Thursday, 21 December 2017

Magic Leap finally lifts the lid on its highly anticipated mixed reality headset

RedShark News
The $6 billion company retains its mystique by sharing little info about how its mixed reality headgear works.
Finally, after teasing pundits and investors with smoke and mirrors for seven years, the first tangible fruit from ultra-secretive multi-billion-dollar blended reality start-up Magic Leap has been revealed – sort of.
The company has been showing its labour to select opinion formers for a while but under a strict non-disclosure agreement. That has been lifted to allow just one of them, a reporter for Rolling Stone, to lift the lid a little more on the tech which is due to be unveiled to the industry sometime next year.
Largely from Rolling Stone’s first-hand account of an hour-long demo at the firm’s Florida HQ, plus some new official images, the mysterious product has begun to take shape.
And it’s a little underwhelming. At least it is if you were drawn in by the Willy Wonka-style enigma conjured by founder Rony Abovitz then you may have been expecting something more startling than Microsoft HoloLens Mk II.
You may have been expecting, for example, tiny lightweight optics miraculously hovering out of your line of sight simultaneously recording the real world and projecting it back to your eyes overlaid with fabulously rendered holograms.
Well, we’re not there yet. The Magic Leap One comprises three chunky-ish hardware parts: a headset, a controller and a computer.
The headset (called Lightwear) has goggles which house four microphones and a number of external cameras to track the wearer and the world about them. Small speakers provide spatial audio. The device also contains eye tracking and will ‘remember’ objects and environments.
Commands can apparently be given by hand gestures and via a wireless handheld controller which also has a touchpad to enable haptic feedback.
Both of these connect to a small computer worn by the user and called Lightpack which reportedly packs similar power to a MacBook Pro.
Being self-contained and therefore mobile is essential to achieve the full six degrees of freedom which a genuinely immersive mixed reality experience demands.
Disconcertingly though, Rolling Stone describes the glasses field of view as similar in size to “a VHS tape held in front of you with your arms half extended.”
We won’t know until MLOne debuts at an indeterminate date next year. This will be a ‘Creator’ version intended for game and app developers or, as Abovitz has it, for artists, sculptors and engineers too.
We don’t know the cost although Bloomberg seem certain it’s between $1000-$1500. More than an iPhone X but about the same level as RED’s holographic smartphone Hydrogen. Ouch.
There are several questions hanging, not least being how the heck does it work? What, for instance, is the battery life? What is the operating system? (though with Google as an investor we could take a bet). And how is all the data being crunched real-time in such apparently portable hardware?
We know there’s a lot of data because arguably the most intriguing aspect of ML is the use of a digital light field to blend the real with the virtual. This is done via translucent cells, or what the company calls ‘Photonic wafers’, which collect information about light emanating from all objects in its field of view. Abovitz describes a light field as "like this gigantic ocean … an infinite signal and it contains a massive amount of information.”
The light field display promises to focus a 3D object onto your retina with the same fidelity and realism with which our eyes focus on actual objects.
Abovitz told CNET that this blend of analogue and digital will be understood by our brains, making the illusion work: "your retina is a like a mixing board."
He also talked about ‘prisms’ or volumetric spaces which can even be created on other (unspecified) devices, and then merged into mixed reality on Magic Leap.
It is this potential which is exciting about Magic Leap and why the company retains its mystique. MLOne is another significant step to a merged real/virtual world already being bridged by Apple ARkit, Microsoft with its MR for Windows and by a growing number of headset displays from Intel, Acer, Dell, HP, Lenovo and Samsung.
The firm is valued at $6 billion having recently had its funding topped up to almost $2 billion. Its investors include Google, Warner Bros., Qualcomm and Chinese online retailer Alibaba.
Although not listed with a booth at CES, Magic Leap – and more widely mixed reality - is sure to be one of the most talked about tech stories of 2018.

Wednesday, 20 December 2017

Eutelsat: CDNs More Expensive than Satellite for Pay TV

Streaming Media

Satellite provider tables plans to enable multiscreen at home and TV everywhere, says content delivery networks are too costly at high volume.

Far from declining in the face of competition from over-the-top (OTT), satellite will remain a dominant platform for video distribution well into the next decade, according to global satellite provider Eutelsat.


It has countered perceptions that satellite has become a costly and legacy technology for pay TV operators by arguing that OTT distribution remains the more expensive option.
"We believe satellite and IPTV will be the two winning platforms in the long term," Eutelsat director of strategy Jean Hubert Lenotte told Streaming Media on a visit to the firm's main teleport at Rambouillet near Paris. "Satellite has three key advantages over IPTV: cost efficiency, universal reach and service quality."
The company is reliant on video. Of Eutelsat's €1.48 billion turnover, video accounts for 65%. It broadcasts 6,755 TV channels, of which 1,210 are in HD (15 in UHD), to more than one billion viewers (direct and indirect) around the globe.
The company shared figures that suggest in developed markets like Europe, satellite is stable to growing and in most emerging markets satellite is accelerating. It predicts the total number of TV homes worldwide will increase by 95 million to 1.7 billion by 2021, with satellite reception growing by 50 million to 430 million homes in that period. The satellite market share of TV homes will rise 2% to 26%, and while cable connectivity will remain flat and DTT will decline by 2030, Eutelsat suggests satellite and IPTV will rank equally as the premier delivery infrastructures. Indeed, Eutelsat—along with other satellite providers like SES and Globecast—have begun offering hybrid satellite and internet distribution networks.
"The cost of satellite is fixed whereas the cost of OTT grows with volume," Lenotte argued. "While the cost of CDNs is coming down, until at least 2025 in mature markets the threshold at which satellite is more cost effective than CDN is 50,000 viewers. In developing markets, the threshold is as low as 15-20,000 viewers."
Satellite's broadcast reach and quality has always been its strongest asset. "If you take Europe and look very closely at all the plans which operators have to cover a territory with fibre there will be at least 5% of the population which will not be covered with high speed broadband in the next decade and probably beyond," Lenotte said. "Operators won't be able to carry most HD and certainly UHD channels to those audiences."
In Europe, Eutelsat believe that the "reach differential" between satellite and IPTV will be 5-10% by 2025 and in MENA it will be closer to 50%. "For most broadcasters it is not even a question. You chose satellite," he said. "Even if broadcasters take a risk and shift to terrestrial networks the bottleneck is the last mile. The internet was not built to support the massive increase of capacity of a terrestrial network."
Nor does the Eutelsat view rollout of 5G as a business threat. On the contrary, satellite paired with mobile connectivity is seen as critical for backhaul.  "Satellite is now, and will be in future, a good solution for backhauling in some areas where the cost to transport data through terrestrial means (fibre or microwave) is high," says Lenotte.
However, the company is not ignoring satellite's inherent blind spots. It acknowledges latency, which tend to dog connectivity, but contends that—aside from gaming and financial trading applications—"real-time is not an issue for the large bulk of consumers."
The firm has also tabled plans to enable multiscreen at home and TV everywhere, facilitate new non-linear services via satellite, and provide access to analytics as well as enable targeted advertising on satellite—details of which it promised will to reveal in 2018.
"Because satellite doesn't have a return path it is not as optimal as it can be," admitted Gerry O'Sullivan, EVP, global TV and video.  "When we add a return path, this will increase the monetization potential of the reach."
A recent innovation is SmartBeam, a solution enabling platform operators to broadcast live video channels in IP via satellite, to smartphones. 
Sébastien Grazzini, head of future applications, innovation explained that, on the transmit side, native IP content is received at a satellite teleport, converted from unicast to multicast, then encapsulated over a DVB transport stream and broadcast via satellite in a standard DVB-S2 transmission platform. Content is received via a standard satellite dish connected to a small, €100 satellite receiver. The receiver decodes the stream, extracts the original IP packets, and delivers them to IP-native devices through a regular Wi-Fi access point or home router. Live content is served on the fly, while VOD content is stored for access any time. The solution is flexible enough to support encryption with DRM and non-linear TV like push VOD.

