Monday, 11 May 2015

Arena’s 2015 OB truck is 8K-ready

Sports Video Group Europe
UK outside broadcast services supplier Arena is building a new OB scanner it believes will be the world’s most advanced when it launches toward the end of this year. The truck is not only being designed for 4K UHD but 8K as well, according to company founder and managing director Richard Yeowart. “While many broadcasters aren’t in a rush to roll out 4K, it is clearly the next step and the infrastructure we use is also designed to cope with 8K once the equipment arrives,” he said.

http://svgeurope.org/blog/headlines/arenas-2015-ob-truck-is-8k-ready/
Arena has a contract with Sunset+Vine to cover all BT Sport’s football played in England and Wales until 2017. Arena was at NAB last month with a view to fine-tuning its designs for OBX, a triple-expand truck currently under construction at coach-builders A Smith Great Bentley (ASGB) and slated to hit the road towards the end of 2015.
“This ground-breaking truck will feature a range of ‘next gen’ technology, some of which is still to be publicly unveiled by the relevant manufacturers,” states Arena on its web page. “We believe it will be the most powerful and advanced OB truck in the world when it launches.” Yeowart said exact details remain under wraps.
OB companies are building out new trucks in preparation for 4K service launches at the start of next season. CTV’s latest truck, OB 11, is claimed as one of the largest in Europe and capable of a 28-camera production. With 3G routing it is 4K ready. The truck was commissioned to work on CTV’s cricket contract for Sky Sports.
NEP Australia, part of US giant NEP Broadcasting, is taking delivery of two new trucks, in July and December this year, which are set to be its first fully-4K super trucks. NEP in the US is also equipping two new mobile units with a significant IP infrastructure to cover the NFL, one arriving in August and the other a little later.
George Hoover, NEP CTO, said the trucks would feature a hybrid routing switcher with a combination of baseband and IP and described the infrastructure as a “baby step” toward video over IP live production.

Tuesday, 5 May 2015

LTE Broadcast - A technology in search of a business model?

TVB Europe


After a decade of false starts, broadcasting to mobile is back on the agenda as momentum builds behind LTE Broadcast or eMBMS (evolved Multimedia Broadcast Multicast Service). While the technology continues to be tested by mobile operators, the impediment to success would appear to be finding a business case.

The main driver from the mobile industry's point of view is conservation of the 4G spectrum which operators collectively paid £2.4 billion for and which is being rapidly consumed by demand for video. Ericsson predicts mobile data traffic to grow 12 times from 2013 by the end of 2018 driven mainly by video.

Currently, where there is high demand for a particular video service, whether live sports stream or a viral video, the one to one (unicast) mobile network is tasked to deliver multiple parallel sessions to users. This can build congestion, cause poor user experience (e.g buffering or loss of the stream) and is an inefficient use of network resources.

By broadcasting a single stream to multiple handsets, LTE Broadcast promises an unlimited number of users can receive content with a high-quality user experience and a more efficient use of spectrum. It does so by effectively allocating a single frequency within a base station, which is then repeated in other base stations. This could be over a small area like a sport stadium, or part of a city (like London's Tech City), city-wide, regional or national.

Deployment is relatively straightforward, requiring a software upgrade to the cell sites rather than network-wide upheaval. Smartphones fitted with the required chip (from chip makers like Qualcomm) will be mass marketed by end of the year.

