IBC
In a world of green screen and AI, the sets for
Gladiator II might be the last great build in movies.
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In 2000, Gladiator reaped more than U$465 million
worldwide, revitalised the historical epic, catapulted Russell Crowe to
international stardom, and won five Oscars from 12 nominations, including Best
Picture.
“Twenty-five years ago, we made G1 and I know it was
special,” director Ridley Scott said at a Bafta preview of the film alongside
cast and crew. “It wouldn't go away. I’ve been busy making 17 other movies and
along the way I kept being told by different generations, different
nationalities ‘I love Gladiator’. They’d seen it online. The great thing about
the platforms is they perpetuate all films all the time and they look as good
as the day you made it.”
‘Are you not entertained?’ baited Russell Crowe’s Maximus
Decimus Meridius to a baying crowd in Gladiator. With the sequel Scott
appears to be baiting the cinema audience with action set piece on top of set
piece.
Producer Douglas Wick says of ancient Rome, “The audience
has seen grand combat many times over and their thirst for more was
unquenchable.”
Production designer Arthur Max describes G2 as “Gladiator on
steroids.”
In Malta, they assembled the palace, a grand city entry arch
adorned with Romulus and Remus motifs and whole blocks of ancient Rome in an
area approximately 8 km long. There was even a life size statue of Pedro Pascal,
playing a Roman general, on his horse.
“It would be hard to overstate how massive a production Gladiator
II was,” says producer Lucy Fisher. “The scope was overwhelming. In
Morocco, there were over 80 huge tents dedicated just for the extras’ hair and
makeup, and to house countless props and costumes.”
To film the Colosseum the production returned to Fort
Ricasoli in Malta, the 17th-century building that had served as the site of the
Colosseum set in the original film. The practical build was roughly one third
the correct height of the real Colosseum, and somewhere between a quarter to a
third of the span.
In a world of green screen and AI, this might be the last
great set build in movies.
Scott disagrees, “I want to build them bigger and bigger! We
worked out it was cheaper to build a set than to use blue screen. Each time you
add blue, it means money. There would be some element of blue in almost every
frame of this film. So, what you see is real and none of it is blue screen.”
He shot the opening scene’s sea battle of Numidia in the
middle of the Moroccan desert repurposing the old set from his 2005 film Kingdom
of Heaven. “That was very economical,” he says.
“Ridley wanted two 150-foot ships coming toward this wall
where a huge battle is taking place,” says Special Effects Supervisor Neil
Corbould. “But there was no water there.”
They deployed hydraulic building movers (capable of holding
nuclear reactors or tanks) and used them as platforms to steer two full-scale
ships over the desert to simulate an invasion by sea.
“I’d seen these [machines] on the internet and had wanted to
use them for years,” says Corbould. “This was the perfect job for them.”
ILM added water, sails and the rigging for the boats as well
as arrows and fireballs.
“We replaced the clear skies with ominous dark clouds. And
then we put in a few birds because the way to Ridley’s heart is always to add
some birds to the shot,” says VFX Supervisor Mark Bakowski.
Multicam theatre
Scott, who is known for using up to four cameras at a time,
regularly used eight to 12 for this shoot, plus additional drones and crash
cams. He proudly claims to have shot the film in 51 days as a result.
“I can capture Paul [Mescal’s] entrance into the Colosseum
in two takes as opposed to it taking all day,” explains the director. “You have
to know exactly where to place the cameras. I can do that because I’ve
storyboarded it all in advance. For even the best camera operator it can be
hell. I don’t rehearse with the actors, but I do rehearse with the camera
operators, and I dress them in costume on the set because they could end up in
a scene.”
Mescal, who plays the hero Lucius, explains what it was like
for the actors. “When Lucius arrives into Rome in caged-cart and into the arena
it was shot in a single set up. Ridley had mapped it out half a mile of
coverage. All of that was shot before lunch. Which is absolutely absurd.”
He added, “It felt like theatre to me because the cameras
are always on.”
Scott likens the technique to directing each scene like a
play, with simultaneous action taking place all over the set. “It helps the
actor because their performance is not interrupted [by stopping for many
set-ups]. I'm going to run the scene and the camera never stops. Even if you're
not speaking [he told the actors] you're on. I'll be watching you.”
Denzel Washington, who plays scheming former gladiator
Macrinus, agrees, “Everywhere you turn is Rome. It’s 360. That made our jobs
easier than looking at markers for visual effects.”
Director of photography John Mathieson BSC, nominated for an
Oscar for Gladiator, admitted, “I wanted to tear my hair out some days.
Ridley works with a great deal of urgency. He has a lot to get done and this
makes the process much faster.”
There was little conversation between the DP and the
director while shooting, Mathieson says.