Russian pay TV operator Tricolor TV has begun rolling the solution out to select public venues in the country.
"Instead of asking customers to adapt their OTT to satellite we are adapting satellite to OTT," said Grazzini. "With SmartBeam, we are leveraging multiscreen solutions to help broadcasters extend OTT services and offer the same experience to users located beyond range of terrestrial networks. It will also be able to circumvent user frustration with buffering and disconnection as terrestrial mobile networks saturate."
Ultimately this is satellite's main play. It remains the best technology to reach remote and rural neighbourhoods, but providers like Eutelsat can still trade handsomely on the guaranteed quality of the signal, provided it also evolves its offer.
"There is a paradox in that consumers demand more channels and high-quality content as well as access to that content," says O'Sullivan. "If consumers demand hundreds of UHD channels, then the internet wasn't built for that. People will want to access cheap low-quality content through OTT but at the same time there is a natural desire to view the best quality TV and that is what satellite delivers."

Technology: TV on fast track to the future


Broadcast

The rise of the machines continued as AI tools were used for a multitude of tasks, while an episode of C4’s Electric Dreams marked a turning point for 8K.


Video captured at 8K has been on the industry margins for a while, but few would have expected it to break out as soon as this year.
No longer confined to the ambitions of the Japanese government – state broadcaster NHK will launch the world’s first 8K Super Hi-Vision channel a year from now – the format is making its way into mainstream production.
The first feature to be produced in 8K was Disney’s Guardians Of The Galaxy: Vol 2; in TV, The Commuter, an episode of Sony Pictures’ Channel 4 series Electric Dreams, used the format too.
Red cameras were used on both shows. Not content with having one full-frame sensor capable of acquiring 8K, the manufacturer later launched an improved option called Monstro.
More remarkable were tech debuts of 8K broadcast cameras from Sony and Sharp. Initially intended to flesh out NHK’s 8K production capacity – which already includes cameras from Ikegami, vision mixers, audio consoles and giant LCD displays – they will find uses closer to home.
The hitch is that, outside of Japan, few people will see 8K in all its glory. Digital cinema projection still operates in 2K as standard and distributing the mammoth fi le sizes to consumer displays will require serious compression.
Leapfrog to 8K 
This is being worked on. European consortium 8K SVIP intends to help broadcasters leapfrog directly from HD to 8K using codecs from Belgian firm IntoPix (the same scheme used by NHK).
Finishing systems from SAM, Blackmagic and more already work in the format and Avid has made a version of its DNxHD codec available for editing 8K material.
The arguments for shooting 8K today are similar to those used at the outset of previous image upgrades.
Shooting at extreme resolutions will make everything look better, from cinema all the way down to a YouTube video viewed on a smartphone, even if the final resolution is lower.
“8K was a creative choice since it allowed us to use older lenses to degrade the image for the look we wanted,” says director of photography Ollie Downey of his experience lensing The Commuter.
“The actual data, when compressed for post-production, was little different in size to that of 4K. What seemed so unrealistic in shooting 8K for a TV project suddenly became very doable.”
Advanced analytics – the use of algorithms to decode data and serve meaningful insights – has morphed into Artificial Intelligence (AI), but the distinction is worth underlining. The ability for machines to self-reflexively learn from themselves or other machines and datasets remains some way off.
Nonetheless, AI-branded tools are proving increasingly important for media companies, helping to automate repetitive tasks, from compliance to language versioning.
AI developer Dimensional Mechanics markets algorithms that can detect adult content in archives or user-generated media in real-time, while Lyon-based broadcaster Euronews employs an automated quote-checker to separate authentic content from fake news on social networks.
Finnish firm Valossa AI has launched a product that packages face recognition, dialogue and mood analysis to enable content owners to extract more information from archives.
Start-up OnFrame’s cloud-based platform will allow users to create their own automated workflows for analysing, tagging, searching and repurposing live camera streams.
Voice recognition, introduced into the Sky Q set-top box, is seen as the method that will primarily be used to discover content and interface with TV and mobile devices in the future.
 “Cognitive computing is the next revolution in sports technology,” says IBM sports marketing and innovation executive Sam Seddon.
During Wimbledon, IBM showcased how its AI ‘Watson’ trawls the internet to pump out relevant social media responses. It also automatically created game highlights based on analysis of crowd noise, players’ movements and match data.
“In many ways, TV is an ideal industry for AI, because so many of our activities are highly programmatic,” says Niall Duffy, EMEA partner segment lead, media & entertainment, at Amazon Web Services.
“We like to think that this is a creative industry, but in reality, once a creative idea is conceived, there are fairly strict processes that bring that concept to life.”
London-based Jukedeck, for example, offers machine-written royalty-free music for TV. An audience of industry pros at the HPA Tech Retreat in June couldn’t distinguish between music created by the Jukedeck computer and tracks composed by a human, showing that the line between science and art is already blurred.
Piracy is an unfortunate fact of life, but direct hacks into production servers became a worrying new trend this year.