The technology is a combination of three standards. eMBMS the 3GPP standard; HEVC which delivers compression levels up to twice compared to the H.264/MPEG-4 AVC standard; and MPEG DASH - Dynamic Adaptive Streaming over HTTP – which brings standardisation to an area full of proprietary interfaces.
It builds off of the 4G network extensively covered in the UK by EE (BT), O2, Vodafone and Three. Operators are now competing to rollout LTE Broadcast which is expected to be ubiquitous by the start of 2016. All that is needed to switch it on, for initial short-term, localised use, is a commercial model.
To date, most LTE Broadcast trials have been in around sports stadia where there is believed to be a business case for easing congested mobile networks in crowded and compact areas.
Where are there are more than six people in a cell site accessing HD video it becomes a problem from a capacity perspective so broadcast will offer a more efficient delivery,” said Mark SVP, Global Sales at QuickPlay. “We see this being monetised by large operators with content rights as pay for use or by advertising that drives a free application.”
EE, for example, is lead sponsor at Wembley Stadium and is using events there to test technologies including LTE Broadcast. “You could live stream a game over LTE and offer, for example, bespoke fan commentary, multiple replays, camera angles, and all manner of other interactivity via unicast,” explains Matt Stagg, senior manager, network strategy, EE.
Clubs and sports venue operators are adopting a wait and see approach, while business cases are not nailed down. Rights holders probably hold the keys here in tandem with mobile operators. For example, live streams of EPL and Football League matches to the mobile devices of fans inside a football ground are restricted under the current broadcast contracts owned by BT and Sky. There may be a case for using LTE Broadcast in and around Wimbledon during the annual tennis tournament but this would probably need to be free to users since the BBC owns broadcast rights.
The BBC itself trialled the tech at the Commonwealth Games last July. A mobile app written by BBC R&D was used to display and navigate three live streams on handsets. The app featured a map of the events and locations around Glasgow which lit up in green when a live stream was available. Users could click on the venue and receive the video. This was also connected to BBC iPlayer to enable the integration of unicast on-demand content with the live broadcast streams.
We hedged our bets by testing a sports-specific event and also the idea that this technology could be rolled out into a mobile network wherever the user happened to be,” explains Chris Nokes, principal engineer - distribution core technologies, BBC R&D.
Our interest is for people to have the best possible experience wherever they watch BBC content,” he continues. “To the extent that LTE Broadcast can help provide an improved experience it is interesting and important but it is not vital.”
Since LTE Broadcast has the ability to deliver any kind and size of file, video is not the only selling point. Over the air firmware updates, Machine 2 Machine, digital signage, in-car TV PPV events, marketing campaigns, auctioning of time slots are other examples. Data plans are currently predicated on counting IP packets delivered to your mobile phone. Having a different - reduced or free - model for multicast packets could drive adoption of services based on LTE Broadcast.
File delivery is the unsung hero,” says Kerry Travilla, senior director technology at mobile service provider MobiTV. “In order to create an engaging app you need to have data such as realtime score updates, Twitter feeds and breaking news sent alongside the live stream and the mechanism to do that is the file delivery portion of LTE Broadcast. It also keeps the app from trying to access that interactive content over unicast. If that happened it would make the network inefficient.”
Secondly, says Travilla, any place there's a need for large scale distribution of content – then LTE Broadcast is ideal “since you can hit millions of handsets in one swoop rather than having a million individual requests by HTTP.”
Longer term, there are those who argue that the needs of public service broadcasters and of the mobile industry could co-exist with judicious use of this portion of the spectrum to reach the growing audience wanting to consume content on mobiles.
The EBU dismissed this last year, stating that LTE Broadcast was not yet ready to deliver widespread TV services free-to-air. While the new mobile technology could be a useful complement to the broadcast distribution platform, it concluded, it was unrealistic to expect it to become a viable alternative to broadcast distribution, including DTT, anytime soon.

Yet, its report preceded the start of a world first trial of TV broadcasting led by Nokia and research body Institut für Rundfunktechnik. The 18-month trial uses a single LTE frequency within the UHF spectrum and is being conducted in a 200 km2 area around Munich until early 2016.
We strongly believe nationwide broadcast is a relevant use case and has the potential to change the business models in the media industry,” said Helmut Schink, head of telco standards, Nokia Networks.
So far the industry is talking about the digital dividend with mobile and TV industry framing this as a fight because of the perceived need to give some spectrum resources away. We think LTE eMBMS is sufficiently flexible that broadcasters can continue with their business model without need to have specifically allocated spectrum.”
LTE Broadcast is definitely ready for primetime,” declares Dennis Specht, CEO and co-founder of Roundbox, recently acquired by mobile solutions provider QuickPlay Media. “It changes the game for TV in some areas. In APAC, for example, we are seeing LTE Broadcast being leveraged as a cable replacement. You can offer 12 channels for $7 a month over mobile.”