“I don’t do anything fancy. I place the lights and the
cameras in the right positions. Some people claim we just mumble and grumble at
each other on set but we don’t need to talk about the image. We’ve done this
before. I know what he likes, I know what’s expected and I know it must look
good.”
Calling the film “vivid, gaudy and a little camp” the DP’s
visual cues were taken from the way Victorian painters romanticised
neoclassical subjects.
“They painted idealised pictures of what Rome might have
been,” Mathieson says. “There were goddesses in diaphanous gowns, beautiful
marble stonework, opulent furniture, over-the-top feasts, and flowers. Rome was
a bit of a mess by the 19th century, so it was primarily from the artists’
imaginations. These are not intellectual paintings but there is magic there.”
Enter the rhino
The Mill famously landed the UK’s first ever Oscar for VFX
for its work on the original. This time around it is ILM in charge, including a
gladiator-versus-rhino sequence which Scott had wanted to stage back in 2000,
but was too expensive at the time to do with CGI. Though never filmed, the CG test for the
sequence was included on the film’s DVD release while Corbould, who worked on
the original, dug into his own archive.
“I found some old storyboards of the rhino fight,” Corbould
explains. “When I showed them again to Ridley he said, ‘Let’s do it this
time.’”
Building the creature was a joint effort between Corbould
and prosthetics designer Conor O’Sullivan. A wrinkled skin made of thick
plastic was draped over the frame that became the rhino.
“We made a mechanical rhinoceros that could shake its head,
flick its nose up in the air, and move its eyes and ears,” says Corbould. “We
could literally drive it around the Colosseum like a go-kart.”
Flooding the Colosseum
In another scene inspired by historical fact, the Colosseum
is flooded with water and filled with tiger sharks. Gladiators fight for their
lives in a staged naval battle.
“There were two obvious ways we could approach it,” says
Corbould. “We could build the Colosseum in a tank or use VFX. The best solution
was to do both.”
Many of the larger shots were filmed on dry land, with
Bakowski and the ILM team adding water in post. That meant Corbould had to find
a way to create the sensation of floating with real boats filled with actors.
They brought back the industrial building movers, using them
as a base to maneuver and crash a pair of galleons in any way Scott requested.
“Ridley was sometimes shooting with as many as 12 cameras,”
Corbould says. “You want to get something in front of each of the cameras,
whether it was boats or explosions or smoke or crashing water.”
The colour and depth of the water provoked debate. “We did
many iterations, from the canals of Venice to Ridley’s LA swimming pool,”
Corbould says. “The sharks, relatively speaking, went to plan but certainly
didn’t make things easier.”
Sound
More than 500 extras were brought in to play the Romans who
crowded the Colosseum, with thousands added digitally.
“We wanted the actors to have as realistic an experience of
the arena as possible,” says production sound mixer Stèphane Bucher. “We
outfitted the set with huge speakers and assembled a wide variety of crowd
noises to create the ambiance of the real games.”
Matthew Collinge and Danny Sheehan, founders of London-based
sound studio Phaze UK, supervised sound editing and mixing.
To replicate the sound of 10,000 spectators, they recorded
background players on the set, built that into layers, then added recordings of
cheers and jeers from real-life bullfights, cricket matches, rugby and baseball
games.
“We transformed them into a cohesive roar using a Kyma
workstation,” says Sheehan. “Another device helped shape the roar of the crowd
making it seem even bigger and louder.”
In the battle sequences, actors were outfitted with two mics
concealed in their costumes, positioned to record dialogue no matter which way
their heads were turned.
Nonetheless, “it was almost impossible to capture the
dialogue audibly, but I take my hat off to Stèphane,” says Paul Massey,
re-recording sound mixer. “He worked miracles so that we could minimise any ADR
and preserve the original performances.”
Baboons go ape
The gladiator’s also fight vicious baboons in the arena. It
was an idea that stemmed from Scott’s viewing of a zoo documentary.
“I'd seen a documentary about a wildlife park. There was ice
cream, a tea shop and into shot come some baboons and some lady goes up to try
and pat it. These are carnivores. It will tear your arms off.”
Envisioning a scene in which the gladiators face a troop of
baboons Scott says, “Actors have to have an opponent to get the physicality and
movement of the fight. So, I cast the smallest stuntmen and women we could
possibly find. They are in black tights with black masks and Nikki (stunt
coordinator, Nikki Berwick) made them short crunches that fit under their
armpit so they could move on all-fours.”
Like the first film, the hero is fighting to restore
democracy and honour in opposition to tyranny. Might the film’s release
virtually day and date with the US presidential election have timely political
resonance?
“Are you kidding?” Scott responds. “A billionaire wants to
be the leader of the universe! Evil is evil. A sword will kill you just like an
atomic bomb will kill millions. Death is death and where we are together today
[as a society] we've really got to reign it and sort it out.”