Episodes of Netflix series Orange Is The New Black were stolen from supplier Larson Studios and released online in April, and Disney was subject to an alleged breach a month later as hackers sought to capitalise on industry panic. But it was the hack of Game Of Thrones in August that sent Hollywood into overdrive.
Criminals threatened to leak script details, including a detailed outline of the season seven finale, with the warning ‘Winter is coming – HBO is falling’, and gained access to Time Warner employees’ Twitter feeds.
HBO resisted the $6m (£4.45m) Bitcoin ransom and the material was leaked. But encouragingly, GoT still recorded high live viewing and download figures, suggesting that spoilers won’t deter fans from watching event television as it plays out.
With no part of the production and distribution chain immune, the Digital Production Partnership (DPP) has issued a security checklist for producers, post houses and broadcasters.
Those demonstrating commitment to the programme include Arqiva, Base Media Cloud, TVT and The Farm Group.
“These are risk-assessment forms devised to create the space for companies to discuss the issue honestly and to admit they don’t have this process yet but they are putting it in place,” says DPP chief Mark Harrison.
Arguably, the industry faces a bigger threat from piracy of live sport, where the practice is euphemistically called ‘content redistribution’. August’s mega boxing fight between Floyd Mayweather and Conor McGregor was watched illegally by close to 3 million people, according to online security company Irdeto.

US cable and satellite broadcaster Showtime said that around 4.5 million watched the official stream, but at $99 per view in HD, that black market is an eye-watering loss of potential revenue.
The industry response is multi-layered, ranging from consumer education to law enforcement, with the Premier League striking a series of significant blows against the use of Kodi set-top boxes to view unlicensed streams.
With pirates using increasingly sophisticated and professional presentation techniques, the onus is on live streamers to ensure content is delivered to a high standard. A good portion of potential pay-per-viewer customers for Mayweather versus
McGregor were reportedly deterred by the service’s inability to complete their transaction on time.
4K content gap
4K UHD maybe be growing but is certainly not taking off at the same rate as HD did before it. That’s clear from the rising number of 4K-capable streaming devices and TV screens sold in the UK compared with the volume of content that can be viewed on them.
Around 2.6 million UK households (10%) will own a 4K set by the end of 2017, but analysts such as Ampere research director Richard Cooper say there is a widening content gap.
This is because larger file sizes continue to make post-production expensive, while connectivity into and around consumer homes is typically not fast enough.
Broadcasters aren’t prepared to invest in the uplift required for content production and distribution of 4K, in part because consumers aren’t showing much interest in the format.
High Dynamic Range (HDR), however, is considered to have more bearing on the perceived quality of an image than resolution. On show at IBC in September were a vast number of HDR upgrades, including monitors and practical test and measurement kit. Even so, rollout is not fast. Just 7% of production companies are being asked to deliver in HDR.
HDR is an even more difficult consumer message to convey, and therefore monetise, than 4K resolution, according to analyst Futuresource.
It may require the impetus of an all-UHD/HDR Fifa World Cup, which will be produced and delivered live from Russia next summer, to kickstart enthusiasm for the format – and the necessary upgrades to internet connections into the home.


Tuesday, 12 December 2017

With SMPTE ST 2110 broadcasters have the foundation for interoperability

Rohde & Schwarz (content marketing) 


Broadcasters can confidently pursue their transitions to IP with minimal disruption by following certain basic guidelines. That’s the view of the Alliance for IP Media Solutions (AIMS), an industry-wide coalition of vendors, including Rohde & Schwarz, that has helped devise and support an interoperability framework.


AIMS is providing this guidance at a moment when the full scope of interoperability requirements as embodied in SMPTE ST 2110, a crucial step on the IP roadmap, have been met by leading vendors in all product categories.
SMPTE ST 2110 is the standard that builds on and goes beyond three earlier phases of the roadmap, notably SMPTE ST 2022-6, the protocol that bridges between SDI-based and IP-based equipment.
Multi-part standards suite
The ST 2110 standards suite is multipart, with the essential parts technically stable according to SMPTE. Here’s a breakdown of its status today:
SMPTE ST 2110-10/-20/-30 — addressing system concerns and uncompressed video and audio streams — are now approved standards.
SMPTE ST 2110-40 — concerning metadata such as captions, subtitles, active format description, time codes, dynamic range, and more — is anticipated to be published early 2018.
SMPTE ST 2110-21 — specifying traffic shaping and delivery timing of uncompressed video — also likely to be published in the new year.
Additional portions of the standards suite, such as support for compressed audio and video, will follow a similar process and will likely be published in time for the 2018 NAB Show.
Invest in IP
Broadcasters should be reassured that they can invest in products now that will support SMPTE ST 2110. More than 60 vendors participated in a IP Showcase at IBC demonstrating interoperability and solutions based on the suite with more than 70% of AIMS members committed to incorporating it in their products.
The caveat being that while the industry can start manufacturing equipment, “a fully interoperable system will require additional areas to be addressed, tying up the standards suite” – according to SMPTE.
Bridge from SDI to IP
Thanks to the SDI-to-IP bridging support provided by SMPTE ST 2110, broadcasters can take an incremental approach by building new islands of IP-centric operations while continuing to rely on legacy equipment elsewhere. Alternatively, they can start out by building IP-based facilities as replacements to the resources they’ve allocated for redundancy, which they can switch to for primary operations once they’re satisfied everything works as expected. And when they find themselves in greenfield situations with no existing SDI facilities, they can build all-IP infrastructures from scratch.
AIMS guidance
AIMS’ guidance begins with the factors that must be taken into account when implementing IP-based production in the simplest standalone studios and self-contained production trucks. It outlines a plan for more complex situations where productions are executed across multiple locations in a LAN-linked campus environment. The additional complexity of designing an IP topology where multiple facilities are linked over distances of 2 km or more is also clarified.
For example, even in cases where a broadcaster has already committed to installing SDI-based UHD equipment, use of IP gateways to consolidate the quad-interface outputs for delivery over IP connections within that facility is well advised.
The AIMS agenda does not end with SMPTE ST 2110. The latest objective provides a common means of identifying and registering devices across all workflows and locations based on the Network Media Open Specifications (NMOS) IS-04 developed by the Advanced Media Workflow Association (AMWA).
It’s important to recognize that, no matter where a broadcaster is in its decision to move to IP, the industry has achieved consensus on a foundation to interoperability. This should allow broadcasters to move forward with implementation of IP-based production at whatever pace suits their needs.

