,” Sciolette explains. “As things return to normality, I hope that, as an industry, we will be able to establish some general guidelines for what a secure remote work setup is and continue to support it.  We now know it is possible. We need an industry wide effort to standardise on what is a long-term acceptable setup from a security standpoint."
According to Katie Fellion, Head of Business Development, Light Iron it was security fears at studio level rather than technology issues which put the biggest brake on remote workflows pre-pandemic.
“The risk was perceived too great to enable that sort of work but now the floodgates are open. The reasoning that we can’t work remotely because of security – well those rules are torn up. Until the industry sees a large security breach I think we will move increasingly toward opportunities for more global internet connected collaboration.”
None of this will eliminate the facility, stresses Fellion.  “Some parts of the process are easier to do in a room when sitting next to somebody.”
Outside of a select few directors, few creatives will have home theaters let alone ones specced to the highest picture levels. Audio mixing spaces simply don’t exist in home environments.
“The advantages of a cloud-based infrastructure will become more relevant in future if we have the flexibility to adopt a hybrid model where we can complement our local core team with additional team members working remotely,” Sciolette says. "In this case, a more dynamic cloud-based infrastructure would give us the flexibility to scale up for short time in order to meet peaks in our workload.”
The cost efficiencies and carbon savings of remote working will play into the need to reduce budgets for a financially traumatised industry. Approximately 30 percent of a film’s budget is associated with travel, according to Sohonet.
“Before Covid, remote collaboration was seen as a necessity for an overbooked director or the prerogative of a key creative to have review and approval dialled in to their location,” says Parker. “Post-pandemic it will become the norm for any member of production - from director and VFX Supervisor to editor - to do more of their work together from where they live, reducing costs and improving speed and agility.”
Avid’s Thompson also predicts a more distributed production workforce resulting from lockdown. “People’s experience with cloud is that it is really solid and overwhelmingly positive. It will open up the ability for producers and post-producers to leverage talent that lives anywhere.”
Dulull remote produced animated sci-fi short Battlesuit in London with just two other crew during lockdown.
“People will realise that you can produce cine-quality animation without the need for huge studio spaces or large teams or expensive rendering,” he says.  “I can see a future where realtime filmmaking is going to unleash a wave of new and fresh stories that not only feel big but are full of imagination and ideas that were previously deemed too risky and expensive to do.”
Working remotely is all about flexibility. Being able to draw on talent wherever it is located gives productions flexibility to adapt to changing circumstances, from a world pandemic to a minor clash in production schedules.
“There is a global pool of talent that can help a production work around the clock if required, or bring an entirely different element of creativity born from rich local cultures,” says Tallamy. “Technology plays a key role in making that a reality, to make it seamless to share content between remote locations, avoiding conflicts in editing, to providing low latency streaming experiences that allow creatives just allow their work to flow naturally.”
He adds, “One thing we have not yet found a technology solution for is how to build a virtual ‘vibe’ - that intangible benefit you get with people in the same room having the same experience in the same conditions.”
There will be some comfort in realising that nothing will be this hard again. Even if another pandemic surfaces, there will be more robust business continuity workflows in place.
The technology and the artists working under lockdown are now battle hardened in trial and error. Going back to a ‘normal’ but increasingly remote work environment with access to high bandwidth, professional grade on-prem tools and visiting tech support will seem like a breeze.