To 5G infinity and hologram Skype

5G, the successor to 4G, is already being investigated. It would deliver speeds of 50 Gbp/s running on spectrum above 6GHz, a high frequency which is currently used for weather monitoring, scientific research and satellite broadcasts. This would represent a 3,000 fold increase in speeds according to the Financial Times. According to regulator Ofcom, 4G customers in the UK today receives data at an average 15Mbit/s.
Research in the UK is led by the 5G Innovation Centre (5GIC) at the University of Surrey, funded with £15m of government cash plus £45m in contributions from Samsung, EE, Vodafone, Telefonica, Fujitsu and Huawei. Video over wireless specialists Cobham and the BBC are also members.
Due to open its doors this September, the 5GIC is part of the University’s Institute for Communication Systems (ICS) which made a major contribution towards the development of 2G technology in the 1990s, 3G in the 2000s and 4G since 2010.
If we get 5G right there won't be a 6G,” says EE's Stagg. “People won't talk about speed because there will be enough capacity in the network for millions - billions - of devices connected to the Internet of Things. It will be incredibly low latency and a totally different architecture with a lot of computing done on the cell site. It means you can start to look at all manner of applications such as driverless cars.”
According to Ofcom, 5G would allow surgeons to oversee operations from the other side of the world using 3D medical imaging, or for families to “virtually attend family occasions” with holographic video.
There is currently fragmentation in 5G development, a lot of work to be done and there are no standards. Operators are jockeying for position with 2020 the earliest timeframe for introduction.

Ofcom hopes that the UK becomes a leader in laying the foundations of 5G. It states that 5G must represent a step beyond anything offered by 4G in speeds and in giving users the “impression of infinite capacity”.

Virtual Reality's killer app is live

IBC

http://www.ibc.org/page.cfm/action=library/libID=14/libEntryID=97/listID=3

It's hard not to feel a sense of déjà vu about Virtual Reality (VR). Exponents claim it offers 'best seat in the house' experiences that can't be achieved watching standard telly. Viewers have to don facial hardware. Production is complex and there's talk of needing new editorial grammar.
3D TV didn't work out the way many in the industry expected and it is no great surprise that Sky has finally shuttered its 3D channel.
There are reasons to feel differently about VR though – not least at Sky which is an investor in VR hardware developer Jaunt.
For a start, there's no need to buy a new TV set. Anyone with a smartphone can receive VR content provided they pay around £150 for it to be temporarily converted into a headset via Google Cardboard or Samsung Gear VR. It will most likely exist as a second screen adjunct to cinema and TV programming until someone comes up with a killer app.
Some, like US VR technology and production outfit NextVR, believe they've already found it. “Live transmission is really the killer app for virtual reality,” declares co-founder DJ Roller, “it enables viewers to witness sporting events as they happen from locations beyond a front row seat.”
Sports federations in the US including NASCAR, NHL and NBA have trialled live and recorded VR sports action, even using multiple outside broadcast camera positions.
It is likely there will be some VR content shot around the 2016 Rio Olympic Games too, and English Premier League football clubs including Manchester United have expressed interest. Sky has test-shot boxing and football in the format. According to NextVR, the first pay-per-view live VR stream will happen next year.
“The holy grail is live VR and how you integrate that across platforms,” says Sky's Director of Operations, Keith Lane.
Meanwhile, Jaunt is launching Jaunt Studios in Los Angeles, CA to create live-action VR experiences. Publisher Conde Nast has signed to produce scripted VR shows at the studio for distribution on its online video platform.
VR is part of two wider trends which will be evident at IBC2015. The first of these is panoramic image capture from 360° camera rig systems and video stitching software applications. The number of such systems is multiplying and already opening up new applications.

Panoramic applications
BT Sport's Owl cam, trialled at Rugby Premiership matches this season, takes video from a pair of 4K cameras into a software programme. It stitches the images to provide a panoramic angle from which four virtual camera positions can be extracted. These can be used by directors to zoom in on aspects of the picture (in HD) or for analysis of action not 'seen' by the main gantry camera.
Isreal's Pixellot has taken this a stage further with a 50-megapixel 10-camera array for extraction of even more virtual camera angles. Its ultimate application may lie in the remote production of an event in which case the need for a traditional OB truck and crew to be on-site is not necessary.
Germany's Fraunhofer Institute recorded the 2014 World Cup Final for viewing on 360° or 180° displays using the OmniCam, a rig which captures a 360° panorama from ten 36° mirror segments on multiple small HD cameras.
IC Real Tech's Allie camera can create a 720° view by stitching two 360° camera feeds together. Action camera maker GoPro recently acquired French image-stitching developer Kolor to enable users to create 360° video for VR apps.

