Friday, 14 August 2015

OSN: The Battle with Digital Media is Over

IBC
The CEO of Dubai-based UAE pay-TV network OSN reveals OSN will launch an Ultra HD channel in 2016. He believes mainstream TV is far from dead and that OTT is not a threat but an exciting opportunity. 
“The battle with digital media is over,” he says. “We are delivery systems for content.”
David Butorac spoke to IBC ahead of his keynote at IBC2015. http://www.ibcce.org/page.cfm/action=library/libID=14/libEntryID=360/listID=2
At IBC2015 you are keynoting the topic 'Broadcasting in an era of Challenge'. How do you respond to that idea?
The industry is going through one of its most exciting phases ever. I am old enough to have lived through the day when the introduction of multi-channel shook-up TV. Sky pretty much revolutionised the UK landscape with multi-channel broadcasting in an era of four free to air channels (Butorac was a Head of Operations and Station Manager at BSkyB). As broadcast has evolved with digital technology our ability to distribute content to consumers has become an increasingly complex business. So I don't see challenges, I see only opportunities. As broadcasters we need to ensure the delivery of content to consumers and that hasn't changed. What has changed is that this is now driven by consumer demand rather than them being dictated to, as to how and when they watch.
OTT has previously been pitched as a threat to traditional broadcast, yet at IBC2015 it appears we have reached a tipping point where OTT is mainstream since broadcasters have embraced it.
I agree. But let's be clear: mainstream TV broadcast is nowhere near dead. Viewership on free to air across MENA, and certainly on our platforms, is increasing. TV is thriving and particularly so with massive investment going into creating spectacular content. 
When you have directors the calibre of Martin Scorsese creating TV shows like 'Boardwalk Empire' (for HBO) and the success of series like 'Game of Thrones' and 'House of Cards' there is an amazing amount of stunning content in the pipe.
The key is making sure the broadcaster is able to adapt to deliver that. OTT is not a threat. Quite the opposite. It is an opportunity. We developed two OTT platforms at OSN including OSN Plus HD for online viewing and OSN Play, our TV anywhere product which are going from strength to strength.
The concept of broadcast doing battle with digital media is long gone. Ultimately we deliver meaningful content to consumers and the technical means to distribute is just an enabler. We are delivery systems for content.
How important is it to reach consumers on mobile devices in MENA?
There are a number of key demographic and use patterns in MENA which have to be born in mind. One is that 65% of the population is under the age of 35. That's a huge, tech-savvy group. The second is that until after the first Gulf war there was very little international content broadcast in the region. Access to international quality content is still a relatively new thing. You couple that with an extremely tech savvy young demographic – most usage of mobile phones anywhere in the world is in Saudi Arabia – and it means a voracious appetite for content and information on devices.
The mitigating factor is that the level of broadband - wired or wireless - is relatively infant in this region and not universally available in terms of high bandwidth. There is a huge opportunity in this region for content over mobile and it's a space we need to be in, but the region has a content piracy problem and the consumer is still coming to terms with the concept of paying for content, as opposed to receiving it for free. 
You made headlines with your comments at IBC Content Everywhere MENA when you galvanised the industry into action on piracy. What efforts are being made to tackle the issue?
This is a problem the whole industry faces. We are tackling it fairly successfully with a consortium of international content supplier, satellite providers, broadcasters and others. Piracy manifests in many ways. On satellite, we've seen a reduction of 47 TV channels taken off air that were causing concern. There are also significant levels of overspill piracy where legitimate operations like Dish TV operate illegally by selling in this region and we are taking steps with regulators and judiciary to clamp down on that. There are piracy threats from OTT and IP providers outside the region going through Virtual Private Networks (VPNs), and piracy from bitTorrent use. We have to continue to clamp down on all of these and make the case that this is hurting not just our business as broadcasters but having an economic impact on the region. Piracy is a fight we will never finish fighting. 
When will OSN make a move into Ultra HD?
Ultra HD is the next step but we've no content at the moment. As much as TV manufacturers are selling UHD screens there is only HD to watch. But we are mindful of Ultra HD as an important new consumer experience and we will launch an Ultra HD channel in mid 2016. We are engaged in conversation with lead contractors for the creation of the platform and also with content providers. Like all new technology it is a chicken and egg situation. We need to have content available to drive the market. This region is unique in that all TV distribution is done on satellite, not just pay TV, but terrestrial is free to air too, so access to bandwidth becomes an issue. We will all need more bandwidth for Ultra HD.
How can the region's original content production for international sales be ramped up?
Content creation in the Arabic language has historically concentrated in Cairo and Beirut. Like other broadcasters in the region we invest in that content. Our number one channel and the leading channel one in UAE, is an Arabic language entertainment channel.
What the region has done is build world class facilities in Studio City and TwoFour54. The issue is the skillset. People don't go to Pinewood Shepperton just for the high-tech facilities but for the craft skills of talent in the UK.  That's what we need to focus on in MENA. There is investment in building up fresh and new content and indeed western studios are starting to invest in Arabic language content which is an indication of the sales potential for original content produced here.
Will OSN air the FIFA World Cup 2022 in Qatar?
We have a strong sports portfolio including the Rugby World Cup, of which we will air every game. We also show cricket, having signed with the ICC for world cricket rights for the next 8 years and major golf.
One of the idiosyncrasies of this region is that we have sovereign backers of key broadcasters who pay an uneconomic amount for rights (such as Qatar's sponsorship of Al Jazeera). The amounts paid to air the FIFA World Cup, English Premier League, La Liga or Champions League are way in excess of those that can be returned because the broadcasters acquiring those rights are not doing it for economic reasons. I am not prepared to do that.
David Butorac is a keynote speaker at IBC2015 on Thursday 10 September ‘The Future Is Now – Broadcasting in an age of challenge.’