Thursday, 7 May 2020

Isolation Stories: How to shoot a drama during lockdown

IBC
Coronavirus lockdown has put a halt to productions worldwide. But with Isolation Stories ITV Studios has created a novel drama shoot where the cast and crew maintained social distancing. 
Turns out you can make a drama out of a crisis. ITV Studios’ Isolation Stories went from inception to transmission in barely a month without any member of the production — with the exception of the cast — going anywhere near one another.  
The four mini-dramas are the brainchild of screen writer and producer Jeff Pope (Philomena, Stan & Ollie) who realised, as his family underwent their own Covid-19 scare, that TV could almost uniquely hold up a mirror and reflect people’s universal experience under lockdown. 
“There is a lot of wonderful work being done by current affairs and entertainment programmes, but because of the long lead times required to prepare and shoot, scripted dramas are never normally this reactive,” says Pope. “If we were to get on air quickly, the other big obstacle was the isolation process itself. We obviously had to find a way of filming these stories and not breaking the rules and putting people’s health at risk.” 
The solution was to approach this from the angle of short stories, each taking a different slant on what is happening, and to film in the homes of the lead actors.  
Scripts by Pope, Neil McKay, William Ivory and Gaby Chiappe were written in days, casting quickly followed. 
From being approached to work on the project, to learning a fifteen-page dialogue-heavy script and shooting it, the actor’s involvement was just seven days.  
Pope’s first thought was to ask the actors to shoot it themselves on their own phones. Then the idea grew to finding a way to shoot with the look and feel of professional drama but without any contact that would break social distancing rules.  
Family affair That necessitated the participation of the actor’s families to do everything from operating cameras to decorating the set. 
For example, actor Eddie Marsan’s wife Janine is a make-up artist and had to sort the props and camera for their drama Karen, in which a divorced man ends up looking after his two sons in lockdown. 
Sanitised camera equipment was delivered to the homes of the cast, and then, from a safe distance a technician gave each family a basic lesson in how to operate it.  
The kit included Samsung Galaxy S10s and S20s, lightweight tripods, a DJI Osmo mobile phone gimbal and a set of LEDs (LiteMats, Astera tubes, Alladin fabric lights). 
“The actors just had to turn them off and on and put them on a stand although as they got more confident they were able to do more with them,” says Len Gowing, DoP on Karen. 
Each of the filming units was assigned a production team including director, DoP, first assistant director, remote camera operator, technical and sound supervisor. They were able to communicate with the families and each other on Zoom, providing advice on how to set up the shots, adjust the lighting, arrange props and so on. 
“My wife Celia liaised with Louise (Hooper, director) and Jamie (Cairney, DoP) who would tell her where to position the camera or whether a light needed moving,” explains actor Robert Glennister. “It felt like everyone was in the room as they normally would be without them actually being there.” 
Workflow crash course The fourth of the dramas to go into production was Karen, directed by David Blair starring Marsan and his real-life sons, along with David Threlfall and Leanne Best.  
“Discussion went from a couple of glasses of wine on a Saturday night to 8am Sunday morning and full on production,” says Gowing. “Although I was across how things worked, we needed to invent a way of turning the wheel.” 
For Gowing, the Monday was a day of research, during which he requested plans of the Marsan house to construct a 3D miniature model to begin devising camera angles. 
“Everything was guesswork and judgement at this stage. I didn’t talk to David [Blair] until the Tuesday, which was our test day. Wednesday, we went into production.” 
While the kit was standard, each episode’s team devised different workflows. For instance, the storyline for Mike and Rochelle was oriented more around the Zoom web app while ‘Karen’ required an approach more in keeping with a traditional single camera drama. 
Geographically the Karen team was split all over the UK. The Marsan’s are in London, Blair in Dumfries & Galloway, first assistant Amanda Neal in South Manchester, producer Ken Horn in Warrington and Gowing in Liverpool. London-based sound recordist Russell Jeffery attended the shoot, located at all times outside the property.  
From the house’s ground plans Gowing understood which direction to the sun that key rooms faced. Combined with the weather forecast he was able to prep shots. 
Remote camera control “I ordered a sheet of poly board which Jeffery moved throughout the day outside the window so it reflected the sun and gave us a nice wash into the kitchen.” 