The problem of localisation

Broadcast

The scale and complexity of producing different versions of a show often flies under the radar, yet the process can be critical for maximising international sales.
Content localisation – the process of creating compliant and culturally appropriate versions for inter national markets – is growing in complexity and volume.
The Media & Entertainment Services Alliance (MESA), which organises a Localisation Council of content owners, distributors and vendors, calculates that the market for services in Europe and the Middle East generated $2bn (£1.5bn) last year. This is expected to grow by 10% annually to hit $2.5bn (£1.9bn) by 2020.
“Localisation is the biggest single cost in our global distribution process and is, in many ways, the most complex,” says Brij Sharma, head of supply chain strategy and localisation at BBC Worldwide.
“Volumes have increased significantly over the past three years and continue to do so in emerging markets such as China and India. For example, a new language for a single channel fully localised can represent an increase in volume of around 850 new hours per year.”
In part a function of volume, complexity is also increasing as content owners look to deliver their programmes faster, in more languages, to different platforms. Localisation doesn’t merely create a new text or audio file. In order to comply with local rules, there’s a need to create new editorial versions, which are often delivered at a later date.
According to Sharma, this adds further complexity in terms of management across technical, commercial, legal, financial and creative teams, and in terms of keeping track of content versions.
“Knowing how multiple content elements for a given programme are related to each other is an increasing area of focus, pushing us to challenge the way we do things and to look at creative ways to use existing resources and new technologies.”
There is an effort among specialist suppliers, supported by MESA, to raise the profile of what has traditionally been bracketed as ‘sub and dub’ even among broadcaster and studio personnel.
A sales exec might offer a new series at Mip to a distributor and sign off on delivery in 17 languages by the end of the next week without understanding the pressure on turnaround times this creates.
“It’s not just taking a programme and slapping a language on it,” says TVT chief executive Ian Brotherston. “There are different technical standards ranging from pre- and post-watershed versions to removal of product placement.
”If you manage, say, The Walking Dead [which TVT handles for AMC], you need a downstream understanding of what is appropriate in each market to maximise worldwide sales for the content owner.”
Julian Day, business development director at Zoo Digital, says online platforms have raised the bar in terms of quality, even for catalogue sales.
“Previously, broadcasters were not paying much for subtitling and it was often the last thing they’d think about. Now, when it comes to licensing titles abroad, they find the original subtitles aren’t good enough. They have to recreate or conform them and get them up to spec.”
Dubbing accounts for the largest portion of revenues – MESA puts the figure at 70% – in this sector. “Experienced linguists and subtitlers will know how to create a lip-sync dubbing script that is as true as possible to the original,” says Day.
Acting as well as language skills are required to translate dialogue with the same nuances as the original. There’s a “significant shortage” of such skills in some markets, according to MESA, exacerbated by voice talent being tied into long-term contracts with suppliers or shows.
“It’s a major concern,” says executive director Jim Bottoms. “Given the growth in demand, content producers and their supply partners are keen to expand the talent pool to avoid serious capacity shortages.”
Zoo Digital has tried to address this with an online cloud-based service that aims to give casting directors access to more voice artists globally. Live video direction of dubbing sessions and real-time collaborative script review is also carried out online.
The method of translation is key in versioning. Whether to meet local language needs and expectations via voice over, lip-sync dubbing or subtitling is based on local cultural norms and regulations.
Operator brand identity may necessitate re-scripting for voiceovers. Some channels rescript and re-voice the narration to match the channel personality and house style – even in the same language.
“For example, two of our clients broadcast Ice Road Truckers, a show about drivers who take on some of the most dangerous frozen routes in the world,” says Andy Steele, vice-president of operations at TVT.
“One wants just the original US version – Americanisms and all – while the other wants a distinct UK version, with the narration done in a British accent, using terms the local audience would use.”
Another aspect is ensuring content is fit for the target platform. This includes viewing it then marking changes based on factors such as duration, what’s going on in each scene, age rating and local regulations, which can cover sex, violence, bad language, product placement and religion.
“The process must also ensure regulatory compliance for audio loudness and flash patterns or certain instances of varying luminance that can trigger epilepsy,” says Brotherston.
“All these guidelines need to be codified for each piece of content, depending on country and platform of transmission, along with the broadcasters’ own brand values. Time of day is also important.”
A+E Networks’ docudrama required compliance and versioning for European markets including the UK, the Netherlands, Poland, Russia and Croatia.
A key part of the brief for TVT was to create softer versions for daytime slots while maintaining the harder-hitting versions for a post-watershed audience.
This meant dealing with the extreme violence and gore depicted in many parts of the series – which is intended to reflect historical accuracy in the dramatisation sections – while remaining sensitive to the tension, drama and flow of the storytelling.
Special care was taken to deal with violence against children, which is depicted in several scenes in Barbarians Rising. In preparing the daytime versions, TVT editors made cuts just before or in the midst of very graphic scenes – for instance, retaining a sword combat visual right up to the moment a blade has struck a body, but before the spray of blood.
While photosensitive epilepsy (PSE) triggers usually mean strobe lighting or flash photography, in this case, variations between light and shade, and the glint of steel weapons, had to be monitored and dealt with.