Monday, 10 August 2015

Ten things you need to know about IP before IBC

IBC
Video over IP for live production is set to be the most pressing issue at IBC2015 and the months beyond. At stake, a new methodology for transporting AV data from site to plant, in and around a studio and live to air. The reasons are many and include promised costs savings in a move to COTS (Commercial Off-The-Shelf) technology, speed to spin-out new channels, a scalable path to resolutions of 4K and anything else the industry throws at it, and new techniques like remote production.
IBC will be buzzing with video over IP. Here are some pointers which may help put the noise into context:
  • IP reaches tipping point: IP will not just be hot news at IBC Content Everywhere Europe but across the wider IBC exhibits and IBC Conference, signifying that IP has reached a turning point. IP workflows already impact storage, archive, contribution and distribution. The last step is live production. No longer an experiment, this is the most fundamental technical change to sweep broadcast in decades. Expect the first IP live technology ready to buy on the IBC show floor.
     
  • Re-skilling is not to be underestimated. Ripping out base-band SDI is not for the faint-hearted. Who wants to move from a proven technology where everyone knows what a signal is doing, and where it is in the chain, to an environment that some people feel is as yet unproven and in which everyone understands new skills are required? “If you've been working in SDI for thirty years and all of a sudden it's based on servers, this requires different skill sets,” says Adam Cox, Head of Broadcast Equipment, Futuresource Consulting. “The lack of skill sets are a big barrier to IP live.”
     
  • Does IP live switching work? Yes, says Imagine Communications: “We are saying that the interaction feels the same as it did when audio/video was run over SDI.” Not yet, says Quantel Snell.  “Where SDI routers were very reliable with straightforward verification of what was happening, IP systems are more opaque. This creates a lack of confidence.” The industry decides at IBC.
     
  • SMPTE 2022-6 is a short-term solution: SMPTE 2022-6 is the first incarnation of realtime video over IP and the standard on which most manufacturer's starter IP kit is based. However, 2022 is a mirror of copper-wire SDI functions in Ethernet form and is a way of easing the transition to IP for broadcast engineers. If you want to freely mix and match different camera, metadata or audio streams – the prime advantage that IP offers - then a new standard is required. SMPTE and the Video Services Forum are among those working on it. Expect demonstrations from next year.
     
  • The codec conundrum: While HD 1080p can fit snugly down 10 Gigabit Ethernet connections, working in 4K UHD will need mezzanine compression. But which to choose? Contenders include IntoPix' Tico Alliance; J2K; VC2 and Sony's Low Latency Video Codec. Using multiple proprietary codecs, however, might negate much of IP's supposed cost-savings.
     
  • The net result is interoperability: Standards are either not common enough or are proliferating, neither of which is suitable for the cross-vendor interoperability with which IP should match SDI. For a successful implementation of IP it is important that one standard is adopted to allow interoperability between systems. The industry needs scale to reduce costs and that will not be achieved with closed vendor specific solutions.
     
  • Weigh the velocity of Moore's Law: IP connections capable of 40GbE and 100GbE are already out of the labs and will eventually reduce in price. But where SDI routers are based on a price per port, IP routers are typically based on amount of bandwidth. You can put video over IP unconstrained in bandwidth but the cost of doing so quickly becomes an issue, especially at 4K. 
     
  • Migration to IP is more compelling than Ultra HD. In practical terms there is a relationship between IP and 4K but a move to IP is not predicated on 4K. The increased bandwidth requirements of 4K production means choosing between the relatively clunky use of 3G-SDI bundles, looking towards higher bandwidth SDI (12G-SDI or above) implementations or moving to high bandwidth Ethernet technologies. Most organisations are using 3G-SDI as a stop gap while planning and evaluating the Ethernet options for the future. 
     
  • SDI isn't dead: Broadcasters could still upgrade with SDI, the roadmap for which includes a 24G standard capable of 4K at 120 frames a second. It is likely that SDI islands will remain for at least a decade. After all it took 11 years since introduction of the first file-based media in 2003 for sales of tape to be erased in the professional European market.
     
  • Broadcast vendors have a crucial role: Estimates of the broadcast routing switcher market run to about $300 million; the IP switch market exceeds $12 billion. Broadcast equipment vendors need to adapt their technologies to IT and not the other way around, but they are also set to play a crucial role as the interface between broadcast engineers and new IP methodologies.