Mixed reality
The second trend is Augmented Reality (AR), viewed as a softer, more comfortable entrée into mixing the virtual with the real. Smartphones are once again the key display device bringing the technology, which has been around for many years, to mass market. AR is set to generate $5.2bn in revenues by next year, suggest research analysts Juniper. It predict there will be 200 million AR users worldwide by 2018.
The blurred area between AR and VR, sometimes called Mixed Reality, is also a source of considerable activity. Google (with Project Tango), Intel (with RealSense) and Leap Motion are developing combined infra-red sensor and camera devices that are able to provide greater depth information to fuel AR experiences.
Such devices gives AR software a better sense of the space and objects around it, helping to convince the user of the veracity of a scene.
Applications include the obvious ones of gesture control of virtual reality games or smartTV navigation and improved object recognition. It also includes object avoidance for UAVs, the ability to change which layers of a still photograph or video are in focus, and realtime video chats with animated avatars.
Microsoft is developing Hololens, an AR headgear that uses depth sensor Kinect to display holograms. Google and Qualcomm are two investors in Magic Leap which is gaining considerable buzz, not least because of its secretive marketing. It is reported to have cracked the problems that bedevilled stereoscopic 3D by projecting virtual images directly into a viewer's eyes from a tiny projector (presumably mounted on a form of glassware).
Founder Rony Abovitz has dubbed the technique 'cinematic reality' and Framestore, the Oscar-winning VFX house behind Gravity, will debut a project using it in Manchester this summer.
Is this the future of cinema? AR and VR will infuse IBC2015 and The IBC Big Screen Experience this September.

New cameras bring UHD broadcasts into focus

IBC
The barriers to 4K UHD live broadcasts are dropping one by one, making a channel launch for live sports more likely by the start of next season's football by payTV broadcasters across Europe.
Just a few months ago live event producers placed frame rates high on their agenda for 4K live acquisition. While still valued, rates of 50 Hz have been proven both possible and acceptable and the discussion among broadcasters has shifted to incorporating higher dynamic range.
Noting the trend is Sony's Head of Business Development for 3D, 4K and Sports, Mark Grinyer. “At one point discussions revolved around achieving frame rates of 100 Hz, but the consensus now is for 50 Hz and to be honest what everyone is talking about now are wider colour spaces.”
There were compelling demos on the Canon and Sony stands at NAB illustrating the wider colour space of UHD standard Rec. 2020 side by side with HD colour standard Rec. 709.
Sky Sports has spent considerable R&D at the Ryder Cup last year and Football League OBs this year testing a variety of the new HD/4K cameras for their ability to perform in different lighting conditions.
“HDR will bring the picture to life in a wider colour space but we have to think about the full production workflow particularly in live sport and events for which we will want a glass to glass approach,” says Keith Lane, Director of Operations for Sky Sports. “The cameras can, in some cases, already capture this information and some TV's will be ready to receive it. Encoding and decoding the signal needs to be fully considered and there is some work to go by manufacturers and standards bodies before equipment capable of processing it comes to market.”
“All of a sudden HDR is gaining a voice,” comments Jamie Hindhaugh, Chief Operating Officer, BT Sport. “HDR is really important. I know that for a lot of public service broadcasters HDR plus HD is of greater benefit, but for us HDR has to be done in conjunction with 4K.”
HDR demonstrations seem to show that HDR and richer colour stands out more than resolution making the inclusion of it a more marketable upgrade than pure resolution increase.
“There is an engineering issue which needs carefully thinking through,” explains Alan Bright, Director of Engineering at sports production company IMG. “You don't want to display Rec.2020 images on a Rec.709 TV so you have to perform a conversion using a LUT.”
For live trial 4K productions, such as the National Theatre's production of War Horse in conjunction with Sony last autumn, the F55 camera and the projector are able to work with the wider colour gamut. The Rec.2020 monitors and camera racking however are not yet part of the outside broadcast chain.
The capability will come as the UHD phase 2 specifications, which include Rec.2020, wind their way through standards bodies like the DVB. Sony has designed its new camera to be compatible with these colour standards when they are introduced.
Also ticked off the list of 4K must-haves from an outside broadcaster's perspective, are 2/3-inch systems cameras capable of accepting standard B4 mount lenses for switchable shooting in HD/4K.
“The development means the long awaited removal of one of the log jams to 4K live,” says Bright. “The problem has been that outside broadcasters have not wanted to invest too early in tech which was not suitable for sports coverage.”
Two log jams remain, although both are not likely to impede the first launches of UHD sports but be an incremental bonus down the line.
These hurdles include the ability to stream live 4K signals wirelessly for close to the touchline action. Manufacturers are working on the issue but units small enough to fit a camera back may not be available for a year.
The other issue, also being worked on but not here yet, is having to use 4K workflows using four pipes of HD cable.
“Handling quad-3G is so cumbersome, it decimates the capacity of your resources and creates errors,” says Bright. IMG handles all the international distribution for the English Premier League from its headquarters at Stockley Park.
“We’re waiting for the industry to agree on a solution to send 4K down one piece of wire before we convert one of our studios at IMG to 4K,” he says.
As the industry heads into IBC2015 all of these issues will come into focus, and who knows... by September we may be talking about an actual live 4K service.