This threw up its own problems. Shooting back toward the window with blazing sun outside and little control over interior lighting left the image liable to over exposure.  
“With the mobile phone you control exposure by shutter speed. If I set it to expose for the brightness outside at 1/400th of a second the inside would be really dark. Set at 100th of a second and the outside would be blown out. It was a judgement call about what was best to record now and what you could fix later.” 
Each DoP was able to remotely access and adjust the phone’s image settings using the pre-installed FiLMiC Pro app. 
“This app essentially mimic’s the controls of a mainstream camera including focus, exposure, white balance and speed but over WiFi this inevitably added a couple of seconds delay. 
“More of a problem was that mobile phones inherently don’t support locked frame rates. There’s no such thing as standard 24 or 30fps, it shoots variable rates all the time. We were getting 30fps and 24.7fps in consecutive takes without rhyme or reason. Five frames can make quite a big difference. We discovered this pretty quickly and realised that the only way around this was to smooth the frame rate in post.” 
The varying frame rate was compounded by having to use domestic broadband. “We couldn’t have somebody in the house managing rushes so the solution was to upload everything by broadband to Google Drive from which our editors would access the material. 
“One thing we didn’t factor was that if you shoot a minute’s take and the file size is one Gigabit then once you start to upload over local bandwidth of, say, 17Mbps, everything gets clogged up very quickly. With multiple 1Gb files uploading really slowly to the server it was next to impossible for the editors to work.” 
Proxy file workflow Gowing realised that he could create proxy files within the phone which would reduce the 1Gb file size to 60Mb. This process took 2-3 minutes but could be uploaded to the production team while recording the next take. 
This proxy workflow took a bit of getting used to but it did enable the editors to catch up. Meanwhile the hi-res version was sent sequentially in the background to Google Drive freeing up bandwidth needed to control the camera.” 
Each S10 had about 128Gb storage on media cards. The production for ‘Karen’ used two S10s rotated so that while one was shooting, the other was uploading. 
“We’d shoot an hour – or 10/15 minutes of material – then swap over devices.” 
Audio was recorded from radio lapel mics attached to the actors with timecode matched to the image files using DigiSlate (digital clapperboard) or sometimes the old-fashioned way by Jeffery clapping his hands. 
Gowing took the EDL from the edit and conformed rushes from the high resolution material on Google Drive to give Encore colorist Paul Staples notes on any desired fixes. 
“In terms of discussion we would talk with the actors and their families by Zoom,” Gowing explains. “We’d maintain the normal set protocol so the director had priority with his instruction to the actors, after which we would ask if they wouldn’t mind doing us a favour and move a light here or there.” 
They also opened separate line of communication just for crew using the Unity phone app “like a walkie talkie” for offline discussions. 
“If you have a dozen people on Zoom the chat can get very messy because you end up talking over one another.” 
Gowing arranged for the Marsan’s to place a second laptop behind the camera so that the production could see a live streamed view of the set via Zoom. 
Using screen sharing app ISL Light, technical operator Scott Hebden was able to integrate playback with the Zoom app so that everyone could share input. 
Once the proxy workflow was in place a review of a take would take 3-minutes to transcode, upload and view. 
Threlfall’s scenes were all shot from inside the house (while the actor stayed outside) with instructions relayed to him by the sound recordist.
Magic happens The shoot days may have been shorter than normal but Gowing found it far more exhausting. “Every element of my thought process had to be verbalised to people who wouldn’t necessarily understand the technical basics.”  
“My kids have grown up on film sets, so this project will give them a greater appreciation of the amount of work that goes into making a film and the skill and dedication of the crew,” Marsan says. “Janine was holding the camera and setting up the lights as well as making sure our four children were all doing their school work online.” 
Marsan’s daughter made some behind the scenes filming for a documentary about the making of the series which will air on ITV this Thursday. 
“One of the joys of filmmaking and something I wanted my children to experience, is the joy of collaboration and facing, what seem to be insurmountable problems together. If you all work together and persevere, eventually something magical happens.” 