Failure to pick up on even seemingly small taboos and rules can have a high price. TVT gives examples such as allowing use of the word ‘prick’ pre-watershed in Ireland, where research shows it is deemed more offensive than ‘fuck’; showing a tattoo on screen in South Korea; using ‘God’ as an exclamation in Poland; allowing US-style product placement in the more restrictive European market; or depicting conspicuous drug use for a broadcast in Japan.
Once the issues are identified, craft editors adjust the content while retaining production values. “The content needs to remain in keeping with the programme aesthetic and work for all the audio and subtitle language translations,” says Brotherston. “This requires continuity of skills and understanding of the content to make sure that edits don’t damage the storyline.”
Masks, cover shots (programme b-roll) and colour correction can be used to retain the integrity of content and voiceover.
Additional edits of on-screen graphics and captions to localise them for non-English-speaking markets may be required, as well as a credit for the localisation performers.
Increasingly, platforms are requesting ‘enhanced versions’, with extra scenes or graphics. “Linear viewers might be attracted to the enhanced OTT versions of their favourite show, giving content owners a second bite at the cherry,” says Brotherston.
“This generates additional complexity in version IDs and rights management, and can lead to content having a much longer tail [requiring it to go into longer-term archives with multiple versions that require additional storage systems].”
While compliance editing will generally involve removal of content, some firms take picture localisation to extraordinary lengths. Pixar Animation created 7,482 new shots for international versions of Cars 3, making artistic changes to frames or whole scenes.
For example, substituting language-appropriate text in newspaper headlines to ensure a joke or plot line is not missed.
For a scene in Inside Out featuring a child refusing to eat broccoli, Pixar changed the vegetable to peppers for distribution in Japan. “Everyone eats broccoli in Japan. But they hate green peppers,” says Eric Pearson, home entertainment supervisor at Pixar.
Underpinning the whole chain is a minutely detailed tracking and reporting process. Once manually administered on spreadsheets, it’s now increasingly part of a media asset management (MAM) system. For increased flexibility and ease of access, vendors like TVT and Zoo Digital have also centralised their MAM in the cloud.
With such complexity, it would be a logical step to introduce automation to streamline services. Indeed, some proponents of machine learning suggest that incumbent service providers are reluctant to introduce new technology for fear of damaging their revenue.
“For the same amount of money you spend on a transcription house, you can use machine learning today to deliver speech to text, localisation and an almost infinite other variety of data tasks,” says Josh Wiggins, chief commercial officer at metadata solutions provider GreyMeta.
“At the same time, you end up with richer content because of the comprehensive and detailed metadata that results from applying artificial intelligence.”
However, automatic transcription is still a long way from converting a soundtrack into accurate text in real-time. According to subtitling specialist Screen Systems, the challenges include sound effects and background music, different voices and accents – and switching between them – unexpected vocabulary and punctuation.
War For The Planet Of The Apes
Digital Media Services (DMS) was responsible for creating 500 promotional assets, including localised TV and social media spots, digital billboards and a variety of online content to support worldwide distribution of Fox’s theatrical release War For The Planet Of The Apes.
To work on the assets, DMS received master files from the Fox Media Cloud system and uploaded them to its own platform, Panther Online.
“Requirements vary considerably, with some countries requiring one or two traditional spots to support their marketing, while other countries order 20 and even up to 40 bespoke variations,” says Michael Petch, director of customer services.
Many of the briefs only specified the text needed for the call to action details per asset, leaving DMS responsible for incorporating local specifics such as voiceover, age ratings, URL and social media tags.
Voice artists recorded the localised voiceovers at ADR facilities. In most instances, content was also dubbed and subtitled, while graphics cards were created to match the quality of the studio’s masters. Locallanguage-speaking customer service co-ordinators checked every asset before sending to Fox for sign-off.
A glaring illustration of this occurred when Newcastle United was referred to as ‘the black and white scum’ in an automated mistranslation of a presenter’s words during Match Of The Day 2 in September.
“AI translation technologies have improved greatly in the past few years… [but] we do not believe that the toolsets on offer today can replace human input when it comes to adapting long-form content such as drama,” says Sharma. “In our experience to date, it’s often quicker to start a translation from scratch than to start from whatever base a machine might create.”
Zoo Digital’s Day suggests that a good translator can accept or edit suggestions from a machine, “but it’s a supporting tool at this stage. Ultimately, we still rely on a human check.”
Pinewood, which creates formats for theatrical content, is investigating the use of language-specific speech recognition as an extra step in its QC workflows, but says reliability is an issue – especially when it needs the tools to recognise 44 languages.
TVT has speech and image recognition software in beta. “We are starting to use AI from the EDLs and metadata we’ve previously created,” says Brotherston.
“Image recognition might be useful in a future editorial process – for example, if there’s a real-life plane crash we could search programming for incidents of plane crashes and alert broadcasters, or reedit and redistribute the video as needs be.”
Benefits from automation are most likely to be derived in workflow management and orchestration, to reduce duplication.
“Each piece of content is in effect a project, with its own sets of rules around which version to create, what voices to cast, approvals, merchandising, rights and so on,” says Sharma. “This is highly labour intensive, so a good candidate for automation.”