Driverless cars, 8K and 4D haptics at the IBC Future Zone

IBC
A driverless car, VR from a single camera and tools to automate post-production are some of the eclectic highlights united at the IBC Future Zone, a unique gallery among IBC's main Exhibition Halls. To whet your appetite for a visit, we take a peak at this year's Zone which has been divided into three theme areas. http://www.ibc.org/page.cfm/action=library/libID=14/libEntryID=107/listID=2
What is Reality? 
This is where visitors can immerse themselves in the worlds of augmented and virtual reality video, experience the intensity of 360° news footage, and discover new sensations with synthetic touch (haptics) and ‘4D’ exhibits. 
San Francisco start-up LiveLike is present, showcasing a prototype application that delivers a 'best seat in the house' virtual reality experience for live event broadcasters who aren't keen on investing hundreds of thousands of dollars in new equipment.
LiveLike is showing its exclusive VR prototype developed with major international football teams. “Our product requires no special equipment, simply one fish-eye lensed camera. Even a Go Pro would work,” explains founder Andre Lorenceau.
BBC R&D will take you on a Oculus-based immersive tour to illustrate its approach to a future IP-based production infrastructure. IP provides an opportunity to make object-based media and entirely new content experiences.
Audio is a critical component of VR storytelling and navigation which is where Two Big Ears comes in. Imagine being able to hear a monster growling right behind your ears, or watch a music video where the singer’s voice reacts to where you are looking. 360 VR films allow you to look all around, not just in front, and the Scottish developer's technology ensures that the audio is equally interactive.
“We not only do spatial positioning of sounds, but also recreate important acoustic cues to give a better idea of the space the user is in, as well as other effects such as occlusion using geometry analysis of a virtual environment,” explains CEO Abesh Thakur.
International Innovations
Ground-breaking technologies that are changing the way consumers around the world are accessing and engaging with new content have been brought together into this exciting  area. And what can be more exciting than riding in a driverless car around the RAI while watching TV? That's in store for any visitor who visits automotive manufacturer Tata Elxsi.
Though passengers might have experienced fairly advanced infotainment systems in aircraft, the experience of a 'moving living room' is unique. The vehicle is much smaller, movement is much more perceptible, and the absence of a driver adds to the illusion of being in a home-like environment. What will you make of it?
The Connected Media EU cluster in the Future Zone is presenting the results of four projects that could shape the future of television. The SAM EU project aims to integrate social media, content syndication and digital marketing into a single, universal and open framework.  BRIDGET is developing an underlying architecture to enhance programmes with links to external interactive media elements; web pages, images, audio clips, free-viewpoint video clips, and synthetic 3D models. It calls these links 'bridgets'. LinkedTV aims to weave TV and web content into a single, integrated experience. It is watching news and getting background information on the stories; it is seeing a painting in a TV show and identifying the artist and the museum where it hangs. LinkedTV makes this possible - and cost-effective - with its platform which is the result of 42 months of R&D in pan-European, cross-company collaboration. 
The BBC launched a public facing audience testing platform called Taster earlier this year that gives viewers a chance to sample the sort of interactive and personal content that they could expect as mainstream in an IP-enabled broadcast environment. BBC R&D are ready to share the first results of the trial in the Zone.
Perfect Pixels 
Increased pixel resolution, faster frame rates, higher dynamic range, wider colour gamut ... what can these techniques really achieve in terms of picture quality and the consumer’s quality of experience? 
A pair of EC-funded projects will reveal the results of research into improving the efficiency of post-production workflows. 3FLEX is intent on streamlining 2D and 3D workflows by using depth information with the latest results demonstrated on Mocha and Mistika platforms; Autopost is all about improving the efficiency of labour-intensive visual effects tasks. “We are especially targeting small and medium sized facilities which may not have the resources to either develop their own in-house solutions or use very specialised and expensive green screen, motion capture or rotomation techniques,” says Project Manager, Monica Caballero.
The algorithms will be refined based on industry feedback ahead of delivering a market-ready solution. The project partners in each case are Eurecat, imcube labs, SGO, Imagineer Systems and Fraunhofer HHI.
A tour of the IBC Future Zone would not be complete without a visit to one the perennially popular exhibits. NHK returns to give visitors a chance to see and hear the latest developments in 8K Super Hi-Vision and 22.2 channel audio. These include sequences of tests shot at Wimbledon and the FIFA Women's World Cup this summer and a new High Dynamic Range (HDR) treatment of the format viewable on a new HDR-enabled 85-inch LCD panel.
If you thought 8K broadcasting by 2020 was mission impossible then think again. Japanese group NTT (Nippon Telegraph and Telephone Corporation) has a R&D project that intends to establish media processing technologies that can transmit ultra-high-definition video surpassing even 8K - in five years time.
Specifically, it is investigating an immersive telepresence technology called Kirari!, which is a technique for directly transmitting not just the images and sounds of players at a live sports event but also the environment and therefore the 'emotions' in which the game exists.
Transport yourself to the IBC Future Zone and glimpse the future for content in our home, our car and our workplace and of the very latest ideas, developments and disruptive technologies in the industry. 

Thursday, 6 August 2015

Blazing a trail for 4K live sport

Broadcast 
BT is taking a huge step forward with the launch of Europe’s first dedicated UHD sport channel, but its aim of delivering it live over IP remains some way off.
BT’s Infinity fibre-optic broadband provides the bandwidth necessary to distribute 4K to the home, but for a couple of years at least, live production for BT’s new Sport Ultra HD channel will be in 3G-SDI, which splits the 4K stream into four circuits of HD over conventional copper wire.
“IP (internet protocol) live infrastructure is not yet ready,” says BT Sport chief operating officer Jamie Hindhaugh. “We are looking at IP and attributes like high dynamic range and frame rates, and how that integrates into 4K. Our focus is on being trailblazers and staying out in front. For years the talk about 4K was stilted; now we are doing it and I think technology will follow our lead.”
The broadcaster has trialled 4K production over the past 18 months. In turning R&D into a live deliverable, the critical factor was commissioning and building a scanner, in partnership with Timeline.
“To build a 4K truck ready for 2 August [in time for the channel’s debut FA Community Shield broadcast], IP was never going to be viable for this project. But the next 4K truck we build for BT will almost certainly be IP-based,” says Timeline managing director Daniel McDonnell.
Key parts of the kit are able to be tuned to IP, including a Snell Kahuna vision mixer and Sony 4300 2/3-inch systems cameras. “We’re fairly confident we’ll be able to upgrade to IP,” says McDonnell. “The Snell Sirius router enables us to process all the audio and shuffle it around in the way we’d want to in IP, but IP video switching is still developing.”