Wednesday, 6 May 2020

Remote production puts media back in control

copywritten for Blackbird
Covid-19 is leading to an irreversible shift in media technology investment, away from legacy and towards digital business models and workflows. That is the stark conclusion of a major report the IABM which has tracked the impact of current events on the content supply chain.
Where media technology buyers were once inclined to take a ‘wait-and-see’ approach when investing in new technologies such as cloud and remote production, those risk preferences are shifting radically as a result of the global external shock.
The IABM reports a massive surge in investment in remote production (up 59.8%) as media companies prioritise technologies that allow remote working and production of content.
With conventional content production shut down worldwide, producers are turning full square to the new normal of efficient @home production.
“We are working on restarting things traditionally not done from home because it requires a significant amount of compute power and bandwidth to move raw encodes around,” reveals Netflix, quoted in the report. “We’re trying to figure out how can we get that operating out of people’s houses.”
News broadcasters too are “all of a sudden accelerating the use of compression codecs for remote production because we haven’t got satellite vehicles sitting outside every reporter’s house,” according to Tom Griffiths, Director of Technology – Content Supply & Distribution, ITV.
Most buyers have told the IABM that, post-pandemic, they can’t imagine things going back to the way they were before. But it’s not just the vendors and their clients which will accelerate the digital transition. Consumers may also not go back to their old viewing habits post-lockdown. In particular, the report puts direct-to-consumer (DTC) at the centre of the digital transformation.
Far from slowing down as a result of the crisis, DTC represents the long-term focus of the media industry. The single goal is to get content out to consumers while optimising the experience at a time when demand exceeds supply. This has put interest for the scalable, flexible, cloud-based technology of Blackbird into overdrive.
Developed specifically for the browser, Blackbird delivers unbeatable speed, scalability and richness of editing features and video output. It dramatically reduces the need for uploading and downloading large files, enables lightning-fast video manipulation and manages distribution and syndication of broadcast quality content to OTT, web and digital platforms. These are just some of the reasons blue chip enterprises such as IMG, A+E Networks, Deltatre, TownNews and Eleven Sports rely on Blackbird day in, day out.
Service revenues linked to live production will suffer greatly from this crisis, according to the IABM, but those linked to optimising streaming consumption will see soaring demand.
It’s clear that those media companies who emerge stronger from this situation are banishing legacy workflows, consigning hardware supply chain disruption to history and planning for the long term with cloud-based production technology.

Tuesday, 5 May 2020

Once Upon a Time in “Hollywood:” The Lights, Camera(s) and Action for the Ryan Murphy Series