Friday, 1 May 2015

Making the most of the internet of things

Digital TV Europe
The concept of Internet of Things (IoT), or a truly interconnected world, where every device and system is smart and can communicate with other devices and systems without human intervention, has been in development for a number of years and is already present in some industries. IDC has somewhat wildly forecast the IoT to be worth over $7 trillion by 2020.
Entertainment is arguably the first sector to push a digital ecosystem closer to consumers in the areas of wearable technology, smart homes and smart cities. While the context today is narrow, the combination of these devices with information gleaned from sensors in cars, thermostats, lighting, or doorbell opens a myriad of possibilities.
For instance, with wearable technology we can finally understand who an audience is and use the combination of their presence, plus other environmental indicators that the devices are communicating, to give content recommendations,” suggests Charles Dawes, product marketing senior director, Rovi. “Other simple examples are already possible, such as controlling your connected lights so the ambience of your living room matches the mood of the film you’re watching.”
To capitalise on the IoT opportunity there has to be a base level of ubiquitous connectivity ensuring that devices are able to communicate no matter where they are. Assuming this infrastructure is in place, then the opportunity is one of building products and services on top “so that consumers can be provided with more personalised, targeted and value added services than ever before,” says Dawes.
Service providers have the opportunity to move outside of the areas they’ve been traditionally bound to. For instance, as smart metering and the connected home takes off, the service provider can build new services around it that integrate the existing voice, data and video solutions with new ways to grow their business.”
Google competition
Multiple System Operators (MSOs) will face stiff competition from internet and CE giants. Through its connected home division Next, Google acquired Revolv (a hardware hub packed with radios for syncing various smart home devices with each other) and security camera company, dropcam. These will be linked to the Android operating system.
Apple is making a similar play with Apple TV, iWatch and iPhone linked to IoS platform HomeKit. Even Facebook is getting in on the act. Its acquisition in January of voice-recognition start-up Wit.Ai is considered its first major foray into IoT. Samsung spent $200m on SmartThings, a Washington DC-based start-up which allows people to sync connected gadgets to a single smartphone app and hardware hub.
Google et al are spending billions of dollars to acquire entry points into the home but MSOs - particularly cable, telcos and to some extent CE companies - are already there. They've amortised investment in remote controls and set top-boxes and are now extending their reach with other devices, such as dongles and Wi-Fi extenders, into multi-service residential gateways. What's more, with existing, trusted, billing relationships with customers, they are better placed than a Apple or a Samsung, to deliver additional services into the home.
This is not a natural evolution of TV everywhere strategy,” explains Guillaume De Saint Marc, snr director, chief technology and architecture office at Cisco. “They [MSOs] have to continue to invest in the cloud since a lot of the business intelligence for IoT will be housed there. Security of the home gateway is another significant issue and an elegant and very powerful way for them to capitalise on their already considerable investment in security for set-top boxes.”
According to Irdeto, operators are best positioned to play a leading role in the connected home, because of their deep awareness of the subscriber base and demographic/market data to determine the 'right' or 'killer' IoT app for their market.
Operators also have experience with multi-service offerings delivered through gateways and complementary devices and an ongoing desire to increase subscriber loyalty and longevity through new and varied services,” says Greg McKesey, vp technology.
The 'screen,' whether fixed big screen or mobile, will be a focal point for virtualizing (and visualizing) all kinds of consumer IoT systems,” McKesey says. “The question each operator has to ask themselves is: should they deploy and offer these services; form partnerships to allow third parties to use their subscriber base as a channel of distribution or simply allow third parties free reign over their subscribers?”
Pay-TV operators could even look to integrate some basic home automation functionality into their offerings. For example, by making the 'smart home' know what to do when an on-demand movie is being played as opposed to live TV, suggest Irdeto.