Moto GP app
BT needed a mobile facility that could work in native 4K and HD. “That gives us lots of opportunities around cross-capture,” says Hindhaugh. “Instead of bolting on a 4K production, we can shoot in 4K and down-res to HD. This is crucial to our long-term success. You don’t want a similar model to 3D, which required dual live event workflows.”
However, there will be a period of adjustment as production teams work out the best editorial and technical approach. For 4K, this broadly means using more wide shots and fewer cuts between cameras. “You can show the natural flow of the game as if you were in the stadium,” says Hindhaugh.
Such a change is too big a risk for BT’s weekly HD English Premier League action, so for this season at least, its EPL coverage will be largely separate HD and 4K productions. Hindhaugh calls it “a hybrid 1.5 truck model”. Some 4K cameras will be down-res-ed to HD, while some HD positions, such as specialised overhead, wireless touchline cameras and Imovix superslo-motion, are boosted to 4K.
“I don’t want to cheat the system or the viewer,” Hindhaugh says. “Where we show HD, we will make it clear on screen or in commentary.”
However, two rights holders have already given BT Sport permission to capture and transmit in 4K and downres to HD for the world feed.
Game-changing tech
In its first six months, BT Sport UHD will also cover Aviva Premiership rugby, PSA squash, the NBA Global Games from the O2 and the MotoGP from Silverstone. Action will be shot at 50 frames a second, with the ambition to achieve 100fps within two to three years. “50fps is already a gamechanger,” Hindhaugh says.
The live 4K signals will be sent to BT’s Stratford headquarters over BT fibre. Signal test is made on Tektronix waveform units, with footage viewable on Sony PVM-X300 4K monitors and passed to Ericsson Broadcast & Media Services for transmission.
“The increased bandwidth requirements of 4K mean choosing between the relatively clunky use of 3G-SDI bundles, looking towards higher bandwidth SDI [12G-SDI or above] or moving to high bandwidth ethernet technologies,” says Steve Plunkett, chief technology officer at Ericsson subsidiary Red Bee Media.
Post-production for 4K programming will work from material recorded to EVS XT3 4K servers. “The amount of media is huge and we need to view it in 4K,” says McDonnell. “That’s complicated because there isn’t a 4K viewer available for edit suites at the moment.”
Consequently, Timeline and BT are developing a bespoke asset management system to work in 4K: “EVS IP Director will be able to handle 4K but we’re not there yet and we need a solution quickly to allow us to manage the huge amount of assets.”

IP: Live broadcast

Broadcast 
The technology to work with IP-based video in live production has been promised for years. We’re now at a tipping point, says Adrian Pennington
It is the most fundamental technical change in broadcasting for decades. Internet Protocol (IP) promises to reduce the ongoing capital spend on equipment at the same time as increasing flexibility to deliver more content to more outlets. The technology is also scaleable to adapt to future audiovisual enhancements in a way that is simply not possible today.
The revolution has been under way for some time in terms of storage, archive, contribution and distribution. Production studios such as ESPN’s Digital Center 2 and Disney/ABC’s global TV operations are entirely built on IP infrastructure.
However, the last link in the chain, live production, is only just coming on stream. With migration to video over IP seen as inevitable, the journey will not be without hiccups.
“Broadcasters know that they have to go down the IP route, but in many cases are unclear as to the best way,” says Tom Swan, sales and marketing director at systems integrator dB Broadcast.
Imagine Communications’ vice-president of strategic solutions management Glodina Connan-Lostanlen is equally cautious. “There’s no denying it will work, but broadcasters have to learn how to design and network a production facility in IP,” she says.
Grass Valley is one of many vendors introducing versions of existing routing, switching and camera hardware with an IP interface. Mark Hilton, vice-president of infrastructure products, believes it is possible to do a small production in IP over a couple of months: “It may not be as elegant as it could be, nor is it a simple plug and play, but you could do it.”
Meanwhile, Quantel Snell head of product marketing Tim Felstead states: “The industry isn’t able to transpose IP into a live environment today.”
SDI, in which digital video is transported serially line by line, frame by frame at a constant rate over copper wire, is being superseded by IP carried over ethernet cable, in which data is chunked into small packets, sent in non-linear fashion and reconfigured at the other end.
The problem with this method in a live environment boils down to timing. SDI has been note-perfect. Engineers can guarantee that video emanating from one source (a camera, for example) will arrive in sync at a particular end point (vision mixer). The same can’t be said of IP.
“It is much more difficult to see what is going on in IP as the control systems don’t exist yet,” says Felstead. “Where SDI routers are very reliable, with straightforward verification of what is happening, IP systems are more opaque. This creates a lack of confidence.”
The risk of on-air black holes or a missing advert will make broadcasters hesitant to invest unless the technology is proven. And since live production is fraught with on-the-fly changes – a late breaking news story with live link via satellite, for instance – it could be the best part of a decade before SDI is consigned to history.
Such conservatism is not unprecedented. The first file-based (XDCAM) camcorders arrived in 2003, but it was not until last year that sales of tape were played out in the European market, according to Futuresource Consulting.