Creative Planet
“What if you could re-write the story?” poses the tagline for Hollywood, the Netflix drama that pays homage to Tinsletown’s golden era at the same time as it lifts the veil on the abuse of power and rampant prejudice that rattles the industry to this day.
 “This is almost an alternative reality of what Hollywood could have been,” says Simon Dennis BSC, the British cinematographer who collaborated with Ryan Murphy executive producer and co-creator (with Ian Brennan) on the 7-episode project.
Dennis has worked with Murphy previously on The Assassination of Gianna Versace, Pose and The Politician. At the time Hollywood was announced they were shooting upcoming Netflix series Ratched.
 “I had my fingers secretly crossed he’d ask me to be involved,” Dennis says. “I knew it would be a dream project for a cinematographer.”
 He elaborates, “Ryan wanted the obvious glitz and glamour but also to pull back the gilded curtain of Hollywood and expose the darker side of sex and power yet with a modern perspective on the marginalised LGBT community working there at that time.
 “The discrimination, decades-old power dynamics and biases across race, gender and sexuality and what the entertainment world might look like are deconstructed. It defiantly has the ‘underdog vs the system’ angle as well as capturing the boulevard of broken dreams. There’s also a distinct feeling of optimism that I know was so key for Ryan.”
 Murphy took the director’s chair for the pilot with directors Dan Minahan (Ep2), Michael Uppendahl (Ep3&5), Janet Mock (Ep4&6) and Jessica Yu (Ep7) taking over duties with Dennis lensing them all and helping to keep the show flowing from episode to episode.
 A key singular inspiration for Hollywood’s look was the work of George Hurrell, portrait photographer to 1930s/40s stars, especially his bold work with actress Anna May Wong who is one of the key real life characters in the storyline. 
 “When I went to visit [Sr VP Marketing] David Dodson at Panavision to discuss camera and lens options, I noticed that along their reception corridor are full size prints of Hurrell’s work including little plaques that explain the lighting, stock and exposure details,” Dennis relates. “His work really knocked me out so I ran with that.
 “Sometimes you only need one key image or person to guide you through a project, especially one that’s as sprawling and dense as this one.”
Cohen and Noir clues
 Early tonal descriptive pointers from Murphy were widescreen (they shot in 2.20:1), “nostalgic, kinetic, optimistic, natural, wholesome in a harvest tone palette,” Dennis describes. “The challenge for me was to deliver a show with a golden hue yet one that could also live in a world of color ‘separation’ as I felt I didn’t want to use any kind of ‘sepia’ look.”
 He drew on Barton Fink and Hail, Caesar! (the Cohen brothers’ studio system features photographed by Roger Deakins ASC BSC with the harvest hues Dennis was seeking) as well as seminal movies from Casablanca to Notorious and darker material like I Walked With A Zombie. The 1947 noir Dark Passage provided clues for shooting the show’s black and white movie-in-production ‘Peg’ (later renamed Meg).
 “We also dipped back into the 1930s, for which I proposed a more powdery, separated color palette like old Technicolor.”
 For the screen tests that feature heavily in the show, Dennis and Minahan drew on iconic screen tests of the era, notably of Marlon Brando and Audrey Hepburn. An early concept was to shoot these with vintage MGM lenses yet for insurance purposes it wasn’t possible. Instead, these sequences had an applied film stock.
 Dennis devised Look Books for each of the key storylines (central drama, Technicolor, black & white) and presented them to MTI Film. This still left questions to solve ranging from how to simulate the film stocks of that era as well as Technicolor 2- and 3-strip.
 Choosing Venice
 When visiting MTI he caught a glimpse of another TV show in post lensed by Larkin Seiplea on Sony Venice. Dennis says he was “knocked out” by its filmic texture.
"It felt like it had the latitude of the Alexa but what surprised me most was its tolerant and filmic color space. Our show was definitely going to lean into color so that was a huge selling point if not the deal breaker.”
He tested the camera at Panavision. “The internal ND filter system from .3 to 2.4 was a great sell as well as the Duel ISO system. It also seemed that color space latitude, when working between the duel ISO up to 2500, was mostly unaffected which I would say is not always the case with other cameras push that far.”
 Panavision serviced the show and helped Dennis settle on Primos (which he’d used on Peaky Blinders) mainly due to their older but not quite vintage filmic contrast ratio.
 “I knew this would help give the show its grit as well as gloss thanks to our chosen filtration [Schneider Hollywood Black Magic]. I did consider period lenses yet the sheer scale of the show’s needs (including second Units) led me to keep things pragmatic and simple when it came to glass. I know where I stand with the Primos. Focal length-wise knowing from past shows Ryan’s love of the wider FL’s we ended up shooting between 21mm and 40mm for this show with occasional portrait work at 50 or 65mm.”
 The Venice can capture 6K which would require upscaling the Panavision 35mm Primos to Large Format but due to the need for a second unit and with three cameras covering most scenes, Dennis felt that shooting 4K with straight 35mm Primo lenses would be more pragmatic. 
 They took advantage of the camera’s latest Firmware 3.0 to shoot in Sony's new RAW codec recording format X-OCN XT. “Basically this meant we could shoot RAW while maintaining ProRes data levels which was another great factor with this camera,” he says.
 Andrew Mitchell and Dave Chameides operated ‘A’ Camera, Brian Garbellini was B Camera Op; Mark Lakoswsky - C Camera Op with Dave Donoho the Key Grip.
 Ryan often uses three cameras which often includes ‘juggling’ them ahead on location or onto the next stage and it requires a little physics/math and timing yet I enjoy the challenge of it very much.”
Set to post workflow