Studios: No end in sight for boom times

Broadcast 

Demand continued to outstrip capacity in the UK studios sector this year, with a raft of plans emerging for yet more expansion.
“We have already increased enormously, but there’s still room for more,” says Film London chief executive Adrian Wootton.
“I see no evidence that this boom is going to bust. Hollywood studios are making bigger and bigger movies, high-end TV has smashed it in terms of interest and the battle between Apple, Netflix and Amazon has barely begun. There is a torrent of commissions coming from platforms, cable and satellite, broadcasters and networks.”
In 2016, qualifying high-end TV productions spent £726m in the UK. Around 65% of that originated overseas, mostly from the US. Film London and the BFI are now putting together a review of capacity for the Department of Culture, Media and Sport.
“We created a sweet spot in the UK,” says Wootton. “We are running to increase capacity and to get more people trained to satisfy the explosion in interest.”
London is sorely in need of space, but relief could be coming, if a brownfield site in Dagenham is developed in accordance with local council plans.
A shortlist of candidates to invest in and run the studio will be announced in the spring. Depending on the specifications and phasing of construction, the 17-acre site could cost up to £150m to develop and open by 2019.
“Barking and Dagenham council is not letting the grass grow under its feet – it would like the studio to open yesterday,” says Wootton. “I have no doubt we could fill it.”
Film London estimates that the UK lost between five and 10 major productions over the past two years due to a lack of large permanent space in the 125,000 sq ft range. That sort of space is coming on stream.
Warner Bros is adding a massive soundstage at Leavesden and work on the second phase of the Pinewood Studios Development Framework starts early in the new year, which will add a further 170,000 sq ft to its existing near half a million sq ft of shooting space.
Pinewood’s long-serving chief executive Ivan Dunleavy stepped down in April amid a packed production slate that included movies Solo: A Star Wars Story and Mary Poppins Returns, and TV including Channel 4’s Alternative Election Night and UKTV’s Taskmaster.
Not content with adding a 21,000 sq ft film stage plus 26,000 sq ft ancillary area similar to its existing George Lucas Stages, Elstree owner Hertsmere Borough Council has tabled bids for a further 13,000 sq ft facility within the studios’ existing footprint.
South Wales-based indie Bad Wolf opted to open its own studio after failing to find the large-scale stages it required to shoot A Discovery Of Witches (Sky) and His Dark Materials (BBC1). The latter will air next year and is projected to last at least three series, with much of the facility’s 220,000 sq ft required for sets such as the North Pole.
Screen Alliance Wales is being set up to run the Cardiff studio, which is leased by Bad Wolf from the Welsh government as part of its plan to entice high-end drama to the region. The studio will be open to other indies from mid-2018.
The Welsh government will be concerned not to repeat the headlines associated with its other studio investment in Pinewood Wales. The BBC reported in August that Pinewood had leased the site for free for two years until January this year and that estimates of its creation of 2,000 local jobs were wildly exaggerated.
The Welsh government confirmed that just three full-time people are employed to run the facility, while 16 tenants employ 34 full-time staff between them.
In Belfast, the £20m eight-acre Belfast Harbour Studios is now in full swing, with its first tenant Superman prequel Krypton (Warner Horizon for the Syfy channel).
With Game Of Thrones nearing the end of its tenure at the city’s Titanic Studios, NI Screen has begun marketing the space.
“We are continually tracking suitable projects, talking to producers and Hollywood studios,” says NI Screen head of marketing Moyra Lock.
“The chief legacy from the show for the Northern Ireland screen industry is that it has established a local, highly skilled crew base with vast experience on a show of this size and scale.”
Scotland may have to wait a little longer to get its first purpose-built film and TV studio.
Despite reports that the £250m Pentland Studios had been granted in principle planning permission from the Scottish government in April, developer PSL Land confirmed to Broadcast that it is still waiting for the go-ahead. Hopes are fading that the first phase of the proposed studio near Straiton in Midlothian will open in 2018.
Studio proposals keep on coming as property developers and councils look to capitalise on demand. Sites include a former council depot in Hartlepool, a scheme to build a £50m complex in Dorset, and additional London clusters at Purfleet and North Greenwich.
In November, Brentwater Parks, east of Ipswich, got the nod to build a 34,000 sq ft sound stage in a former RAF base that is already used for location filming (BBC4’s Detectorists and ITV’s Fearless). Screen Suffolk hopes the development will provide a lynchpin for East Anglia’s creative sector.
The building boom is predominantly focused on sound stages but fully equipped TV studios with live TX galleries and shiny floors are equally busy, albeit having to squeeze in more shows to make a decent return.
When Fountain Studios closed in February, Fremantle Media shifted Britain’s Got Talent to Elstree and The X Factor to a theatre rehearsal production space in West Acton. The return of BBC TVC in September gave the capital back some much-needed capacity.
“We are fielding interest from national broadcasters as well as international co-productions, which is driving a step change in demand”
Colin Johnson, Manchester Creative Digital Assets
Three studios, including the 10,800 sq ft TC1, are being run by BBC Studioworks. The Jonathan Ross Show and Sky’s The Russell Howard Hour are regulars and it will host ITV’s Good Morning Britain and Loose Women while The London Studios is being redeveloped in 2018.
Although the move to Elstree was seen as an interim one, Studioworks will continue to operate studios for EastEnders and Holby City on the Elstree lot. In all, the business will manage a larger total amount of space than before it temporarily moved out of TVC.
Manchester City Council can take credit for gambling four years ago in anticipation that the market would explode in the way it has now.
Its investment in drama hub Space Studios is paying dividends. With The A Word and Cold Feet returning to shoot there, another 30,000 sq ft opens next month, bringing the total to 90,000 sq ft – with further expansion pending.
“We are fielding interest from national broadcasters as well as international co-productions, which is driving a step change in demand,” says Colin Johnson, director of screens and facilities at holding company Manchester Creative Digital Assets.
“We’ve got forward-thinking investors, lots of available land and great relationships with colleagues across the north. We are the heart of the northern powerhouse.”
Out-of-London discount
Manchester City Council is setting up a film and TV agency, similar to Liverpool’s, to aid with location shoots.
It claims that below-the-line production budgets are up to 30% lower than in London: “Studio rates can be less than half those in London, average full-time staff costs are 40% lower and lifestyle costs including transport are between 40% and 60% lower.”
Rumours in March of a rebirth of the former Granada TV Studios as a light-entertainment hub may have proven premature.
Former Wimbledon Studios boss Piers Read, who was spearheading the plans for property developer Allied London, has now left and Allied London has gone quiet on the project. It’s not as if the region is bereft of live studio facilities, though, with Dock 10 housing flagship titles such as Match Of The Day.
An hour along the M62 in Liverpool, a 250,000 sq ft film and TV studio is taking shape. An application for grant funding for the £35m studio has been approved by the local authority and the legal process is under way.
Once complete, it will secure the building’s future as what developer Capital & Centric dubs the ‘Pinewood of the North’.