Glastonbury: live IP trial
However, the benefits of IP are compelling and any new studio, facility or outside broadcast truck will have an IP core. Initially, this will be based on SMPTE standard 2022-6, on which most manufacturers’ IPenabled products are based.
A straight reproduction of the SDI standard 2022-6 enables uncompressed realtime video over IP but with no flexibility to switch between audio, video and metadata streams on the same wire – and therefore it does not open up the real potential of IP. SMPTE and other advanced standards that can do this are at least 18 months away.
Matters are more complicated when it comes to 4K UHD. The current standard ethernet connections that interface with equipment like cameras and connect them into the IP network are 10 Gigabit and cannot transport uncompressed 4K. The IP alternative is to compress the data, but the jury is out on exactly which compression route to take.
Contenders include IntoPix’s TICO Alliance, backed by Grass Valley; JPEG2000, on which ESPN’s facility is built; VC2, backed by Quantel; and Sony’s Low Latency Video Codec. London-based V-Nova is another option and claims its codec can deliver 4K picture quality at half current rates (just 78Mbps), with hints that this could be applied to production.
“One of the big wins of IP infrastructure is leveraging the cost savings of commodifi ed IT kit,” says Felstead. “To do that, we need to ensure interoperability, but there is no common standard between enough manufacturers to ensure this.”
Adam Cox, head of broadcast equipment at Futuresource, adds: “The holy grail is to use IT kit off the shelf, but not if there are no standards or if too many standards creates hesitation.”
This concern is repeated time and time again. “4K production will actually slow down developments for IP as the bandwidth requirements would be such that building a reliable IP infrastructure will be very costly and there will be reluctance to invest without a global standard,” says Peter IJkhout, chief technology officer of VidiGo, which is unveiling a live multi-camera cloud-based workflow at IBC next month.
Vendors like Quantel Snell are hedging their bets, incorporating a variety of IP standards into switching and routing gear. “You don’t want to be encoding and decoding at different points in the chain. That is inefficient, risks degrading the signal and, most importantly, it could be uneconomic if the industry needs to licence proprietary codecs,” says Felstead. Sony played a major role in developing the original SDI as a universal interface and is trying to do the same with its own IP connection. It has the support of a number of manufacturers but is unlikely to receive the blessing of rivals such as Panasonic.
“We need standards,” stresses Julian Knight, chief technology officer at integrator and consultant TSL. “Then to build confidence, we need to build islands of IP before we get to end-to-end solutions.”
The move to IP is hugely disruptive: not only does it rip and replace the technical fabric, but it also alters workflows and requires new skills. “If you’ve been working in SDI for 30 years and all of a sudden it’s based on servers, this requires different skill sets,” says Cox. “The lack of skill sets is a big barrier to IP live.”
Broadcasters could choose to upgrade in SDI, for which the roadmap includes a 24G standard capable of 4K at 120 frames a second. However, the IT industry is upping bandwidth at such velocity that technologies of 25GbE, 40GbE and even 100GbE are already emerging, and the cost is reducing every day. Imagine Communications, which is outfitting Disney/ABC with IP, says it has 20 “proofs of concept” in its labs with a 40GbE or 100GbE backbone.
The most attractive argument in favour of IP is that it’s a way to future-proof systems to accommodate 4K UHD, plus any variant that flows from future development like higher dynamic range, higher frame rates, next-generation audio and even 8K UHD. “
IP offers networks without a glass ceiling, so with all these incoming enhancements you can have a clear upgrade path,” says Cox. “The initial outlay may be expensive but it is worth its weight in gold.”
Remote IP Production Solutions 
Broadcasters are eyeing IP as a route to cutting costs in live production by controlling all signals, comms and metadata from cameras remotely from a central hub.
The BBC continues to trial IP live. At Glastonbury in June, HD feeds from six stages were transported back to London for web and red button services.
At IBC, Gearhouse Broadcast is demonstrating a remote production workflow by sending HD footage down a 10GbE fibre and cutting the pictures on an EVS IP-enabled switcher.
“Remote production is set to play a fundamental role in the future of our industry and customers are asking us about it,” says Gearhouse head of projects Ed Tischler.
“It’s still very early days, but new technology means we are now in a position to offer a workable solution.”

Saturday, 25 July 2015

In the clique of the boutique


Shots - July 2015

More and more Flame artists and VFX supervisors are choosing to become masters of their destiny by opening specialist shops, but will the success of the little guys mean they’ll get too big for their boutiques? Adrian Pennington speaks to the heads of several bijou studios to find out how big ambitions and small budgets are changing the market.