 Camera work was aided on Hollywood by a custom designed DOP village supplied by Spencer Shwetz. It consisted of a pop-up 55" 4K OLED screen that quad-split into 4 x 27-inch images - three for each camera and the fourth used as a reference image from past set-ups for color and lighting continuity. 
 A Preston Iris Control and a Remote per camera allowed Dennis to quickly change exposure and data control from the base ISO to the internal ND filter which kept the on-set camera workflow efficient.
“The additional huge benefit of having one larger monitor is the consistency of the color between cameras and knowing it’s matching before things go to post,” he says. “A very useful gadget that Spencer added was the Stream Deck, a simple box that has all the LUTs pre-loaded as simple buttons. Which for me, not being much of a technician, was great to use!”
 The same 55-inch monitor model was in the color bay at MTI to tie in calibration. “Once we knew we had our look down for a scene, reference stills were sent by Spencer to intermediate dailies colorist Carl Braz who would recreate the look and send on stills by the morning for me to approve. Carl was excellent so it was rare to have a second pass. I’ve never been happier with how seamless the color design was translated from set to post to online thanks to the Sony Venice’s color space.” 
 The online grade was done at MTI by Tanner Buschman. “When it came to the online, Tanner could either draw from the offline - which was a direct reference of how I imagined a scene should look or from the Look Books, especially when it came to specifics like the noir ‘Meg’ movie or flashbacks to the 1930s.”
 He adds, “If a cinematographer doesn’t have a way to be in the room with an online colorist for whatever reason (which was the case with this show) this is a foolproof way to control what you intended before you come in to ‘review’ an episode. The fantastic post supers Todd Nenninger and Scott James made changes based on my ideas in the room or ones that came to me later on reflection of a scene’s look.”
 Given the production’s very deliberate choice of costume and set/design colors the DP only felt it necessary for push exposure LUTs to control and preserve the exposure.
 “I’m not a fan of fresh crisp exposures. I like density, richness and texture in the raw image even if we later intend to smoke that a little. So, we created a range of five push exposure LUTS at Panavision (normal, half-stop push, full stop push, one and a half stop push, two stop push). These were all based in the 709 color space with a concentration on keeping the contrast sharp and skin tones accurate.”
 ACES was discussed in prep but they didn’t go that route. “Considering that this was our first project with the Sony Venice we wanted to make sure we ironed out the issues before switching the pipeline to ACES.” ACES is being considered for the next project, he says.
 Classic lighting styles
 Lighting-wise the show’s main challenge was to shoot the central drama with as much power as possible with a huge nod here and there towards ‘Hollywood Glamour’ lighting.
 “These moments were so much fun to replicate,” Dennis says. “We decided to keep hard ceilings on most of the key sets (as a way to keep them as real as possible). My talented Gaffer Jeff Chin and I relied daily on LEDs (Titans, Lite Tiles, LiteMats, Skypanels) to retain the freedom and immediacy to try out color ideas from scene to scene.
 “We were drawn to lights that were low power or battery, lighter weight and able to be controlled wirelessly back to an operations board. We could rig them anywhere and make changes from the DP village without sending guys into super cramped sets and invading actor privacy.”
 Day interiors required putting lights outside that had the flexibility to go hard source raking in or soft source pushing in and sometimes just a burning hot window in the background. Night interiors were all about color outside, and LEDs inside to supplement practicals.
 “We also had a lot of fun with pre-existing period lights for the sound stage scenes. Most were arcs gutted to just produce a fake glow which we simulated off-camera with large Fresnel units. For some scenes I actually used 2K Scoop lights from the 1940s that emitted a beautiful soft key for the actors.”
 Hollywoodland resurrected
 Production designer Matt Ferguson created many builds for the show at Sunset Gowers Studios including a Commissary, Shwabbs pharmacy, Sound Stages and most of the studio world interiors and offices. A central recurring and actual existing location was a repurposed Gas Station in Atwater Village in LA. Since it is entirely south facing, careful planning of the sun’s path was required for scenes shot there. Night sequences shot there were helped by LED lighting installed in the structural lines of the building to make it “glow like a beacon” which felt very apt considering the subtext of what it stood for (a storyline about a pump attendant who secretly ‘services’ often closeted movie stars and producers).
 Hollywood’s ACE Studios was modelled on MGM Studios and built on the Paramount lot.
 Perhaps the most challenging sequences was the design of the pseudo noir black & white movie Meg which required recreating the Hollywoodland sign where 24-year-old British actress Peg Entwistle, jumped to her death in 1932.
 “We had this colossal ‘H’ built on stage with the notion of CGI extension. The challenge came when we were left with only 6-feet from its tip to the studio’s perms leaving little room for lighting. After much back and forth and brainstorming and thanks to our rigging gaffer Dave Gamerman and key rigging grip Gary Louzon we worked out a solution by placing LED Spacelights in an oval layout along with large teasers and black and white sails. I then requested for the design team to re-create the section of the H so we could shoot dramatic close-ups safely near ground level. Huge thanks to them.” 
The look of period shows like this can’t just be identified with the cinematographer. It’s the fusion of all department heads including production design, costume (Lou Eyrich, Sarah Evelyn) and hair/makeup (Eryn Krueger Mekash, Kim Ayers, Michelle Ceglia, Barry Lee Moe).
 “In some ways this show was very easy to capture as their work was so accurate and beautiful.”