Lego's incredible new AR Studio

RedShark News 
When you’re wrapping up the Lego set for the kids this Christmas, (or perhaps the VW Camper Lego Creator which you know you lust after…) don’t forget to download the app. Augmented Reality is being accessorised to toys and games and Lego, seasonal favourite for all-ages, has come up with a cracker.
The new Lego AR-Studio is a free app built in Apple’s ARKit to add animation and special effects to physical Lego sets.
What’s different about previous attempts to bring ‘toys to life’ is a kind of back to basics simplicity of playing well.
Instead of having to purchase franchised Lego packs from Lord of the Rings or Warner Brothers then pair them with a computer game, which Lego attempted with its Dimensions line, all you - or your 7-year old – needs to do is hold a smartphone over one of six (previously assembled) Lego sets and you'll be able to summon fire-breathing dragons, moving horn-honking Lego trains, and active Lego firefighters fighting animated fire with hoses.
The app populates the interactive worlds with dozens of mini-figure characters and players are challenged to combine the different elements so that scripted events happen to grant access to more of the set. Doors will open and hidden passages can be found where players can find more of the gold bricks they collect in the game.
Of course, you do still have to buy the right Lego set, in this case a City branded Fire Station, Police Station, or Train or a Ninjago set). A bigger catch is that you’ll need an Apple device running iOS 11 and above so that’s iPhone version 6 or upwards or a 2017 iPad or iPad Pro.
Despite its seemingly unstoppable popularity, the Danish brick constructor has been having troubles of late. Profit dropped earlier this year to £1.8bn – hardly cause for alarm but also the first fall in sales since 2004 - a year after the maker of plastic bricks almost collapsed.
Its latest movie spin-off Ninjago has fared less well at the box office than its prequels and the family run Danish firm was forced to quietly junk Dimensions in September.
Dimensions was launched a couple of years ago and joined a ‘toys to life’ market that some analysts predicted was the future of gaming. Perhaps it will be, but early incarnations which have combined physical figurines –  believe it or not coined ‘in real life’ or IRL – with a AR or VR overlay viewable on a games console - have proved complex to implement and costly for consumers.
Disney pulled the plug on its similar Infinity range in 2016 and Activision has paused development of market leading Skylanders.
Lego’s fresh attempt, according to app developer, Tom Donaldson, vice president of the toymaker’s Creative Play Lab, “pioneers new possibilities for imaginative play where children can enjoy both physical interaction and digital engagement at the same time.” 
There’s more to that than the usual PR puff. What’s different is that the app will record the action and save video clips to the user’s phone or tablet for posting on YouTube. Hey presto, mini-films can be created truly taking Lego into a new dimension. 
“It allows children to play in engaging ways, while having ‘one hand in each world’ – playing and building with the physical Lego models, while holding on to their device and bring sets to life,” added Donaldson.
For kids growing up in a world of apps, devices and video the fusion of ‘in real life’ with ‘virtual creativity’ does seem like the logical idea and extends the plastic brick’s imaginative game-play.
Now if only Lego can extend the AR app to its original Space Command Center…

MENA a maturing market with familiar growth issues

Rohde & Schwarz (content marketing)

With a young and fast-growing population, a growing middle class, a solid medium-term economic outlook – despite the turbulence caused by falling oil prices in the Gulf States – the media market in the Middle East and North Africa is a positive one.
https://www.rohde-schwarz.com/uk/solutions/broadcast-media/always-on-blog/posts/12-17-mena_231676.html?rusprivacypolicy=1


With a young and fast-growing population, a growing middle class, a solid medium-term economic outlook – despite the turbulence caused by falling oil prices in the Gulf States – the media market in the Middle East and North Africa is a positive one.
Pay TV households, for instance topped a record five million last year, growing 8% year-on-year largely on the back of competition between Qatari-based media group beIN and Dubai-based OSN. These operators dominate the market, controlling over 60% of subscribers and over 55% of revenues and both were forced to launch their own on-demand services to counter the introduction over the past couple of years of international OTT giants Netflix and Amazon.
For example, beIN’s on-demand service launched in February this year with an array of exclusive content including the back catalogue of Miramax, the film producer set up by Harvey Weinstein and acquired by BeIN in 2016. It is also launching an Olympic-only online service in time for the Winter Games in February.
“The MENA region is one of the fastest growing regions for pay TV, in both subscriber numbers and revenues,” said Constantinos Papavassilopoulos, Senior Analyst at IHS Markit.
With online video services in the region surging 137% in 2016, future subscription is expected to contribute 45% of total market revenues or close to U$2 billion by 2020.
This positive outlook is boosted by cellular network rollouts, with the bonus of creating a massive new base of screens for watching video – although the reality is somewhat patchy. On the one hand, Bahrain, Kuwait and the UAE have a penetration rate of over 90 per cent, placing them among the most mobile saturated countries in the world. These countries will be in the vanguard of 5G services anywhere in the world by 2020.
On the hand, other Arab States such as Djibouti and Somalia less than a third of the population subscribe to mobile services. Taken as a whole, MENA has now fallen behind Asia Pacific as the second least penetrated region in the world. Analyst IHS Markit projects the region will fall further back further in terms of subscriber penetration, reaching 63% by the end of 2020 compared to a global average of 73%.
Strategies to adapt content and distribution to mobile and OTT are under the spotlight in the conference sessions at CABSAT’s Content Congress.
MENA is no different from other regions in suffering from video piracy. A report by advisors IDC estimates illegal content distribution costs the local industry more than US$750m every year.
“Piracy in MENA impacts the pay-TV industry immensely,” said Mohammad Al Subaie, executive director of commercial affairs at beIN.

Monday, 11 December 2017

Brexit casts shadow over post

Broadcast

While revenues are rising on the back of TV tax credits and a weakened pound, fears are growing that EU exit could lead to a loss of skilled workers

p20 https://www.broadcastnow.co.uk/digital-editions/8-december-2017/5124800.article