Small groups of entrepreneurial talent have been going independent for as long as there have been larger facilities for them to splinter from. Green shoots are, after all, vital for the regeneration of this business. But what’s noticeable about the recent trend in start-ups is the sheer number that have launched and thrived in today’s incredibly competitive market.
Most of these new businesses are happy to be classified as boutique, where the term refers both to size and a culture of personal service that’s apparently at odds with the factory mentality
of giant operations.
“Boutique is an attitude. It means more than one-size-fits-all,” says Paul Simpson, who pioneered the boutique movement with Realise Studio in 1999. “It’s really about running jobs from an artist-led, rather than a production or accounts, perspective.”
Derek Moore describes Coffee & TV, which he co-founded, as a “hippy commune”, adding “We support each other through successes and disappointments with a unified feeling you don’t get in a large facility.”
Will Cohen, co-founder and CEO of Milk, speaks for many when he notes, “We’re not listed on the stock market with a duty to return a dividend to investors. We still get everyone around the table and let them know the P&L of the business and where we are going with it.”
Scott Griffin, nineteentwenty’s MD, says he wants to inculcate “a small company feel but not a small company reputation”; while the essential
appeal of a boutique for Neon co-founder Tom Bridges, is “the palpable sense of enthusiasm, of collaboration, which our clients seem to enjoy. It’s not impossible to recreate this in larger facilities, but I think it’s exponentially more difficult.”
At a large company with more work and people to juggle, it’s not uncommon for a VFX producer to be looking after 10 jobs at a time, which means they’re being spread rather thinly.
“Jobs will often be shoe-horned in, last minute changes to existing jobs have to be accommodated, artists are being pulled off one job to finish another or to be sent on a shoot,” notes Chris Allen, executive producer at CherryCherry. A boutique operates on a different scale. “We can respond to client requests immediately. When you call us, it will often be me that answers the phone,” says Allen.
Hani AlYousif, VFX supervisor and founder of Filament, makes a similar point. “A producer and director don’t want to spend half an hour of their booking time waiting in reception. They know they can reach me. They know they can always get in when they want and that I will personally do the job.”
‘Boutique’ signifies a place that’s run a little leaner, is able to adapt a little quicker and offers an open architecture for different types of creative to gather in one space.
“It’s not just who you are but who you say you are,” says Jason Mayo, partner at New York’s Click 3X. “When companies say they are boutique they want to present a little bit of a
personality or atmosphere for a client to make them feel more comfortable.”
Artists with itchy feet will always seek to break out on their own, but the cost of doing so has previously been too high without venture capital backing. The shift from bespoke to off-the-shelf computing gear and from film to digital as an origination/distribution medium, has altered
the picture dramatically.
“When I was a colourist, the badge on the kit
really mattered,” observes Gary Szabo, MD of Smoke & Mirrors. “Now clients genuinely don’t care. They want delivery on time and on budget and above creative expectations.”
In 1995 a Flame cost a million pounds. Even three years ago you needed £200k, putting it beyond the reach of most wannabe owner- operators. In 2000, £270k would get you 240TB of storage, which today can be picked up for about £25k. Back then you would get little change from £1.5m if you wanted a telecine machine. Now grading software like Da Vinci is given away free.
Where hero hardware was once lauded above the operator, the industry now genuinely claims to prize the talent behind the machine.
AlYousif believes the catalyst for this was
the introduction of Smoke on a Mac in 2010. He bought two of them, sublet rooms in Soho and was off and running with a handful of loyal clients. After investing £90k in a Flame, Filament had to ramp up to beat MPC to the GoCompare campaign for Fold7 in 2013. “Once you have a Flame you can scale as much as you like by renting licences for Flare [a subset of Flame],” he says.
The democracy of tech is a universal phenomenon – VFX shops across the globe, from the US to Sydney to Amsterdam, have sprung up almost overnight. “You don’t need huge render farms on site,” says Simpson. “By plugging into the cloud you can scale to take on as much work as the bigger places.”
Kit costs are never this simple, of course. As Coffee & TV’s Moore observes, “The minute you have two people working on shared data you need shared infrastructure, which needs to be maintained and operate securely.”
Aside from the opportunities afforded by lower- cost gear, many founding fathers (VFX remains a male domain) also cite the bureaucratic hurdles in facility supermarkets as a reason to up sticks. Simon Wilkinson, managing director of The Flying Colour Company, recalls such frustrations at a former employer: “It took 35 business plans
just to sign-off buying a Baselight. I missed
the dynamism and diversity of being at the front of the creative process.”
Gripes like these may strike a chord with anyone seeking greater career control. “At a large outfit you’re just a number on a spreadsheet,” says AlYousif. “Now that I run the sales and admin side I don’t have to worry about an operating group outside the UK deciding to restructure my job.”
Bridges launched Neon as a reaction against financial targets and internal politics. “I wanted to focus on the work – and have that be the yardstick by which we get measured, rather than how much we spend on client lunches,” he says. “We make an expensive, highly bespoke, product. To me it’s madness to apply high volume, double-glazing- style sales techniques to that.” Neon is able to invest in R&D projects (such as pushing the technique of photogrammetry for short film Macro), “which no investor would have countenanced”.
An oft-quoted complaint from those formerly at big facilities is that the star artist will attend meetings to win the work but during the course of post will get shunted to another project.
“The client will get moved to the ‘B’ team or whoever happens to be free to work,” says Moore. “That has to happen to keep the machine running, but it means clients can feel lost.”
The more experienced an artist, the more likely they are to make a career move that will allow them to trade on their name. Setting up your own studio can be as much a lifestyle choice as it is about earning more of the pie. As Milk’s Cohen puts it: “Many have fantasized about the nirvana of owning their own place where everyone walks on pink fluffy carpets. We got our opportunity [when The Mill shuttered its TV programming VFX division] and now we have a responsibility to make it work.”
Aspiring to be a master of one’s own destiny is often just pub talk, but the recession may ironically have spurred more folk to walk the talk and actually walk out on their job security.
“Lots of people were doing crazy stuff for very little money just to keep money coming through the door,” says Moore. “When we came out of recession, budgets never went back up. That meant people found it hard to hit the margins, leading to a lot of the most talented staff feeling a bit disenfranchised and thinking they can do it better. What’s happened is a perfect storm of budgets dropping and technology becoming more affordable, allowing the best artists to prove to
themselves whether they can do it better or not.” Griffin admits he was one of those, co-founding nineteentwenty in November 2013 “to try and produce the best VFX for high-end commercials, but more economically.”
With the boutique genie out of the bottle the post production model has arguably changed forever. “More and more clients prefer the same great quality of work but with the more personalised service you get at a smaller place,” says Allen.
While some clients opt to route work through large facilities with whom agencies run bulk accounts, directors may stick to their guns for the choice of working with select talent wherever they may be [see box Big or boutique? below]. This is often the case if directors feel backed into working for an agency’s own ‘boutique’, such as WPP’s Gramercy and Publicis’ Prodigious.
“The market has worked in favour of dynamic businesses that can wrap their arms around production companies rather than simply supply them,” says Wilkinson.
None of this is to denigrate the work or reputation of international powerhouses like Framestore, MPC and The Mill. Most ex-employee- turned-facility-chiefs acknowledge the debt that they owe to their alma mater and the crucial role that these enterprise-class facilities can play in leading the market.
“MPC has a depth of creative talent not available in smaller studios,” says MPC Advertising’s global MD Graham Bird. “We offer more specialist talent in terms of digital intermediate – lighting, animation and world-class colour grading. The ability to deliver a project creatively from start to finish incorporating colour grading is a huge advantage.”
By definition, boutiques can’t offer that breadth of service, but being bijou shouldn’t lead to the misconception that they can’t take on volume.
“Boutique implies we’re not capable of the big stuff – and that’s not true,” says Moore, who’s not a fan of the term. “We won a very large-scale international campaign [H&M through Strange Cargo] because the client trusted us and wasn’t worried about our notionally smaller footprint.”
Allen agrees. “Smaller companies are just as capable of taking on creatively heavy VFX jobs. The difference being we just can’t take on as many of them simultaneously.”
In a saturated market often the greatest challenge for a start-up is finding and winning the work. “Loyal clients have stood by us and we can be competitive in terms of cost,” says Griffin. “We’ve been very careful to turn down a couple of larger jobs because at the time we felt we weren’t able to do them justice. An important part of the process is being honest about what you can and can’t do. One bad job would get around Soho like wildfire.”
Coffee & TV’s headcount has leapt from just four to 24 in two years. “Our original goal was to make the business robust. Now our goal is to prioritise the quality of work we do. We want to ring-fence the size of the operation, to stay together on one floor, because when you’re split between floors or buildings it is really difficult to communicate between teams.”
If size is part of being ‘boutique’, at what point do successful boutique brands lose that feeling – or what strategies can they employ to retain it?
“Someone once told me that after reaching around 20 people you need to start putting a lock on the stationery cupboard,” says Bridges. “That’s the point at which you start needing a layer of middle management, when going into work becomes just another job, when people can stop caring as much, and when financial priorities will
likely become more important than artistic ones. It’s not a hard-and-fast rule, of course, but I think there’s probably something to it.”
According to Allen, there’s a tipping point where a house goes from being a boutique to a beast. “Which is great, but of course some beasts need constant feeding.”
With growth comes greater financial pressure to meet the monthly payroll. As Allen observes, “The growth of a post house is very much exponential – doubling in size doesn’t necessarily mean your profit will.”
Milk began in 2013 as a largish boutique with 40 people. Now, having just opened a studio in Cardiff, the headcount is 120 – and rising.
“We were very vocal about not wanting to be big and that’s still the case,” says Cohen. “If you open somewhere else with 20 or 30 people you can very much replicate the culture you have in your main office rather than growing to 300 people at your main site.”
Opening small satellite companies seems to be the way many boutiques envision future growth. Coffee & TV and nineteentwenty staff London offices backed by a Bristol base. With studios in London and Istanbul, and plans to open another location soon, CherryCherry’s Allen says “You could call us a global boutique.”
In January, MPC opened a studio in Paris, far smaller than its LA and New York operations but along similar lines to its homes in Amsterdam and Mexico. Bird calls this “boutique studio within a network” unique and a way of keeping ambitious talent within the family.
“We help [talent] to realise their ambition by setting up a new business,” says Bird. “The studios have a boutique feel but they don’t have the limitations one might associate with some standalone studios since they are fully connected to MPC’s wider resources.”
Billing itself as the original boutique, the 20-year-old Smoke & Mirrors has seen its business treble in size in the last four years with a £19m+ turnover and a staff of 250.
“We’ve had to focus on not losing that boutique feel while overseeing a period of terrific growth,” says Szabo. “We have to manage growth to retain the personality of the company.”
That includes last year’s relocation to a new five-floor Poland Street home. “We’re breaking out of boutique and into the big league, but we’ve got to make sure our clients have that boutique feel – the commitment you give to their projects.”