Perhaps because the on-demand content is available for a fixed time, the user may want the house to be on complete 'do not disturb' for example with phones automatically forwarded to voice mail,” says McKesey. “For live TV, perhaps when a call comes in, the show is paused and once the call is complete, the show could automatically rewind before resuming.”
Cost value equation
According to ARRIS, early security and home automation systems have struggled to gain hold because the cost / value equation didn't add up. “Consumers might like a service which enables them to tune home heating ahead of arrival but they are not prepared to pay $30 a month for it,” says Charles Cheevers, CTO customer premises equipment.
A residential gateway has typically meant a device that provides households voice, video and internet services, but new devices fitted with radios are being created to support IoT protocols from ZWave and ZigBee. This enables the service provider to synchronize with other devices in the home and to perform physical installation / maintenance on third party connected devices with minimal capex. In theory this reduces the cost to the operator and the value passed onto the customer.
The trick is to make sure the MSO is always in the value chain,” says Cheevers. “If they don't do it, then the likes of Google will go over the top and service providers won't be able to add value.”
Service providers like Comcast are already employing product teams of specialists in medical and assisted living solutions and experts in smartgrid and energy management to build its XFinity Home platform.
The bottom line is that operators’ subscribers are being approached by cable providers, ISPs, telcos, utility companies and others with IoT multi-service offerings,” says McKesey. “Operators need to invest in IoT to not just remain competitive; but to remain relevant. The core focus for monetisation for operators will be with incremental subscriptions and a move away from being a dumb pipe provider for the customer.”
Technicolor’s Digital Life suite of apps (IZE), for example, is an open-source IoT platform aggregating different services. Explains Benoit Joly, SVP, marketing, smart home & solutions integration: “Each of these services is delivered by a digital concierge (the Nurse, the Doorman, the Caretaker, etc.) as you know them in real life. So you know exactly which service you are subscribing to, and you can add services as you need, you just pay what you use, exactly just like in the real life. Everyone knows this way to buy services, everyone knows how to use a TV. All of this is extremely simple to understand, hence to adopt.”
Revenue potential
While there is incremental value to be had in providing a service which, for example, displays and controls a connected home's internet devices on a single dashboard on the large living room screen, there is larger revenue potential in verticals such as energy management and health.
In the US in particular, there is a trend toward the monitoring of patients at home rather than in the more expensive environment of a hospital. Wider even than this is 'ageing at home', a somewhat euphemistic term for tending to the growing ageing populace outside of a hospice. The idea is that connected devices in the home, from a wristband to a fridge, could assist in remote monitoring and diagnosing a resident's health, even prompting them when to take medication.
An MSO could develop an app today to tell if someone had died in home,” suggests Cheevers. “They could do this by taking usage data from the broadband router, the number of connected devices and changes in traffic. Is the STB on? If so have channel switching habits changed? With this knowledge you could tell if somebody different was in the house, or if someone had died. I'd pay $1 a month for a service that monitored my parent's home in that way and alerted me of any significant usage change. And there would be no capex for the service provider.”
The economics will take time to build but service providers and the technology companies that traditionally service them such as Rovi, Irdeto, ARRIS, Cisco, Technicolor and Nagra to name a few are working on business cases.
There are predictions that IoT services could bring extra monthly ARPU in the range of $10 - $35 for up to 30% of a MSO's subscriber base. Ageing in place, or for instances when someone is sent home for monitoring after a hospital visit, could could add $300 a month onto MSO turnover, reckon ARRIS.
As is ever the case, owning the network or the STB is no guarantee that consumers will buy new types of services, or actually buy these services from their incumbent broadband or TV provider,” says Simon Trudelle, senior product marketing director at Nagra.
While ARPU may only add up to a fraction of the media and network access services revenues that incumbent operators currently enjoy, there is definite potential for accelerated growth at some point in the next 18 to 24 months.”
Interoperability will be key

For the IoT to become a significant revenue stream then IoT services have to be as easy as plug and play from a consumer's point of view. ARRIS, for example, is working to push what it believes are the more open standards into its devices. These include Open Interconnect Consortium OIC) with Intel and Samsung as founder members, and the AllSeen Alliance, which uses an open-source implementation of Qualcomm's AllJoyn framework to connect devices to one another.