Monday, 4 May 2020

Alteon's Production Ecosystem Plans To Change Payments for Filmmakers

RedShark News

Many freelancers and indie filmmakers will know the pain of how difficult it can be not knowing when payment will be made for the work they’ve completed. That’s even more the case if commissioning clients use the lockdown to claim cashflow issues are delaying payment.  Help could be at hand with the launch of a new online payments processor built for the gig economy.
Alteon Pay from North American company Third Summit, promises that content creators who sign up to the platform can submit their as yet unpaid invoices and receive payment within 72 hours, minus a small fee.  It is also intended to help struggling studios and agencies pay their staff and freelancers.
Originally earmarked for launch later this summer, it has been fast-tracked because of COVID-19 “so we can start helping people in the community get paid ASAP,” says Third Summit’s head of communications, Michael Fraiman.
Explaining how the system works, “Basically, we have access to a pool of liquidity that lets us float the cost of each invoice, from the moment we pay the creator to when we recoup the costs from the client. No blockchain is involved.
“When a creator ‘sells’ us their invoice, we subtract a small fee, which is calculated based on how much time is left on the invoice.  For example, if it’s due in 80 days, the fee would be larger than if it’s due in 20 days.  We then collect the sum total of the invoice from the client once the invoice comes due.  In the financial world, this process is known as ‘factoring’.”
The client company does not have to be on Alteon Pay but the content creator does.  Because the company is in a period of soft launch it will only start accepting applications starting on May 13 at alteon.io valued at $20,000 or less.
“We will absolutely waive the dollar minimum in the future, once we officially launch the product,” Fraiman says.  It’s not quite such good news since it is only intended for US-based invoices, initially at least and hopes to expand beyond the US, including the UK and Canada, “sometime in the future.”
Alteon is actually a three-pronged platform.  The other two being a platform to connect content creators with clients (Alteon Community), and a cloud-based asset management and storage (called Alteon Cloud).

Third Summit will use technology from Vidispine and IBM (Aspera, Watson and IBM Cloud Object Storage) to allow users to store, stream and edit (via Adobe Premiere) video content straight from the cloud while inviting multiple collaborators to review and edit footage.
In March this year, Third Summit bought Californian startup Bis on which to base its digital database of freelance content creators.
Third Summit’s stated aim is to reduce the friction currently bogging down brands, studios, agencies and the estimated 4.1 million production freelancers currently working in the US.
In an IBM blog, Third Summit co-founder and CEO, Matt Cimaglia explained, “We’re building a massive community of creatives.  The gig economy is growing rapidly.   Millions of professionals are joining the freelance marketplace every year.  The future of work will be working remotely. All of this points to the solutions we are building right now.”
For privacy and legal reasons, the firm won’t reveal who its clients are, nor will it disclose its funding or backers.