Big or boutique? The directors’ perspective
“Directors want to surround themselves with a team they can trust and if the relationship you have with an artist is a good one then the size of the house is irrelevant,” says David Rosenbaum, LA-based director at Humble. “However, with budgets getting smaller it’s becoming more and more difficult to justify spend on VFX, so there’s something to be said for smaller facilities because they can usually match your budget.”
Having graduated from Digital Domain, Rosenbaum disagrees that the culture of giant
VFX shops is necessarily corporate. “Nevertheless, if you choose a big house there is a higher chance you may not be getting their ‘A’ team,” he says. “You may get their ‘B’ or ‘C’ team because other directors or clients take precedence over you.
“Directors are selfish beasts who want to know we’re the only ones in the room even though we realise we’re not. Since boutiques don’t have the structure to support that many jobs there’s an advantage in going there to get their ‘A’ team all of the time.”
When director Christopher Riggert started out he was attracted to the best known brands, but over time his opinion changed.
“I wasn’t making deep relationships with the people in the organisation,” he says. “Your sole contact is with one or two heads of department then you are pushed around internally. I found it very frustrating because if something starts to go wrong and you are on a timeline crunch you need direct access to operators. I’ve subsequently sought more boutique experiences because I want to know who the operators are. Ultimately
it comes down to the person making contact with the work and their commitment to it.”
Repped by Biscuit Filmworks and based out of LA, Riggert tends to use Rock Paper Scissors for editing and its sister VFX boutique a52. “I could still be working on an edit while a52 are blocking out 3D, so the workflow makes sense. And they know they have some allegiance from me.” He adds, “I’m not scared to work with people remotely in [Riggert’s native] Australia from here. We no longer have to be sitting in the same room.”