That Qualcomm is a competitor to Intel is seen as one reason for the dual approach, although the OIC wants to broaden the scope from the connected home to include in-car and workplace settings.
Technicolor, a member of the AllSeen Alliance (with Microsoft, Sony, Panasonic, LG, Cisco), contributes Qeo, an open source software language for connected objects and has designed IZE is with Allseen in mind.
Other attempts at macro platform provision include cloud-based networks Ayla Networks and Arrayent. Groups below these IoT frameworks include wireless protocol ZigBee, Smart Things (now Samsung), and Thread which includes Samsung, ARM and Google. Their aim is to promote a single networking standard for the connected home.
Apple's Homekit probably falls somewhere in between. “High level standards may evolve; but this will take years to iron out and the market won’t sit around idly,” says McKesey.
We have a lot of perfectly mature standards already,” says Cisco's Saint Marc. “It's not happening as an ecosystem but as a sum of independent quite successful applications at the device level. How we get to the next stage is an order of magnitude more complex. It will need to connect everything together and yet be very simple and secure for the end user. It's simple to say but the only way it's going to happen this decade is by open source momentum and the wider development community.”
IoT and content
There are also opportunities for broadcasters and content owners to capitalise on the IoT.
This ranges from crowd sourced weather forecasts to building information from the IoT into talent show formats to judge the emotional response to a contestant.

Some content owners may synchronize the overall viewing experience with the home, potentially controlling your lighting system in sync with a movie, TV show or live event,” suggests McKesey. “There may be unique merchandising opportunities where content owners sell branded IoT devices to enhance the watching experience.” For example, lighting for any kind of movie, vibrating seats for an action movie, a device that releases aromas for kids content.

Some content owners may also synchronize the overall experience with the home, potentially controlling your lighting system in synch with a movie, TV show or live event. There may be unique merchandising opportunities where content owners may sell branded IoT devices to enhance the watching experience (for example lighting for any kind of movie, vibrating seats for an action movie, a device that releases aromas for a kids movie, etc.)”

A toy Dalek in the living room could be activated to move in familiar Dalek fashion by an audio trigger embedded in an episode of Dr Who. The spookily realistic interaction was demonstrated by BBC Future Media in 2011 and suggests other possibilities where content could take on a literal third dimension.

Rovi observe that the opportunity to understand who is actually watching based on information from other IoT devices is also crucial to the advertising world. “While privacy considerations should remain at the top of the agenda, getting the right advertising content around our favourite shows offers a huge business opportunity,” says Dawes.

UAVs promise game-console camera angles if regulations are eased

BroadcastBridge

https://www.thebroadcastbridge.com/content/entry/2653/uavs-promise-game-console-camera-angles-if-regulations-are-eased
Health and safety rules are grounding UAV filming potential but there is widespread feeling that as the technology advances and flying drones becomes more familiar that regulations will be relaxed. Assuming that to be the case, what shots might be possible in live sports or live events that are not possible now with jibs, spider-cams or helicopters?
It's a mouthwatering prospect with virtually unlimited potential reckons Jon Hurndall, co-founder, Batcam.
“Jibs and cranes will undoubtedly be a thing of the past,” he says. “Imagine game console-type camera angles, such as tracking overhead coverage of a football match or following a golf ball as the golfer hits it. It's a really exciting prospect and will really bring a new dimension to sports broadcasting especially.”
Batcam claims to be the leading UAV system provider to broadcasters in the UK. It provides live footage from its Batcam live systems, was the first drone operator to fly onsite at Wembley stadium during an event day – something it will be doing again on 30 May for the BBC's broadcast of the FA Cup Final. It has worked at various high profile soccer clubs including Manchester United, Newcastle, Aston Villa, Blackburn, Hull, Villa Park and Brighton.
Golf is one sport that would benefit from UAV angles. “On one hand, you need a versatile camera system that can provide wider/higher shots to illustrate distances to the viewer, but on the other achieve low shots to empathise undulation and variation in terrain,” says Hurndall.
Of course, this sector is heavily regulated by civil aviation regs and safety concerns and rightly so. The current standard permission from the CAA allow the UAV to be no closer than 50metres away from any structure or person that 'isn't under your control'. The crashing of a UAV into the groom at a wedding (causing injury but nothing more) may appear comic but whether pilot error or awol machine no-one wants the risk of lumps of metal falling out of the sky. Imagine too the insurance cost of flying drones anywhere near multi-million pound football or golf talent.
“In the future we see a shift to airworthiness testing,” says Hurndall. “Much the same as commercial aircraft. Only then, will regulation on distances be eased as the technology is proven and trusted and UAV's will presumably be able to fly overhead. Then we can expect to see some mind blowing coverage where literally anything is possible.”
The limits are the weight and size of onboard recorders. “You want something that is light enough not to affect flight times significantly and small enough to mount directly onto the gimbal. We either record internally in the camera, or use the Atomos Shogun, which is particularly great with the Panasonic GH4 as you get a 4K 10bit output.”
Battery tech is one aspect that hasn't changed much in years and subsequently has been holding UAV's back. Weight is a serious issue with drone usage, where machines over 7kg are restricted from flying in over London except in special permissions. Flight time also average around 15 minutes, mainly due to weight and battery power. 
“Now, driven mostly by the automotive industry, money is being thrown into R&D into new battery tech,” he says. “We hope to see at least a doubling of flight times within the next couple of years. This in itself changes potential uses for broadcasters.”
Systems that are water and wind proof and can be in the air for the longest time possible are also valued. 
“The most important thing in providing aerial shots for TV is that they are available when you need them in the show, not grounded by the UK's weather!”
Batcam is currently developing a system that it hopes will revolutionise live aerial filming. “It will be a complete system ready for broadcast and less of a customisation,” reveals Hurndall. “The end result will be bespoke to professional broadcast.
“Our five year plan incorporates various assumptions on how the UAV market/regulation will progress. As new technology is developed and tested the regulations will hopefully adapt with the tech. If, for example, collision avoidance is brought to a level where it is trustworthy, then we would expect to see an easing on distances to the public.”