UK post production is enjoying record levels of business yet the same forces driving the boom are at risk of derailing it. Brexit looms large in the minds of many in the sector.
The Office of National Statistics records turnover increasing in postproduction from £1.38 billion in 2015 to £1.85bn in 2016 – up 34% on the back of film and TV tax credits and, in the latter half of 2016, a weakened pound.  
Most of this growth is in VFX: the top 15 VFX companies between them generating around £360m in 2016. What’s more, VFX is still expanding with evidence of an increasing number of projects bringing VFX-only work into the UK because of the reduced threshold for tax relief qualification.
Yet facilities and post houses are the part of the industry most likely to be hit by Brexit's ending of the free movement of labour.
“Any high charges for visas or restrictive quotas for migrant workers from either the EEA or non-EEA countries, will be highly detrimental to the sector,” warns Neil Hatton, chief executive at UK Alliance which submitted a strongly worded report to the government’s migration advisory committee in October.
It stated that a third of the 6000 workers at UK VFX houses were from the EU or EEA (excluding UK and Ireland) and 13% from the rest of the world. 
Government proposals to double the Immigration Skills Charge and extend it to EEA workers were attacked as “a punitive tax that impacts our competitiveness and diverts money away from internal training.”
VFX chiefs sounded the alarm. “Currently 25% of our team are here under the EU freedom of movement of workers policy,” said Union VFX co-founder, Adam Gascoyne. “If they were to become subject to similar rules [as the non-EU migrants] our business would be severely impacted.”
“Any visa regime must be affordable for employers in order not to squeeze the growth of the UK VFX industry,” advised Will Cohen, CEO, Milk VFX. “Making it more difficult to hire specialist non-EU employees when there is a domestic skillset shortage creates a short-term dichotomy.”
Double Negative MD Alex Hope stressed that foreign talent had “a critical role” to play in UK skills development and voiced concern that “any changes to visa costs and its scope will impact this.”
Dneg is one of the world’s five largest VFX shops, all of which are based in London but all of which have outposts overseas in places like Vancouver. If the cost of employment increases they are threatening to uproot from Soho.
“There is a very real prospect that projects could be quickly moved to other parts of the world if the UK’s VFX and animation industries cannot get the access to the talent they need,” warned the UK Screen Alliance report.
Despite the best efforts of the education system “the skills gap won’t be filled by domestic workers for the best part of a decade,” according to Hatton, “by which time the sector could have suffered irreparable damage.”
For its part, the UK Screen Alliance coordinated Access:VFX in 2017, an outreach programme to engage with students across London. “We miss out on a lot of latent talent in some socio-economic groups because they are never given a chance to develop,” Hatton explained.
However, he remained upbeat about long term prospects: “The underlying current is that we are on a roll. The message [to government] is we are generating value for the economy - let’s make sure we don’t muck it up.”
Despite the shadow on the horizon, UK facilities are reaping benefits from the drama boom. By the end of 2017 Goldcrest Post will have built four new picture suites as it welcomes superstar colorist Jet Omoshebi to Lexington Street in January. Facility MD Patrick Malone described the expansion as forming a “TV drama village” complete with new audio suites and client area.
Warner Bros expressed confidence in a post-Brexit Britain by announcing plans for a 25,000 sq ft facility in Soho opening in 2021. Warner Bros De Lane Lea will feature grading suites and four audio post stages – one of which will be ‘on a scale to rival those in Hollywood” according to Warner executive Kim Waugh. Existing picture and audio house Halo upgraded its flagship dubbing theatre with Dolby Atmos, a pre-requisite for the growing volume of feature work passing through town.
The Brexit fallout is not just being felt among those catering largely to drama and VFX. “We do have concerns firstly with staff and secondly, with our advertising hat on, it does seem that the UK will lose out on certain brands moving their business away from the UK,” says Dave Cadle, Envy MD. “The full impact of Brexit isn’t yet clear and we think a lot of businesses are waiting to see what will happen or what they can do.”
The current holder of Broadcast’s Post House of the year award opened eight cutting rooms at Mortimer Street in July bringing the firm’s total offline roster to 145.
“We noticed that a few companies, big and small, haven’t shown very good numbers this year,” reports Cadle. “Not sure if this has anything to do with Brexit or it’s just one of those ‘post cycles’ but when the successful companies make a loss it does make you think a bit harder going forward.”
Often viewed as a loss leader by facilities hoping to route higher margin online and audio elements of a project in house, offline mushroomed in 2017. January saw Run VT open the doors on a second facility on Newman Street spanning five floors and including seven offlines and a Baselight for grading.  Halo took the chance to open a new £250k 12-seat Avid facility in Brewer Street in July. Also in July, Fifty Fifty added five edit rooms which, said operations director Alex Meade “should stop us having to outsource any more work.”
Jellyfish Pictures had one eye on circumnavigating Brexit when it launched two new studios in South London to operate on a virtual basis without local hardware. Linked to a central technology hub at the firm’s Brixton HQ, the addition of the sites will allow Jellyfish to increase its workforce for shows that include the animated series The Floogals.
“Part of the reason we are doing this is that it gives people the chance to live outside London but still work in this industry,” CEO Phil Dobree told Broadcast. “This will enable us to bring in artists to work remotely from anywhere in the world.”
Sadly, there were casualties too. Long serving kit dealer ProKit shuttered its doors at the beginning of the year and equally durable duplication and content preparation services firm TC Soho was forced out of business in August blaming an “astronomical” rent increase.
Deluxe closed its London film restoration division in February but Cinelab was the recipient of a £2.25m injection in the summer proving that there is still demand and money to be made in film scanning, restoration and archive services. “With demand for HDR and 4K, film is seeing a revival since it already has the resolution and dynamic range,” said Adrian Bull, Cinelab MD.
The medium’s resurgence was cemented by Kodak’s opening of a film processing lab at Pinewood Studios in October.
There was a change of hands at Crow TV in October as Rapid Pictures took over the West London and Birmingham post house, renaming it Radiant Post with Rapid joint-MDs Ben Plumb and Elouise Carden assuming responsibility of both houses.
More recently, DCD Media closed promo specialist Sequence Post and the axe appeared to have fallen on veteran Soho brand Rushes. Part of Deluxe’s Creative Services division, the 40-year old commercials specialist was considered to be no longer financially viable.


Industry reaches the end of tape
Over the last couple of months, UK broadcasters officially stopped receiving tapes for late delivery, opting for new solutions to delivering close to transmission programmes. One of these will be a new version of the Interoperable Master Format (IMF), written specifically for broadcast and online by the DPP and SMPTE and due for publication next spring.
Major online distributors such as Netflix already require the delivery of IMF packages for their commissions. The goal is to make the process of handling acquired content for compliance and outgoing programming for sales a lot more straightforward.
 “Many facilities will have reviewed their infrastructure if they supply to the major OTT providers, and so it should be relatively straightforward for them to incorporate the DPP/SMPTE spec,” explains Mark Harrison, DPP MD. “If a facility doesn't currently have the ability to master in IMF, and they want to work on commissions that have an IMF deliverable, then they can either build that capability in-house or work with third party companies that offer a mastering service for finished programmes.”
Facilities will be required to upgrade their mastering tools from the likes of Marquise Technologies, Telestream and Rohde & Schwarz.