The view from the US
Having spent more than half its 22 years as a boutique, New York’s Click 3X has broadened into a creative digital studio and design company with around 70 staff. Partner Jason Mayo says its recent planned expansion is part of a macro trend in the US away from smaller shops.
“There’s a move toward places that can do everything in one package,” he explains.
“Those with smaller places might be able to handle specific jobs for less money, but they can’t offer all the things a client might want.”
He thinks the trend toward specialisms in VFX, graphics or editing may be reversing because deliverables are changing. “Outside of the TVC, clients want rich media content for digital ads, or pre-rolls, a Facebook game, versions of video for YouTube,
Instagram and Vine. People are trying to get twice the work done for the same amount of money and with fewer people it’s almost impossible to manage.”
While production companies are adding graphics and VFX arms or editing departments, edit boutiques are adding Flame and graphic design. Click 3X has appointed 10 directors and owns shooting stages as well as suites
for VFX, design, grading and digital. “Five years ago it would have been impossible to take on the size of job we can now,” Mayo says.
“Boutiques still work because the talent is more diverse and the software investment is attainable now. But you have to be very committed to a specialism and be selective in your work rather taking everything on at the same time.”


Friday, 17 July 2015

LiveLike promises sports virtual reality from a GoPro

SVG Europe

http://svgeurope.org/blog/headlines/svg-europe-analysis-livelike-promises-sports-virtual-reality-from-a-gopro/

Virtual reality promises to place viewers in the best seat in the house at live sports events but most emergent solutions require placement of a bulky, expensive multi-headed rig and use of bespoke picture-stitching software and streaming algorithms. Not so LiveLike, a San Francisco-based start-up which launched in May with a social sports viewing app for VR that makes use of broadcast cameras already in situ at a venue. The idea is to make VR capture less of the bolt-on problem which bedevilled stereo 3D, and more of a simple button push operation.
“Our product is a mobile-based virtual reality application that teleports fans to a real stadium presidential suite from where they can watch full live games and feel like they are present at the event,” explains founder and CEO Andre Lorenceau.
For ‘presidential suite’ read skybox or VIP hospitality suite. The view is one that you might get overlooking or looking down on the stadium.
“It gives broadcasters the ability to broadcast in virtual reality using an app that is complete and comfortable enough for viewers to want to spend a full game inside of,” says Lorenceau.
VR sports experiences such as NextVR’s NBA courtside views immerse the user in a 360-degree or 180-degree live environment using a custom set-up and multiple Red Dragons which can cost $500,000 a pop. LiveLike’s aim is to get sports VR content out into the market quicker by offering a more cost-effective solution.
Unlike NextVR, LiveLike’s solution uses just one camera. Unlike NextVR this won’t give a 360-degree view but by placing a wide angle lens on the camera LiveLike says it will provide a field of view up to 170-degrees.
LiveLike then wraps that video feed into their app, placing it behind the rendered glass of the virtual ‘presidential suite’.
For cameras? Lorenceau says even a GoPro can be used. “It is an easy-to-adopt solution that requires no special equipment at all, simply one fish-eye lensed camera,” he says. Close-ups of action can also be overlaid on the crowd allowing for multiple views of the action at once.
Another cool idea, which may beat Facebook-owned Oculus Rift to the punch, is the idea of social interaction. “Inside LiveLike, fans can instantly change seats to catch every goal from right behind the posts, and best of all, they can hang out with their friends on the same virtual couch to cheer together, no matter how far they actually are.”
It’s a new development for LiveLike and like the rest of the system is still a prototype but the ability to chat with multiple friends is being readied for launch early 2016.
It is also working on a way to deliver 360 video angles and on building live streaming capabilities. Currently optimised for Samsung’s GearVR, LiveLike is working with other VR platforms in time for their launch around Christmas and early 2016.
Lorenceau says the firm is already partnering with “multiple broadcasters” to bring its technology to major sports events next year. “If we can immerse you in the moments you really want to be immersed in, like scoring a goal or a touchdown, and then bring you back to your suite with your friends that will be a better overall experience,” he says.