IP gets BBC and Sky vote for election night

BroadcastBridge
The BBC, Sky and ITV are to employ IP delivery for elements of live UK general election coverage on May 7 and May 8. The technology is in early stages of development and not quite robust or flexible enough to ditch outside broadcast trucks yet. But in 2020 - time of the next general election perhaps all 650 parliamentary seats can be streamed live online using the more economic remote production method.
Sky is making most hay with the technology using IP to feed up to 150 live streams of results declarations from LiveU cellular backpack units back to its main election night gallery in Osterley.
The volume of live feeds delivered over IP is believed by Sky to the be largest such application to date. 
ITV only has a couple of IP feeds from declarations in London. Emma Hoskyns, Head of Special Events, ITV News, says, “If something breaks it is harder to fix over IP on the night, but with a truck you know how to resolve issues.” 
Much the same feeling is aired by the BBC but the broadcaster is nonetheless streaming up to 20 counts, a sixth of its total, over IP. 
“BBC election night programming in Scotland and Wales are doing more over IP although we've not moved to mass delivery over IP,” explains Sam Woodhouse, managing editor, BBC Political Programmes. “It does give reasonably high quality steerable and directable cameras which you can and see hear a declaration from but in our experience to date it takes a lot more planning than a truck. 
He adds, “You've usually got more third IP providers parties in the way, you've got various IP providers, sometimes requiring local IT, and also the cooperation of local councils to consider.
“What trucks do that IP doesn't is flexibility on air. Trucks come with ear pieces and monitors so you can get react with interviews on the ground. If you do IP the route is less obvious. So when you start to factor that in you end up with a production that's not any cheaper more logistical planning and without boots on the ground. IP will be of great benefit, but this time we are sticking to tried and tested methods of coverage.”
BBC R&D continue to research the technology believing there to be huge potential in an IP-based broadcasting system. 
“From a production point of view, it means moving away from expensive broadcast-specific equipment, like SDI and talkback systems, to more standard off-the-shelf technology,” says Phil Tudor, Principal Engineer, BBC R&D. “But it also opens the door to remote production, removing the need for expensive temporary broadcast centres and simplifying complex multi-camera productions.
“And significantly for audiences, IP technology frees broadcasters from the constraints of a traditional linear production chain, so there is great potential for innovation around the types of programmes that can exist, as well as the manner in which they are created and consumed. This means we can break programmes down into their basic parts, like video, audio, images and text, and deliver them to audiences in real-time depending on their device, preferences or location. 
For example, you could have a documentary or news report that changes its length to match your daily commute, or more interactive experiences like choosing your own seat in a sports stadium or concert hall and watching the event as though you’re actually there. It’s early days and we’re only just beginning to scratch the surface.
Ongoing work at BBC R&D includes improvements to latency and a re-development of its system for distributed data processing. 
“We’re also looking at further production tests to improve our understanding of the opportunities and challenges of an IP-based system across a wider range of genres,” said Tudor.
“Another major focus for us is on standardisation, as this is absolutely crucial to ensuring any future system uses open technologies and helps ensure the industry can make the most of the opportunity. We’re contributing to and sharing our findings with several standards bodies, as well as publishing our research more widely to help further understanding and development.”